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  3. Weekly #36 (12.01.2026 - 18.01.2026) - Preparing for the Demo

Weekly #36 (12.01.2026 - 18.01.2026) - Preparing for the Demo

[h3]Howdy![/h3][p]Another week of the development of both Ship Core’s Modules and Map Chunks! Here’s the update on how it’s going![/p][p]If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂.[/p][p][/p][h3]JOIN DISCORD[/h3][p][/p][h3]Road to v0.2.0:[/h3][p]I want to include both Map Chunks and Ship Core’s Modules (along with a couple more little changes) in version 0.2.0, which will also be the Demo Version for the upcoming Steam Demo Fest that is approaching fast! I hope to be done with features by the end of January. Keep your fingers crossed![/p][p][/p][h3]Map Chunks (WIP):[/h3][p]Enemies will now spawn around the edges of the unlocked chunks. They will always get out from the darkness, so there’s no issue of them spawning in the middle of just unlocked chunks.[/p][p]You can see that behaviour here:[/p][p][/p][h3]Ship Core’s Modules (WIP):[/h3][p]Modules got some polishing touches with visuals and with how each module’s stats are presented! Now I need to focus on implementing interactions like leveling and selling modules, modules drop at the end of the level and finally actually taking boosts from the Ship’s Core into account :) [/p][p][/p][p][/p][p]And that’s it! More updates to come, so stay tuned! As always, have a great week![/p][p]Changelog below 👋[/p][h3]📜 CHANGELOG (12.01.2026 – 18.01.2026)[/h3]
  • [p]Ship Core’s Modules! (yes, still!)[/p]
  • [p]Map Chunks![/p]