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⚡ IT’S TIME — EXOSHOCK OPEN ALPHA LIVE TODAY!

⚡ IT’S TIME — EXOSHOCK OPEN ALPHA LIVE TODAY!
[p]The first Exoshock Open Alpha (Single Player) begins today, November 7 at 11 AM PT, and runs until Sunday, November 9 at 11:59 PM PT.
This is your first chance to experience true Exoshock combat — jump in, test weapons, and fight through the Resistance.[/p][hr][/hr][h2]🎥 CLIP CHALLENGE: “SHARE THE CHAOS”[/h2][p]While you play, record your best moments — your clip could make you a legend.[/p][h3]🏆 Rewards[/h3]
  • [p]🔥 Top 10 Clips by Views → each wins a free Exoshock key at launch[/p]
  • [p]🥇 1 Grand WinnerLegend Operative Role + featured across Exoshock socials[/p]
  • [p]🎖️ Top 5 Creative Clips → reposted on Exoshock TikTok & YouTube[/p]
[hr][/hr][h3]🎯 How to Enter[/h3]
  1. [p]Record your gameplay during the Alpha (TikTok or YouTube)[/p]
  2. [p]Add this line in your caption:Download Exoshock Playtest App for free ➜ discord.gg/QHKzGN4k8S[/p]
  3. [p]Tag @Exoshock and use #ExoshockAlpha[/p]
  4. [p]Label your clip as Alpha footage[/p]
  5. [p]Post as many times as you want — every clip counts![/p]
[hr][/hr][p]⚡ Share the chaos. Make your mark.
The Resistance will remember your name.[/p][hr][/hr][h2]🔌 DOWNLOAD THE FREE PLAYTEST APP[/h2][p]If you haven’t already, download the free Playtest App — you’re still on time to join and get ready to deploy.
👉 discord.gg/QHKzGN4k8S[/p][hr][/hr][p][/p]

⚡Join the Exoshock Open Alpha!

[p][/p]


⚡Join the Exoshock Open Alpha!
[h3]🗓️ Open Alpha — November 7–9[/h3][hr][/hr][p][/p][h2]🛰️ Operatives, prepare for deployment[/h2][p]The first Open Alpha (Single Player) event is happening this weekend — your chance to experience real Exoshock combat for the very first time.
Select your contract, deploy, and push deeper through the Resistance line, one mission at a time.[/p][p]These Open Alpha sessions help our dev team fine-tune core systems while letting you jump straight into the action, test gameplay, and share feedback.
Keep in mind, this is an early build — some features are missing, others are still in progress, and bugs and frustrations are expected.
That’s exactly what this phase is for: helping us shape Exoshock ahead of its Early Access release.[/p][hr][/hr][h2]🚀 How to Access the Open Alpha[/h2][p]Join the Open Alpha by downloading the Exoshock Playtest App (free) for Steam VR — if you haven’t already.
Once installed, it grants access to all upcoming Open Events (starting with this one) plus immediate entry to the Staging Area, where you can:[/p]
  • [p]🔫 Test all available weapons[/p]
  • [p]🧩 Explore the environment[/p]
  • [p]🪖 Experience Exoshock’s gunplay before the event begins[/p]
[p]📥 Download the Playtest App:
👉 [/p][p]https://discord.gg/QHKzGN4k8S[/p][p][/p][p]Don’t wait — prepare for deployment before November 7![/p][hr][/hr][h2]🎥 “Share the Chaos” Clip Challenge![/h2][p]To celebrate the first Open Alpha, we’re launching a content contest with real rewards — game keys and exclusive perks!
During the Open Alpha event, record and share your best moments.[/p][p]📣 More info available on Discord.[/p][p] [/p][hr][/hr][h3]⚡ Are you ready for the chaos? 💰[/h3]

💥 EXOSHOCK PLAYTEST APP — NOW LIVE!

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💥 EXOSHOCK PLAYTEST APP — NOW LIVE!
[p]Add it to your library on Steam VR and get ready for the upcoming Open Playtest Events!

The Playtest app is available for a limited time - grab it now and keep it in your library to access all future Playtest phases! Once downloaded and in your library, you'll have instant access to the Exoshock Staging Area, a hub designed to give playtesters a first taste of Exoshock's signature feel, look, and sound - while we gear up for the first Open Alpha SP Playtest Event! [/p][h2]🛰️ Exoshock Staging Area — Prepare for the Fight: [/h2][p]🔫 Shooting Range – test all 8 weapons and experience Exoshock’s core gunplay.
🧪 Utility Sandbox (WIP) – Try out deployable gear and experiment with item interactions as grenades, drones, deployables and more.
🎨 Loadout Customization (WIP) – personalize your gear and weapons and droids. [/p][p]
🔌How to download Exoshock Playtest App:[/p]
  • [p]1️⃣ Go to \[https://discord.gg/QHKzGN4k8S] and follow the steps to get invited. [/p]
  • [p]2️⃣ Download and install the Exoshock Playtest App for Steam VR [/p]
  • [p]3️⃣ Jump into the Staging Arena to test every weapon, tweak your loadout, and experience Exoshock’s core gunplay. [/p]
  • [p]4️⃣ Watch for Official Open Playtest events dates — be ready to deploy when the gates open! [/p]
[p][/p][h3]⚡ ️Wishlist! Wishlist! Wishlist! [/h3][p][/p][p]Please help us by wishlisting the game & ensure you are the first to know when the Open Alpha Playtest begins![/p]

Devlog #1 - September 2025

[p]
Good day, community!

