1. Reaper Hunt: Survivor
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  3. Demo Update v0.4.0

Demo Update v0.4.0

[h2]New Features[/h2][p][/p][h3]New Enemy: Added Skeleton as a new regular enemy type[/h3][p][/p][h3]New Weapon: Introduced Area Weapon to the arsenal[/h3][p][/p]
  • [p]Level Cap: Implemented level limit of 100 levels maximum[/p]
  • [p]Distance Indicators: Added distance text display for shrines[/p]
  • [p]Boss Combat: New Reaper boss now features circle area attack ability[/p]
  • [p]Health System: Added health regeneration card upgrade option[/p]
  • [p]Visual Effects: Updated explosion effects for rocket launcher[/p]
  • [p]Interactive Elements: Chests now launch rockets when opened[/p]
  • [p]Leaderboard System:[/p]
    • [p]Added automatic reset timer for leaderboards[/p]
    • [p]Added reload functionality for leaderboard list[/p]
  • [p]UI Improvements:[/p]
    • [p]Added damage popup notifications when player takes damage[/p]
    • [p]Improved text sizing for high score displays[/p]
  • [p]Level Design: Shrines are now placed at level start[/p]
[h2]Bug Fixes[/h2]
  • [p]Weapons: Fixed Assault Rifle muzzle flash emission intensity and light intensity[/p]
  • [p]UI Elements: Corrected indicator distance text positioning[/p]
  • [p]Biome Balance: Adjusted white biome pacing for better gameplay flow[/p]
  • [p]Enemy Drops: Changed Chafer XP drop to rare tier[/p]
  • [p]Boss Mechanics:[/p]
    • [p]Fixed boss landing position accuracy[/p]
    • [p]Corrected boss camera look behavior[/p]
    • [p]Fixed boss spawn positioning issues[/p]
  • [p]Camera Settings: Adjusted game camera FOV from 75 to 60 and increased camera distance from 20 to 30[/p]
  • [p]Difficulty System: Resolved issue where difficulty multiplier remained at 2 when player entered portal[/p]
  • [p]Spawn Mechanics: Fixed level pacing spawn rate calculations[/p]