1. Team Fortress 2 Classified
  2. News
  3. TF2 Classified 3.0.5 Update Released

TF2 Classified 3.0.5 Update Released

[p]An update to Team Fortress 2 Classified has been released. The update will be applied automatically when you restart Team Fortress 2 Classified. The major changes include:[/p][p][/p][h3]Stability Fixes[/h3][hr][/hr]
  • [p]Fixed a number of startup and graphical issues when running the game on Intel graphics cards[/p]
  • [p]Fixed a crash related to kicking idle players[/p]
  • [p]Fixed a crash related to displaying medals in voice chat[/p]
  • [p]Fixed a crash related to firing the Anti-Aircraft Cannon while dead[/p]
  • [p]Fixed a crash on Payload maps with a lot of rollback zones[/p]
  • [p]Fixed a soft-lock when changing your resolution while in full-screen[/p]
  • [p]Fixed a memory leak related to VGUI scheme loading[/p]
    • [p]This fixes fonts getting corrupted after extended play (#42)[/p]
[p][/p][h3]General Changes[/h3][hr][/hr]
  • [p]Added [c]tf_use_circular_weaponspreads[/c] (from Team Comtress)[/p]
    • [p]Allows weapon spread to apply in a circular boundary rather than a box [/p]
    • [p]Disabled by default; servers can enable it to test the effect on game feel[/p]
    • [p]May be adjusted in future patches[/p]
  • [p]Added a large number of convars (under the prefix [c]tf2c_rollback[/c]) for reverting certain game mechanics and behaviors to imitate earlier versions of Team Fortress 2 (from Team Comtress)[/p]
  • [p]Added [c]tf2c_allow_special_suicides[/c][/p]
    • [p]Allowing all players on a server to use otherwise cheat-protected suicides[/p]
  • [p]Added [c]hud_medicautocallersound[/c][/p]
    • [p]Toggles the Medic autocaller's noise[/p]
  • [p]Added [c]mp_scrambleteams 2[/c][/p]
    • [p]Does not trigger a map timer reset[/p]
  • [p]Fixed Medic autocaller sounds playing while the player is not a Medic[/p]
  • [p]Fixed autobalance attempting to place players in teams which aren't active[/p]
  • [p]Added a sound for Cyclops projectiles detonating without triggering a combo[/p]
  • [p]Fixed heal target marker disappearing while using ÜberCharge (community fix from Squid-Eevee)[/p]
  • [p]Fixed an issue where Target IDs weren't displaying building haul prompts[/p]
  • [p]Fixed Engineer toolbox's icon showing as Destruction PDA/missing texture in HUD (#265, #546)[/p]
  • [p]Fixed an issue where environmental deaths could be survived while having damage resistance (#109)[/p]
  • [p]Fixed an issue where Spies could disguise as Civilian in modes where civilian was not enabled[/p]
  • [p]Fixed Spy disguise and undisguise sounds not playing[/p]
  • [p]Fixed Mine Layer kills showing as Stickybomb kills in kill feed[/p]
  • [p]Fixed dropdowns not functioning in the options menu[/p]
  • [p]Fixed Civilian haste boost particle not properly applying[/p]
  • [p]Updated sound cache[/p]
  • [p]Updated localization files:[/p]
    • [p]Added Turkish language support (Hoş geldiniz!)[/p]
    • [p]Added Brazilian language support (Bem-vindo!)[/p]
[p][/p][h3]Gameplay Changes[/h3][hr][/hr]
  • [p]Updated the Nail Gun:[/p]
    • [p]Fixed an issue where the Nail Gun did not have damage ramp up (#488)[/p]
  • [p]Updated live TF2 compatibility:[/p]
    • [p]Dragon's Fury projectiles will now only light models rather than brushes to reduce performance impact[/p]
    • [p]Crusader's Crossbow projectiles will correctly hit teammates instead of passing through them[/p]
  • [p]Spies no longer show speech bubbles while disguised[/p]
[p][/p][h3]Map Changes[/h3][hr][/hr]
  • [p]Updated [c]4koth_frigid[/c]:[/p]
    • [p]Moved the latest map to the actual maps folder (we cannot imagine how this happened)[/p]
  • [p]Updated [c]cp_dustbowl[/c]:[/p]
[p][/p][h3]Material Changes[/h3][hr][/hr]
  • [p]Added a normal map to the Flame Thrower[/p]
  • [p]Fixed selfillum mask on control room consoles[/p]
  • [p]Fixed incorrect alpha channels on several cloud textures[/p]
  • [p]Fixed [c]crosshair6[/c] looking identical to [c]crosshair1[/c] (#506)[/p]
  • [p]Updated Offline Training thumbnail for 4ARENA Flask (#314)[/p]
  • [p]Removed the following materials:[/p]
    • [p][c]player/items/crown_grn[/c][/p]
    • [p][c]player/items/crown_ylw[/c][/p]
    • [p][c]player/items/demo/crown_grn[/c][/p]
    • [p][c]player/items/demo/crown_ylw[/c][/p]
    • [p][c]vgui/achievements/*[/c][/p]
[p][/p][h3]Model Changes[/h3][hr][/hr]
  • [p]Made adjustments to the Medic's wrists (#317)[/p]
  • [p]Added global versions of various gameplay signs[/p]
  • [p]Fixed various models missing skins (#460, #470)[/p]
  • [p]Removed the following models:[/p]
    • [p][c]player/items/civilian/crown[/c][/p]
[p][/p][h3]Mapping Changes[/h3][hr][/hr]
  • [p]Added a black default cubemap (#413)[/p]
  • [p]Added [c]light_directional[/c] to FGD[/p]
[p][/p][hr][/hr][p]If you find a bug or other issue with TF2 Classified, please submit it to our bug tracker.[/p]