Progress Report, August 2025 - Phonics, Portraits, Pulaski
Most features are now in and usable. We're working with community server hosts to help them migrate, and the first Engineer Fortress playtest was a roaring success. Beyond launching with all of our major content, we also want to make sure that your favorite community servers are still available.
Just keep in mind that the outward progress is going to appear to slow down as we inch closer to release. The smallest details and fixes can take the most time, and we try to show what's interesting instead of what works as expected.
We're not ready to share details yet, but an interesting opportunity has come up that may force September to have a lot more to show, stay tuned![/p][p][/p][h2]MAGNUM OPUS[/h2][hr][/hr][p]Our in-house orchestra (one-man band) is back with a new track to bless your ears, an expanded version of the theme from Meet the Sniper.[/p][previewyoutube][/previewyoutube][p]We'll be shipping a longer, full-quality version alongside the release of the game upon release.[/p][p][/p][h2]HEARING WITHOUT LISTENING[/h2][hr][/hr][p]We're also excited to show off the set of sounds we've been prototyping for the Damage Feedback system we mentioned last month. Our goal for this system is to help players navigate combat by giving them more information on the type of damage they're dealing or receiving.
As such, we're designing these to feel more subtle and intuitive compared to hitsounds, and these are still being adjusted in response to playtester feedback and inevitably now, your feedback. Get commenting.[/p][previewyoutube][/previewyoutube][p][/p][h2]REFRIGERATED[/h2][hr][/hr][p]We've revisited one of our original multi-team maps, Frigid, to touch it up in advance of the Steam release. This includes designing original, custom soundscapes and giving a few areas a small makeover. These changes are meant to help the map feel more consistent and believable to players.[/p][carousel]
We're happy to say that this has now expanded to killfeed icons! To all players rich and privileged enough to own a 4K monitor: the answer to your struggles now has a clear and worshipable visage.[/p][p]
- [p]Reimplemented the Shock Therapy[/p]
- [p]Reimplemented team-exclusive healthkits dropping upon killing enemies in Arena mode[/p]
- [p]Bots have gone through the necessary re-education to play VIP gamemodes without immediately throwing the round (be nice to them, they're new to this)[/p]
- [p]Overhauled the medal system for testers, contributors, and developers[/p]
- [p]Countless improvements and fixes to the LUX shaders[/p]
- [p]Implemented Global Team skins for character models, ensuring they show up as intended on 3D HUD elements (& other potential uses in the far future)[/p]
- [p]Spent multiple slow and agonizing days of developer time on investigating and miraculously fixing a one-line oversight in our FGD files that caused all map instances to be mysteriously misplaced and/or unable to compile properly, driving our level designers to threaten acts that we agreed should never be put to print[/p]
- [p]Many smaller fixes, cleanups, incremental work on larger features, and minor polish passes[/p]
~ newgreenshoot, with loving help and feedback from Azzy, Nito, Waugh, Boba, abp, and ultr4nima[/p]