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  3. TF2 Classified 3.0.6 Update Released

TF2 Classified 3.0.6 Update Released

[p]An update to Team Fortress 2 Classified has been released. The update will be applied automatically when you restart Team Fortress 2 Classified. The major changes include:[/p][p][/p][h3]Custom Weapons Additions[/h3][hr][/hr]
  • [p]Added support for custom soundscripts[/p]
  • [p]Added support for custom particle manifests[/p]
  • [p]Re-implemented [c]trail_effect[/c], [c]trail_effect_crit[/c], [c]explosion_effect[/c], [c]explosion_effect_crit[/c] for custom particles[/p]
  • [p]Re-implemented [c]beam_effect[/c] and [c]beam_effect_crit[/c] for custom Medi Guns and Flame Throwers[/p]
  • [p]Added [c]extra_wearables[/c] keyvalue, allowing for several extra wearables per weapon[/p]
  • [p]Custom attribute and weapon descriptions can now be added without a localization file (#104)[/p]
  • [p]Added [c]item_name_color[/c] and [c]custom_color[/c] keyvalues[/p]
  • [p]Added [c]tf2c_civilian_loadout_slots[/c], allowing servers to add extra slot weapons for the Civilian[/p]
  • [p]Fixed issue where [c]show_in_armory[/c] did not properly hide weapons[/p]
  • [p]Fixed issue where custom projectiles overrode kill feed icons[/p]
  • [p]Added [c]weapon_exclusive_to_holiday[/c][/p]
  • [p]Added [c]sapper_cant_sap[/c][/p]
  • [p]Added [c]mod_set_fire_arrows[/c][/p]
  • [p]Added [c]set_sentry_rocket[/c], which changes the projectile of sentry rockets[/p]
  • [p]Added [c]set_sentry_bullet[/c], which changes the projectile type of sentry bullets[/p]
  • [p]Added [c]mod_outline_on_hit[/c][/p]
  • [p]Added [c]mod_set_beam_range[/c], which changes Medi Gun range[/p]
  • [p]Added [c]mod_set_healbomb_lifetime[/c], which changes Rejuvenator projectile fuse time[/p]
  • [p]Added [c]set_rocket_detonation_mode[/c]:[/p]
    • [p]0 = Explode on contact with walls[/p]
    • [p]1 = Shatters on walls[/p]
    • [p]2 = Bouncy rockets; explodes after 5 bounces[/p]
    • [p]3 = Homing rockets[/p]
  • [p]Added [c]mod_use_custom_ammo_type[/c][/p]
  • [p]Reworked [c]clipsize_increase_on_kill[/c] to take 2 values:[/p]
    • [p]First value sets the amount of ammo on kill[/p]
    • [p]Second value sets the maximum clip size[/p]
  • [p]Reworked [c]explosive_sniper_shot[/c] to take 2 values:[/p]
    • [p]First value sets explosion range[/p]
    • [p]Second value sets explosive damage[/p]
  • [p]Replaced [c]no_tranq_melee_criticals[/c] with [c]tranq_melee_boost[/c]:[/p]
    • [p]0 = Standard damage[/p]
    • [p]1 = Minicrits[/p]
    • [p]2 = Crits[/p]
  • [p]Added [c]mod_ubercharge_cond[/c][/p]
  • [p]Added [c]mod_set_sniper_lazer_sight[/c], adds the MvM sniper lazer to a sniper rifle[/p]
  • [p]Added [c]mod_projectiles_per_shot[/c][/p]
  • [p]Added [c]mod_set_player_scale_on_wearer[/c] and [c]mod_set_player_scale_on_active[/c][/p]
  • [p]Added [c]mod_sustained_fire_accuracy[/c][/p]
  • [p]Added [c]mod_sustained_fire_damage[/c][/p]
  • [p]Setting [c]set_detonate_mode 3[/c] on Grenade Launchers now lets them explode on walls[/p]
  • [p]Fixed issue where some items were not equipable when reloading the schema[/p]
  • [p]Fixed a crash caused by the Wrangler[/p]
  • [p]Fixed issue where [c]can_headshot[/c] did not work on Sniper Rifles when hip firing[/p]
  • [p]Fixed issue where [c]mod_pierce_resists_absorbs[/c] did not pierce Civilian aura damage resist[/p]
  • [p]Fixed issue where [c]fuse_mult[/c] allowed for infinite mine layer mines[/p]