After lots of behind-the-scenes work, we’re excited to share our very first technical devlog, along with a look at the progress we’ve made this September on the alpha build of the game.

ALPHA Update Patch Notes | September 2025

This update brings broad polish across visuals, audio, gameplay, quality-of-life improvements, and key fixes. It’s not perfect yet, but we’re happy with the progress and excited about what’s ahead.

As for multiplayer, it's still internal only for now while we continue refining and fixing!
[/p][h3] 🎯 Missions & Objectives[/h3]
  • [p]Objective 2.0 (WIP): Overload, Destroy, and Steal are rebuilt with new art, interactions, and tighter world integration. Rescue and Kill also received less-obvious improvements. Ongoing effort.[/p]
  • [p]Mission rules: self-revive from incapacitation, limited lives, proper fail state, and a post-mission stats screen.[/p]
  • [p]Map rotation: weighted random selection to surface fresher content while keeping variety.,[/p]
  • [p]Resistance layout: mission board flows easier → harder (A: Res 1, B: Res 2–3, C: Res 4, D: Res 5–6) to guide newer players.[/p]
[h3] 🤖 AI, Spawning, Companions[/h3]
  • [p]Spawning rework: validates path length to players, prefers flanking lanes some of the time, handles verticality better, and avoids already-cleared paths to keep pressure relevant without raising counts.[/p]
  • [p]Auto-relevancy: far-behind enemies can safely “respawn” near active play to maintain pacing and performance.[/p]
  • [p]Companion overhaul: calmer movement, better firing positions, less idle noise when threat-free, and reworked auto-respawn if they drift too far.[/p]
  • [p]Suppression changes: companion AI utilize less indirect fire as to not excessively add chaos, and how enemies react to player suppressive fire was tuned to be more reactive.[/p]
  • [p]Drone deployable shows correct friend/foe tint when placed by enemies.[/p]
[h3] 🔫 Weapons & Gear[/h3]
  • [p]Weapon color selection added with tuned color sets. More refinement coming.[/p]
  • [p]Magazine ammo counters now functional on supported weapons.[/p]
  • [p]Railgun: new holo-sight for precision; damage aligned with the new health model.[/p]
  • [p]Machine Gun & Beam Rifle: new WIP models in-game for iteration (not textured yet).[/p]
  • [p]Materialize effect when grabbing weapons or items for a crisper handoff.[/p]
  • [p]Railgun damage application corrected to match the new health model.[/p]
[h3]⚙️ Core Systems[/h3]
  • [p]Character damage rework: simplified layered model (shield, armor, flesh) replaces limb-based health for clearer time-to-kill and easier balancing.[/p]
  • [p]Drone handling: flight behavior tightened.[/p]
  • [p]Heavy unit: hitbox corrected to eliminate ghost shots.[/p]
[h3] 🎨 Levels & Art[/h3]
  • [p]ShipAlpha: extensive layout growth with new side areas and flow fixes. Some new combat spaces will be used more as objectives expand.[/p]
  • [p]LD02: targeted level-art improvements.[/p]
  • [p]Lobby: UV and widget proxy fixes, signage tweaks, and a lighting pass to unify the palette.[/p]
  • [p]Respawn pod: upgraded art for clarity and cohesion.[/p]
[h3] 🧑‍🎨 Characters & World[/h3]
  • [p]Civilians: visual updates and masked variants to ease uncanny valley; further texture iteration queued.[/p]
[h3] 🎧Audio & Music[/h3]
  • [p]Combat mix pass: clearer threat readability in firefights; safeguards to reduce rare shot cutouts; trimmed flybys and impacts; distance scaling reduces companion dominance; camera-shake tuned.[/p]
  • [p]Score & radio: curated mission music and lobby tracks; radio volume behavior cleaned up.[/p]
[h3] 🧰 Options & UX[/h3]
  • [p]Abort Mission and Quit Game added to Options.[/p]
  • [p]Smooth-turn slider range recalibrated; slider audio fixed.[/p]
  • [p]Hand smoothing toggle now applies correctly.[/p]
  • [p]Bullet-time defaults to disabled, but can be enabled in Debug, and had its time dilation adjusted.[/p]
  • [p]Locator destination reliability improved.[/p]
[h3] 🖥️ PCVR Presentation[/h3]
  • [p]Independent color-space calibration for the game view and spectator camera for better visuals in headset while enabling high quality footage capture.[/p]
[h3]👾 Tweaks[/h3]
  • [p]Player grab sphere reduced to ease foregrip and charging-handle conflicts.

    [/p]
[p]Thanks for checking out today's devlog. Don’t forget to wishlist Exoshock so you won’t miss any future updates!
‎ [dynamiclink][/dynamiclink][/p]

Exoshock x VR Games Showcase 2025: Thank you for showing your support!

[p]⚡ Thank you so much for showing your love for Exoshock in VR Games Showcase's livestream. For anybody that might have missed it, here's a special first look at our new trailer.

Lock in, use your momentum to exterminate your enemies, and enjoy the explosiveness of Exoshock once again.
[/p][h3]COMING FALL 2025!

[dynamiclink][/dynamiclink][/h3][p]As always, your wishlists mean a lot to us:

🔗 Meta: https://www.meta.com/experiences/exoshock/9912140795471966/
🔗 Steam: https://store.steampowered.com/app/3549390/EXOSHOCK/[/p][p]
Thank you again. Let's make this a VR experience like no other. ❤️[/p]