Weekly #40 (09.02.2026 – 15.02.2026) - I almost wasted it!
[h3]Howdy![/h3][p][/p][p]In short, I decided to postpone my participation in Steam Next Fest. Continue reading if you want to know more details about why I did it.[/p][p]If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂.[/p][h3][/h3][p][/p][h3]Steam Next Fest:[/h3][p]While I was rushing to get the demo ready for Next Fest, I was also spending some time educating myself on how to actually market games on Steam. I found Chris Zukowski’s blog How to Market a Game and fell absolutely in love with it. Also it opened my eyes on how many things I was either doing wrong or wasn’t doing them at all![/p][p]So, why I decided to ditch the upcoming February’s Steam NF edition?[/p]
- [p]This is a one time opportunity to boost visibility of your game and it’s best to save it for later, near your launch time.[/p]
- [p]I gave Squars a second look and… Sadly, this is not yet anywhere near to be ready. I was so focused on finishing modules and map chunks I ignored the need of a tutorial, bug fixing and polishing[/p]
- [p]I am simply too low on wishlists for NF to make a difference.[/p]
- [p]Energy balancing[/p]
- [p]Energy generators are back and available from the start of the game![/p]
- [p]Cards rework WIP[/p]