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Progress Report, June 2025 - 5th Year Anniversary!

Hello everyone!
[p]
It’s time once again for what we hope to be a monthly status report on the progress of the Steam release - and we are characteristically one week late. Except this time, it's for a very good reason. [/p][p][/p][h3]Today, July 4th, 2025, marks the 5th anniversary of our mod’s official launch with the Death & Taxes update![/h3][p]
It's been a long ride, and it's only up from here. I’d like to thank not only all the devs working on the port, but also all the game designers and artists who’ve come before us. They've paved the path as much as we have trailed it.

Since our last update in May:

Beta testing is in full swing, and the first full matches of the port are being played. With this comes a wave of bug reports, unexpected issues, missing details, and the occasional (common) crash.. we’re digging through our growing backlog to address these.

Networking, dedicated server support, automatic crash reporting, and reintegration of key features are a major focus. These are core systems that need to be nailed down before we can ensure the game feels just right. It's not as flashy as ported content, but this work ensures the mod has a solid foundation so we can reach the quality our players are expecting.

But we've also had some new changes in our back pocket. Some of you may remember a tease I dropped in the TF2C Discord shortly before the SDK was announced...

The "Lucksman" is officially gone.
Huntsman arrows will no longer snap to the nearest hitbox to trigger a headshot. Instead, on hitting the bounding box, the arrow sends out 9 directional checks (like a shotgun blast). Its straight forward and consistent: if the head is close enough, it’s a headshot. If not, it’s a miss. Here is an early demonstration, remember everything is subject to change as we continue to test and iterate. [/p][previewyoutube][/previewyoutube][p]A similar rework is also coming to the Anti-Aircraft Cannon, and other weapons will get quality of life changes as well. [/p][p] [/p][h3]Finally, we are proud to announce that we have reached 200,000 wishlists on Steam![/h3][p]
This is more people than we could have dreamt of. We still have a long road ahead. UI and 4-Team HUD remain major hurdles, a long backlog of QoL features and small details still needs attention, but we’re committed to monthly updates from here on out - with teasers, progress reports, and milestone highlights all leading up to launch.

You’ve all been with us through thick and thin, it’s the least we can do to keep you in the loop.

Happy 4th of July![/p][p][/p][p] ~ Nito[/p]