Weekly #39 (02.01.2026 – 08.02.2026) - Version 0.2.0 is out!
[h2]Version 0.2.0 IS LIVE![/h2][p][/p][p]You can play it right now as Squars Playtest and tell me what you think! I really appreciate your feedback![/p][p]This week (apart from my car breaking down) went great! I barely managed to send the Demo version build to the review. Fingers crossed 4 days is enough time to get it reviewed and there will be no hiccups 🤞[/p][p][/p][h3]v0.2.0:[/h3][p]
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[/p][p]I am really proud of the result! This version contains 2 massive changes:[/p]
- [p]Ship Core Modules that you can find during the game and insert them to your Ship’s Core. Modules are boosting many of your stats, including raw damage output, energy gains, buildings health and so on! On top of that, you can upgrade them many times (depending on their quality) and arrange them in the best way possible to ensure maximum gains! Just be aware of Core Stability Level and look out for modules that actively help you boost it![/p]
- [p]A new map divided into chunks lets you explore in the direction you find most interesting or strategically valuable, for instance, to make the path of the enemies longer. Use up click charges to power up orbital strikes dispensing that nasty black fog and look out for Energy Pools for that sweet bonus energy gain![/p][p][/p]
- [p]Ship Core’s Modules are out![/p]
- [p]Map Chunks are out![/p]
- [p]Loading screen before starting the run[/p]
- [p]Core Stability will affect overall Core performance for now[/p]
- [p]Added cancellation token to wait for signals in the code[/p]