1.0.3 — Patch
[h3]Greetings, Captains!
[/h3][p]We continue to polish the game based on your feedback. In update 1.0.3, we have conducted extensive work on the logic of semi-immortal officers, closed several serious quest vulnerabilities and softlocks, and made minor improvements to trade and interface optimization.
[/p][h3]Officers and Boarders[/h3]
[/h3][p]We continue to polish the game based on your feedback. In update 1.0.3, we have conducted extensive work on the logic of semi-immortal officers, closed several serious quest vulnerabilities and softlocks, and made minor improvements to trade and interface optimization.
[/p][h3]Officers and Boarders[/h3]
- [p]Comprehensive fixes for semi-immortal officers:[/p]
- [p]Fixed a bug with model transparency and lack of collision;[/p]
- [p]Fixed incorrect behavior where unconscious officers would jump up when receiving the "follow me" order.[/p]
- [p]Fixed an issue where unconscious officers could be hit by firearms;[/p]
- [p]Fixed an infinite loop of falling and rising, including cases of poisoning;[/p]
- [p]Fixed hanging in the air while falling;[/p]
- [p]Fixed animation breaks when removing an unconscious officer from their post.[/p]
- [p]Fixed the display of female officers and musketeers when sitting on chairs (missing animations added).[/p]
- [p]Boarders no longer unequip melee weapons or reset firearm ammunition types after an interface item exchange with the captain.[/p]
- [p]The "Take All" button when exchanging with officers now works correctly and strictly accounts for the available weight limit.[/p]
- [p]Spanish Line (La Vega): Fixed an error where the player and the pirate baron could not draw weapons during the story duel.[/p]
- [p]"Kill All Beggars" Quest: Resolved a conflict with a generator quest for slave ransom, which prevented the dialogue about Teaser Dan from appearing at the mine. Planter dialogues now work correctly.[/p]
- [p]"Girl in the Jungle" Quest:[/p]
- [p]The reward now matches the description;[/p]
- [p]Fixed an error where the girl would not appear in the church to collect the pearls. (Note: if she has already disappeared in your current save, she cannot be brought back — the fix will work during the next quest playthrough).[/p]
- [p]"Industrial Espionage" Quest: Closed a vulnerability that allowed infinite leveling of certain skills through dialogue with the shipyard guard.[/p]
- [p]French Linequest: Clarified the dialogue text and log entry in the task to rescue Roche Brasiliano for better player understanding of the goals.[/p]
- [p]Other Fixes: [/p]
- [p]Bandits from governor and church tasks no longer spawn in locations currently closed by the story.[/p]
- [p]Redesigned the algorithm for issuing the captain search generator to fix a rare error in task assignment.[/p]
- [p]Improved the auto-sell mechanic - a convenient "Sell Excess" checkbox has been added to the trade interface (active when a purser is present).[/p]
- [p]Fixed a bug with the perk for choosing from three freights. Previously, refusing delivery in one city could block receiving freights from traders on other islands.[/p]
- [p]Pearl oysters (Pinctada) can now be bulk-delivered to bankers-jewelers for processing in exchange for small and large pearls. Caution: watch your inventory weight![/p]
- [p]Eliminated a bug with monster aggression across the entire location. Previously, after completing Leif the Lucky's quest, the aggro radius for all monsters was permanently maximized, causing all monsters to attack the player upon entering the location.[/p]
- [p]Random encounters (Indians, bandits, etc.) that block exits will no longer generate in locations captured by the story (e.g., at the exit from La Vega).[/p]
- [p]Resolved a conflict with the spawning of a coastal hidden chest on Old Providence, which led to a black screen when landing ashore.[/p]
- [p]Redesigned the item handling algorithm. The game now iterates only through a specific character's items rather than all existing items in the world, improving performance.[/p]
- [p]Made minor interface optimization adjustments; removed debug system messages that were erroneously displayed to the player.[/p]
- [p]Locations:[/p]
- [p]Adjusted physics on lighthouses — jumping over a wall using a dash (Shift) is now significantly harder.[/p]
- [p]Character models in several locations no longer fall through objects or hit invisible walls.[/p]
- [p]Fixed a visual bug with "floating in the air" lighthouse light.[/p]
- [p]Corrected the number of cannons for the frigate "Queen".[/p]
- [p]The Support Pack parrot, which was previously missing, has been added to several types of cabins.[/p]
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