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  3. Questions & Answers. Part 2.

Questions & Answers. Part 2.

[h2]Ahoy, sea wolves![/h2][p][/p][p]Our team is working at full steam to make the release of "CoAS" remaster as enjoyable and stable as possible for you. We remind you that the release is coming very soon - March 13, 2026.

Add to your wishlist so you don't miss the release of Caribbean Legend: Age of Pirates![/p][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][h3]There were many questions from players, but we will only answer the most important ones.[/h3][p][/p][p]Q: Can I purchase the game anywhere other than the Steam store?[/p][p]A: No. Other platforms are not being considered at this time. If anything changes, we will announce it on our official channels.[/p][p][/p][p]Q: How did the playtest for developers go? [/p][p]A: It was a valuable experience for our team. You could say it was a dress rehearsal before the release. And it was successful and ran at a very high pace - there were many players, bug reports were processed on the fly, and the feedback from players was mostly positive.[/p][p][/p][p]Q: Will you have time to fix and add everything?[/p][p]A: All the most critical soft locks, blockers, and issues have already been fixed. [/p][p]Except for one: for some reason, owners of AMD 6000-9000 series graphics cards experience random crashes in sea mode. As it happens, our team doesn't have a PC with AMD graphics cards, and the cause of the crashes isn't clear from the logs. In any case, solving this problem is our top priority, either before or after the release.[/p][p][/p][p]Q: How can I get the Native American companion upon the game's release? Will they be with me right away?[/p][p]A: Not exactly. You'll have to rescue them from the clutches of Fadey Askold. Ironic...[/p][p][/p][p]Q: Will playtest saves work with the release version of the game? [/p][p]A: Absolutely NOT. Even if they miraculously load, there will be plenty of bugs. We ask you not to do this. Support will be denied for such saves.[/p][p][/p][p]Q: Will there be autosaves at release?[/p][p]A: We'll rely on player feedback. Possibly, we'll add this functionality in critically important places.[/p][p][/p][p]Q: Why isn't there ship aiming like in CL? [/p][p]A: Ship aiming is a development by the studio BlackMark Studio. They informed us that they will help us port this mechanic, but only when it is fully polished and finalized in its concept. We ourselves are waiting for this moment, so it will come after release.[/p][p][/p][p]Q: Will there be a character creation system, like in other RPGs?[/p][p]A: The AoP character creation system already provides more freedom than in CL. If only because you can choose a nation and any P.I.R.A.T.E.S. characteristics. In the future, we will improve the character creation system with various traits and backgrounds. As for a visual character editor, we are unlikely to take that step.[/p][p][/p][p]Q: What will happen to the Blood storyline? Do you plan to expand it?[/p][p]A: Perhaps not everyone noticed, but we have already expanded it up to the arrival in Tortuga, although this was not originally part of our plans. However, if all the stars align - then the continuation of Blood's adventures will happen. Moreover, work in this direction is already slowly but surely underway.[/p][p][/p][p]Q: Why don't you have the same ships as in CL?[/p][p]A: There are three reasons for this:[/p]
  1. [p]Balance. Our ship fleet compared to the original has been significantly reworked. There are more ships and the balance has changed a bit.[/p]
  2. [p]Stylistics. In AoP, the ship fleet is more diverse and differs from what is in CL. Replacing all models with higher quality ones won't work. We don't want strong disparities in the quality and style of ships at sea.[/p]
  3. [p]Remaster. Our task was to fix the old, not to make models from scratch: improving textures and sail behavior, fixing errors in models and cannon locators (so that forward chase guns don't tear their own ship's sails), etc.[/p]
[p]However, the Cinco Llagas unexpectedly received a completely new and reworked magnificent model! Thanks for that to comrade Phoeny. [/p][p][/p][p]Q: Will you bring back item bonuses?[/p][p]A: ...[/p][p][/p][p]Q: Will special attention be paid to mod support?[/p][p]A: Currently, Steam Workshop support is planned from release.[/p][p][/p][p]Q: Will the scripts be open immediately upon release?[/p][p]A: To our and your regret - no. We respect and approve of any efforts to modify the game to your liking, but we already received bug reports during the playtest stage with altered game files. Scripts will be opened after some time, when we are confident in the game's stability without modifications.[/p][p][/p][p]Q: Will there be more heroes? I'd like to play as Beatrice or Jessica.[/p][p]A: I think that over time the number of heroes will increase through updates or through modifications.[/p][p]Regarding female characters... Believe me, the fact that Danielle Greene is present in the release is, so to speak, a "Critical Success". Without exaggeration, I can say that implementing this idea required a huge amount of resources, knowledge, and perseverance.
Just look at the list of works and any dissatisfaction that female characters were deliberately cut from CL should disappear.: [/p]
  • [p]retargeting new animations from the male skeleton (by Wazar), [/p]
  • [p]improved Danielle model (by karlik.nos), [/p]
  • [p]unique dialogue lines for the female character, [/p]
  • [p]a new localization system for other languages (by Mr.Tehon and Wazar), [/p]
  • [p]manual refinement of animations to add femininity to movements (by Antix), [/p]
  • [p]balancing all animations, testing, and other details.[/p]
[p]Thanks to everyone who helped us in this challenging implementation. Without your help, this would not have been possible![/p][p]However, we already have some work in progress for Beatrice and Jessica, but they are far from completion.[/p][p][/p][p]Q: Will there be achievements at release? [/p][p]A: Most likely - yes. But in the future, their number will likely expand.[/p][p][/p][p]Q: Will the game be supported further? Will there be DLCs?[/p][p]A: We would very much like to continue developing and improving this remaster. And we already have certain plans for the future, as well as concepts for future DLCs. [/p][p]In any case, everything depends on how our launch goes at release. [/p][p][/p][hr][/hr][p] [/p][p] And, well, that's enough for today. We've answered the most important questions as thoroughly as possible this time. Alas, a quest diary is not meant to be - instead, we gave full access to all content during the playtest so you could evaluate everything yourselves without spoilers. [/p][p][/p][p]P.S. As a small compliment - here's the process of creating a ship. Can you guess which one?[/p][carousel][/carousel][p]Switch slides using the side arrows. Work by Phoeny.[/p][p][/p]