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  3. FM26 (26.1.2) Update Out Now

FM26 (26.1.2) Update Out Now

[p][/p][p]2026's first FM26 update (26.1.2) is now available via Steam, Epic, and Microsoft Store.[/p][p]This update includes a wide range of improvements, with key changes including global navigational enhancements, a new-look Stages screen, functionality fixes to column sorting and a host of stability fixes.[/p][p][/p][p]FM26 Console and FM26 Touch[/p][p]Updates for FM26 Console and FM26 Touch (Apple Arcade) will follow later this week. We’ll confirm via FMAssist once they’re live. [/p][p]An update for FM26 Touch (Nintendo Switch) is scheduled for early February, containing all  applicable FM26 Touch fixes to date.[/p][p][/p][p]FM26 Mobile[/p][p]The latest FM26 Mobile update containing save and crash related fixes was released on 15th January. FM26 Mobile’s next update is due in late February.[/p][p][/p][p]Our Next Update[/p][p]The next update for FM26 is scheduled for 2-3 weeks’ time as previously outlined. Pass Maps are scheduled to return then, subject to passing QA checks and approvals.[/p][p]The changelist for today's update is available below.[/p][p][/p][p]FM26 (26.1.2) Changelist (non-exhaustive)[/p][p]Technical Issues[/p]
  • [p]Various Crash and Stability fixes[/p]
  • [p]Fixed game freezing when using Instant Result during hotseat mode[/p]
  • [p]Stadium size now displays correctly regardless of the graphics quality set[/p]
  • [p]Transition speed preference no longer resets upon game restart[/p]
  • [p]Continue Game Timeout preference option now functions as intended[/p]
[p][/p][p]User Interface (UI)[/p]
  • [p]Redesigned ‘Stages’ tile to be full screen (shown at the end of the changelist)[/p]
  • [p]Redesigned ‘Season Preview’ tile to be full screen[/p]
  • [p]Further navigation enhancements, including additional drop-down options in the main and secondary nav bars[/p]
  • [p]Improved functionality of customising/rearranging column placement on the first team squad view[/p]
  • [p]Fixed an issue where the Squad Registration for continental competitions would appear as closed despite the deadline yet to pass[/p]
  • [p]The squad list now updates in real-time if making changes while the ‘Pkd’ column is selected[/p]
  • [p]Fixed ‘At Club Since’ column showing random numbers instead of years[/p]
  • [p]‘Knowledge’ column can now be added on the Shortlist screen[/p]
  • [p]Fixed issue where the 'Set Pieces' and 'Opposition Instructions' buttons were greyed out in the Pre-Match Team Selection screen[/p]
  • [p]Fixed functionality for comparison between Coaching, Recruitment, and Medical staff when on the Club Site screen[/p]
  • [p]Staff attribute colouring remains constant when scrolling[/p]
  • [p]Filtering players by dates (such as contract expiry) now functions as intended within the Player Search[/p]
  • [p]Latest season is now selected to display by default within the player Career Stats[/p]
  • [p]Fixed issue causing the Play/Pause button to stop working as intended if skipping a replay[/p]
  • [p]Added a scroll bar to Team/Player Analytics within the Data Hub[/p]
  • [p]Viewing Past Seasons within the Stages card now functions correctly[/p]
  • [p]When signing multiple players who are eligible to be sent on an intensive language course, the player names are now better displayed to highlight who is being sent[/p]
  • [p]“Set for Next Match” button now highlights when selected within the Tactics screen[/p]
  • [p]Fixed an issue that was causing a cut off on the inbox items when continuing with the New tab selected[/p]
  • [p]Reasons given for certain achievements not yet unlocking has been reworded to prevent any ambiguity[/p]
  • [p]Squad depth will now display when requesting a team report from an AI club[/p]
  • [p]XG in the player form tile now reflects the true figure[/p]
  • [p]Removed duplicated responses within conversation with Agent if asking about player availability[/p]
  • [p]League history graph no longer defaults to any specific team initially[/p]
[p] [/p][p]Gameplay[/p]
  • [p]Tweaks to the amount of money spent on ageing players by Premier League/High Profile clubs[/p]
  • [p]Tweaks to player reputation boosts following matches[/p]
  • [p]When offering a player out via an Intermediary, users should receive more appropriate offers from AI Clubs[/p]
  • [p]Tweaks to AI player asking prices[/p]
  • [p]Outgoing transfers now total correctly within Potential Transfer/Wage Budget Impact[/p]
  • [p]Fixed an issue preventing user from offering wage that was previously agreed to by the player agent[/p]
  • [p]Fixed an issue causing a players displayed value to drop drastically with no logical cause[/p]
  • [p]Transfer fees are now correctly allocated in the NWSL when conducting a player for cash trade[/p]
  • [p]Wages will now correctly display in accordance with the preference set (weekly, monthly, annually)[/p]
  • [p]WSL Awards no longer get given to players not deemed to be eligible in the first instance[/p]
  • [p]Number of transfers in/out now correctly displays on saves ported from previous editions of FM[/p]
  • [p]Fixed an issue where the Loan Offer message would say there has been an optional fee of £0 agreed, if no loan fee was set[/p]
  • [p]Staff will now better action Opposition Instructions if set to do so via Staff Responsibilities[/p]
  • [p]Player Milestones now better reflect their actual achievements[/p]
  • [p]Tactics Induction now correctly gets prompted if user joins a new club via Apply for Job[/p]
  • [p]Fixed an issue where news item would discuss the teams last game at their current stadium, despite the match taking player at a neutral venue[/p]
  • [p]South America - Copa Libertadores – Resolved winner from incorrect year qualifying for Intercontinental Cup[/p]
[p] [/p][p]In-Game Editor (IGE) / Pre-Game Editor (PGE)[/p]
  • [p]Various Crash Fixes[/p]
  • [p]Tweaks made to improve functionality of the Scroll Bar[/p]
  • [p]Making changes to stadium details now updates in real-time within the IGE[/p]
  • [p]Fixed an issue preventing Continental/International rules from verifying despite being set up correctly within the PGE[/p]
  • [p]Stopped the game progressing to a Player report card when clicking attributes on the Player Edit tile[/p]
  • [p]Added new editable fields to show OOP tactics data for AI managers[/p]
  • [p]Improvements to colour select field[/p]
  • [p]Improvements to when the IGE button is disabled and enabled[/p]
[p] [/p][p]New Stages screen[/p][p][/p]