TF2 Classified 3.0.3 Update Released
[p]An update to Team Fortress 2 Classified has been released. The update will be applied automatically when you restart Team Fortress 2 Classified. The major changes include:[/p][p][/p][h3]Balance Changes[/h3][hr][/hr]
- [p]Updated the Mine Layer:[/p]
- [p]Reduced projectile speed by 50%[/p]
- [p]Lowered fire rate by 50%[/p][p][/p]
- [p]Added [c]viewmodel_offset_x[/c], [c]viewmodel_offset_y[/c], and [c]viewmodel_offset_z[/c][/p]
- [p]Added [c]viewmodel_offset_pitch[/c], [c]viewmodel_offset_yaw[/c], and [c]viewmodel_offset_roll[/c][/p]
- [p]Fixed an issue where teams could get two Civilians in VIP and VIP Race[/p]
- [p]Fixed an issue where Rejuvenator projectiles were hitting prop bounding boxes[/p]
- [p]Fixed an issue where Rejuvenator projectiles were bouncing off of Control Points[/p]
- [p]Fixed an issue where heals were applying to dead players[/p]
- [p]Fixed an issue where Medics with an active Über Generator would allow players to be ÜberCharged indefinitely[/p]
- [p]Fixed an issue where the Über Generator could only stay active for 10 seconds maximum[/p]
- [p]Fixed an issue where ÜberCharge penalties were not being applied correctly to the Rejuvenator[/p]
- [p]Fixed issues with UnlitGeneric materials using [c]$selfillum[/c][/p]
- [p]Fixed an issue where equipping the Anti-Aircraft Cannon made Shotguns use player hulls for hit detection[/p]
- [p]Fixed Dispensers maintaining overheal[/p]
- [p]Added lag compensation to Stickybomb-based melees[/p]
- [p][c]mp_match_end_at_timelimit 0[/c] now properly prevents stalemate at server time limit from triggering (18 year old annoyance!)[/p]
- [p]Harvester taunt kill now only has a critical hit visual on kill feed and damage feedback[/p]
- [p]Harvester taunt kill attack now takes 0.1s longer to trigger to better match the animation[/p]
- [p]Fixed the Dynamite Pack taunt kill achievement triggering on any Dynamite Pack kill[/p]
- [p]Fixed the Birthday Blowout achievement trigger being able to be spammed on extinguished bomblets[/p]
- [p]Fixed Harvester decapitation kill icon/logging[/p]
- [p]Fixed the player being able to reload while taunting[/p]
- [p]Fixed servers never reading [c]tf2c_avoid_becoming_vip[/c][/p]
- [p]Fixed tranquilizer darts pinning ragdolls[/p]
- [p]Added medals to voice chat feed[/p]
- [p]Reimplemented the ability to force a Spycrab taunt by looking upwards[/p]
- [p]Made NPC nextbots respect [c]cl_interp_npcs[/c][/p]
- [p]Ran a pass on streamer mode to ensure player-identifying information is never shown[/p]
- [p]Refactored disguises to not run on impulse[/p]
- [p]Added missing stats for the Anti-Aircraft Cannon[/p]
- [p]Added global variants to gameplay signs[/p]
- [p]Added global variants to the signs used in Doomsday and Hydro[/p]
- [p]Added deflected Coilgun kill icon[/p]
- [p]Added four-team skins to the uniform locker[/p]