1. Caribbean Legend: Age of Pirates
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  3. 1.0.2 - Patch

1.0.2 - Patch

[h3]Ahoy, Captains![/h3][p]We continue to work on the game's stability and fixes. Here is the list of changes:
[/p][h2]Quests and Story[/h2]
  • [p]Peter Blood's Questline: Fixed NPC behavior during the capture of the "Cinco Llagas." Allies no longer get stuck on ladders, blocking cutscene progression.[/p]
  • [p]The Story of Isabel:[/p]
    • [p]Removed the risk of a softlock in Isabel's house when trying to wait for dinner using the rest function;[/p]
    • [p]Fixed an error where Isabel could stop responding to the player after boarding a ship near Portobelo.[/p]
  • [p]"Kill All Beggars" Questline:[/p]
    • [p]Fixed a softlock in the captain's cabin that led to loss of character control after leaving the Fort Orange mines;[/p]
    • [p]Fixed a dialogue error in the cabin when the chaplain was the only officer on the ship.[/p]
    • [p]Ship chests are now visible in Justino's item storage cell.[/p]
  • [p]"Captain's Commission (Ransom)" Quest: [/p]
    • [p]The quest now correctly accounts for the possibility of rescuing the slave from any available plantations and mines, not just from Barbados.[/p]
    • [p]Fixed the description of escape objectives;[/p]
    • [p]Fixed missing entries in the ship's log.[/p]
  • [p]"Enchanted City" Quest:[/p]
    • [p]Fixed an error causing the quest to close prematurely after boarding the quest ship;[/p]
    • [p]Fixed the missing final dialogue with Elizabeth.[/p]
  • [p]"Island of Justice":[/p]
    • [p]Malcolm Fown now guaranteed to leave the ship after the story segment;[/p]
    • [p]Adjusted the logic of the Narwhal clan and their aggressiveness inside the ship;[/p]
    • [p]The Narwhal clan leader now remains immortal strictly until the required story moment;[/p]
    • [p]Fixed door blocking after destroying the Casper clan (if the player was without a support squad);[/p]
    • [p]Fixed an error in the log entry about the bartender's readiness if the conversation with him had not yet occurred.[/p]
  • [p]"Leif the Lucky" Quest: [/p]
    • [p]The Viking sarcophagus can now be opened with a crowbar again.[/p]
    • [p]It is no longer possible to enter the tomb prematurely through the door.[/p]
    • [p]Attention! Players who have completed the "Tenochtitlan" quest will be given an additional Jade Skull in certain cases. This is to prevent a softlock for those players who have not yet had time to disenchant the captain as part of the "Enchanted City" quest.[/p]
  • [p]Fixes for other quests:[/p]
    • [p]Multiple bug fixes for the "Maiden in the Jungle" quest, including those that caused them to disappear from the game permanently.[/p]
    • [p]Fixed a softlock in the "Pirate's Proposal" quest when transitioning to the companion's ship.[/p]
    • [p]Fixed character getting stuck in the jungle when the player prematurely attacks the Indians.[/p]
    • [p]The generated quest "Family Heirloom" is no longer given in settlements without moneylenders.[/p]
    • [p]Fixed Halen's combat behavior in the "Condottiere" quest if the fight occurs in the port.[/p]
[h2]Gameplay and Balance[/h2]
  • [p]Trade and Freight:[/p]
    • [p]Fixed an error with incorrect weight of goods (e.g., bricks) when merchants issued freight. The quantity of goods issued now always matches the order.[/p]
    • [p]Pirate shops now only offer freight to pirate settlements if a pirate flag is raised on the ship.[/p]
    • [p]Provisions have been removed from contraband lists in all shops, as they are essential goods.[/p]
    • [p]Fixed sorting of goods in the "Ship's Hold" tab. Planks and canvas no longer disappear from the list when switching tabs.[/p]
    • [p]Fixed an error where, when changing the displayed colony, the scroll position of the goods list was retained even though the content reset to the beginning (to the cells).[/p]
    • [p]The chest in the hold, where items from boarding are stored when auto-loot is enabled, is now directly available for trade and has priority in the interface.[/p]
  • [p]Fixed the behavior of "semi-immortal" officers. Resolved an issue with the falling animation, as well as the possibility of automatically using healing potions while in an "unconscious" state.[/p]
  • [p]The carpenter's tool has been temporarily removed from treasure generation, as it currently has no active gameplay mechanics.[/p]
  • [p]Changed the logic for stashes inside city buildings.[/p]
  • [p]Lowered the conditions for showing quest markers on the global map for starting some quests.[/p]
  • [p]The "Emergency Repair" perk is now available on the "Impossible" difficulty level, due to its necessity later in the skill tree.[/p]
[h2]Technical and Optimization[/h2]
  • [p]Stability: [/p]
    • [p]Optimized log operation to avoid unnecessary entries.[/p]
    • [p]Removed micro-stutters and lag when moving on the global map.[/p]
  • [p]Fixed a critical error that prevented deleting saves through the in-game menu.[/p]
  • [p]Visual Fixes:[/p]
    • [p]Fixed background darkening when using quick save (F6);[/p]
    • [p]Fixed tomb collisions on Guadeloupe (you can no longer pass through doors at speed).[/p]
    • [p]Adjusted color scheme variants for the Light Corvette.[/p]
  • [p]Fixed the removal of immortality from Azzi.[/p]
  • [p]Fixed overlapping of audio tracks (rain and other effects) in sound schemes.[/p]
  • [p]Added missing animations for Jessica Bradford.[/p]
  • [p]Fixed errors in equipping the musket and other items for Tichingitu and unique musketeers.[/p]
[h2]Other[/h2]
  • [p]Added a parrot to one of the middle cabins (for owners of Supporter Pack).[/p]
  • [p]Implemented "rumor clearing" after finding quest ships to prevent information duplication in the log.[/p]
  • [p]Fixed model and portrait of the random officer from among the townsfolk hired in the jungle.[/p]
  • [p]Minor improvements and fixes in locations.[/p]
  • [p]Multiple typo fixes, clarification of quest entries, and addition of missing translation strings.[/p][p][/p]
[hr][/hr][p]If you continue to encounter any issues, please report them![/p][h3]🗨 Where to report bugs?[/h3][p]We await your bug reports and feedback. Remember, your help now directly impacts the quality of the release![/p][p][/p][p]The update is compatible with current saves and does not require starting a new game. [/p][p]Thank you for your detailed reports and support![/p]