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Seven Cards. Seven Entities.



This is not Solitaire. Or at least not as you know it.

It's a ritual - or so testimonies from the unresolved case files say - passed down from generation to generation, played in isolation in back-rooms and forgotten spaces.

We understand the framework - the ways in which a player might interact with the "game" - but we don't understand much more than that; what happens after. The pacts that seem to be made. The rules that govern them.

Today the investigation into Occlude must begin in earnest; its secrets documented, the anomalies in its design studied. The case is now open, if you can find the Investigation Board...

Seven Cards. Seven Entities.


The case is now open, but don't expect everything all at once. Investigations like this take time, and will take us right up until release.

There are seven entities, we believe.

And we've been offered seven cards. A coincidence?

But they are not given up so easily - they require an offering; a word that connects their physical manifestation in this realm, to their abstract meaning in another.

Find the Table and the Investigation Board. The evidence found so far has been password protected. Today is just the beginning.



The door in the rain


Did you open the door in the rain already? It is not locked. There is still time. This is not required to begin your investigation, but it's nice to have everything in one place.



Seek the four. Unite the suits.

For now we conclude, then. But there is more to come.

The world

is a broken machine.



https://store.steampowered.com/app/3547010/Occlude/