  • [p][c]mod_sniper_zoom_while_jumping[/c] now works with bows[/p]
  • [p][c]wearer_cannot_disguise[/c] no longer prevents disguise on kill[/p]
  • [p]Disguise on kill now automatically applies global disguises in games with 3 and 4 teams[/p]
  • [p]Knives now respect [c]keep_disguise_on_attack[/c][/p]
[p][/p][h3]General Changes[/h3][hr][/hr]
  • [p]Re-added custom textures for bullet shells[/p]
  • [p]Fixed an issue where medals would not appear on Linux servers[/p]
  • [p]Fixed an issue where projectiles would collide with dropped weapons and pickups (#445)[/p]
  • [p]Fixed an issue where Heavy's Sandvich would lose its cooldown if he took damage while eating (#649)[/p]
  • [p]Fixed an issue where the Civilian's minicrit boost did not buff Medi Guns[/p]
  • [p]Bots will now run client commands sent by the player if bot_mimic is on[/p]
  • [p]Ragdoll wearables now inherit cloak value and properly disappear after being fully cloaked[/p]
  • [p]Fixed an issue where healing particles did not respect the team of disguised Spies (#650)[/p]
  • [p]Fixed an issue where the Tranquilized overlay did not properly fade out[/p]
  • [p]Fixed an issue where overlays such as ÜberCharge would hide specific HUD elements[/p]
  • [p]Fixed an issue where the Tranquilized background glow appeared in the kill feed for non-melee kills[/p]
[p][/p][h3]Server Browser Changes[/h3][hr][/hr]
  • [p]Server browser bumps a max of 5 verified servers when first opening it (from 3.0.4 Update)[/p]
  • [p]Servers will not be recommended if there are more than 21 active players[/p]
    • [p]This encourages player seeding, allowing servers to fill up and make way for servers with less players[/p]
  • [p]Custom Weapons server tag will now automatically be applied to a server with a custom item schema[/p]
  • [p][c]type_customweapons[/c] and [c]type_customrules[/c] sv_tags can now be applied by all servers[/p]
[p][/p][h3]Map Changes[/h3][hr][/hr]
  • [p]Updated [c]vipr_chopper[/c]:[/p]
    • [p]Door models are now available for community mappers[/p]
[p][/p][h3]Particle Changes[/h3][hr][/hr]
  • [p]Added Yellow and Green team versions of several live TF2 particles:[/p]
    • [p]Medi Gun beams[/p]
    • [p]Soldier banner buffs[/p]
    • [p]Throwable trails[/p]
    • [p]Ball trails (Sandman, Wrap Assassin)[/p]
  • [p]Fixed Scout extra jump (Soda Popper, Atomizer) particle not spawning[/p]
[p][/p][h3]UI Changes[/h3][hr][/hr]
  • [p]Added default HUD meters for all live TF2 weapons (#666)[/p]
  • [p]Fixed an issue where Shield HUD meter would not appear when wearing a shield (#223)[/p]
[p][/p][h3] Shader Changes[/h3][hr][/hr]
  • [p]Fixed a false-positive warning on VertexLitGeneric[/p]
  • [p]Fixed [c]$detailtint[/c] colorspace for [c]$DetailBlendMode 5[/c][/p]
  • [p]Fixed triplanar shaders using wrong constant register [/p]
  • [p]Fixed triplanar shaders fallback for [c]$seamless_scale[/c] [/p]
  • [p]Fixed [c]$lightwarptexture[/c] behavior on LightmappedGeneric and [c]$lightwarpnobump[/c][/p]
  • [p]Fixed custom-shader-shader using an incorrect alphablending mode for projected textures[/p]
  • [p]Fixed an Issue on AMD & Intel GPUs where glow outlines were not displaying properly[/p]
  • [p]Added emissive-pass [c]$basetexture[/c] opacity support[/p]
  • [p]Added emissive-pass [c]$alpha[/c] & [c]$alpha2[/c] support[/p]
[p][/p][hr][/hr][p]If you find a bug or other issue with TF2 Classified, please submit it to our bug tracker.[/p]