Weekly #31
[h2]Howdy! [/h2][p]I’ve spent this week focusing on how to make FTPE a little smoother so most of the changes include adding some explanations here and there. Squars, as for now, is a game with a lot of mechanics hidden. Time to change that![/p][p]If you’re new here: Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂. [/p][h3]PLAY HERE[/h3][p][/p][h3]Details for Skills:[/h3][p]Tired of not knowing what any of the skills is doing? Worry no more! I made sure that all skill buttons now have a detailed description and are showing the current strength of the effect, so you have to do the math no longer! [/p][p]
[/p][h3]Gameplay Help Popup:[/h3][p]Search for a big button with a questionmark in the top right corner to open up this help popup! It won’t replace a well written tutorial, but it’s something! [/p][p][/p][p]
[/p][p]And that's it! As always, feel free to comment and give me some feedback! Have a great week! Changelog below 👋 [/p][p][/p][h3]📜 CHANGELOG (08.12.2025 – 14.12.2025)[/h3]
- [p]Help popup in the game[/p]
- [p]More details for skill buttons[/p]
- [p]Fix flamethrower hitting only one target at a time[/p]
- [p]Fix maps not loading without Energy Pools[/p]