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Weekly #35 (05.01.2026 - 11.01.2026) - Modules and Chunks

[h3]Howdy![/h3][p]Short one for this week as I am deep into development of both Ship Core’s Modules and Map Chunks! Here’s the update on how it’s going![/p][p][/p][p]If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂.[/p][h3]PLAY HERE[/h3][p][/p][h3]Map Chunks (WIP):[/h3][p]It is now possible to unlock new chunks during the gameplay as can be seen HERE[/p][p][/p][h3]Ship Core’s Modules (WIP):[/h3][p]Modules can be randomized from 6 different quality tiers: Junk, Poor, Standard, Good, Exceptional and Legendary. Each quality differs in looks, maximum level cap and how many secondary modifiers modules will have. Each module has a main modifier and a predefined amount of secondary, weaker modifiers, starting with Poor having one (Junk having none), Standard having 2 and ending on Legendary having 5! Each module can influence its neighbours with positive or negative effects. How many neighbours will it influence and in which direction is purely random. Below is the first version of modules looks, from weakest to the strongest:[/p][p][/p][p][/p][p]And that’s it! More updates to come, so stay tuned! As always, have a great week![/p][p]Changelog below 👋[/p][p][/p][h3]📜 CHANGELOG (5.01.2026 – 11.01.2026)[/h3]
  • [p]Ship Core’s Modules![/p]
  • [p]Map Chunks![/p]
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