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Codename CURE News

CODENAME CURE II NEXTFEST DEMO OUT NOW!

Welcome Operators! Demo day is here! From now until June 16th, you can play our first demo release of Codename CURE II. It's just in time, too, as marks the 10 year anniversary of Codename CURE's initial Early Access release. Enjoy this anniversary gift, as a treat from us!



This first demo features approximately 20% of what the full game will have to offer; a vertical slice / taster of what the core gameplay loop will be. We're exceptionally proud of what we've made so far, and we're excited to get this demo in your hands. To play the demo, simply install it from the CURE II Storepage; a Demo button will be present! You will be able to play the Demo as much as you like until Nextfest ends.

We're excited to hear what you all think of this small portion of the game. We hope you have as much fun playing it, as we had creating it!



GLHF!

Codename CURE - Anniversary Event

[p]Greetings Operatives; Join us for Codename CURE's 7th birthday event + developer stream (or 9th if you include early access release period).

Starting Halloween around 20:00 (UTC) we will be running our annual developer play-through of CURE I, anyone is welcome to drop in/out in-game during but slots are extremely limited (what with being a 5 player game), so we will also be streaming the event here on steam!

[/p]

ATTENTION OPERATORS... (Industrial Update)

[h2]Codename CURE - Industrial Update[/h2][p]
CURE I Industrial Update! we've added a brand new Survival map. 'csv_industrial'. It is a thorough and detailed remake of a classic custom map that was made before I, (Jackerino), was even an a official developer.

The remake of industrial is vast and complex. It features multiple fully detailed areas which open up over time, random encounters, traps, and all sorts of other goodies, including plenty of secrets for players to discover.

This new map will likely be the last major update to CURE I as we shift focus to CURE II. We just wanted to make sure CURE I players didn't get left behind as we move concentration over to the sequel.

While we likely won't be releasing new content, we will still continue to support CURE as best as we can. We've been very happy to have come along for the ride with you all.

We'll also be playing a Codename CURE session this Halloween to celebrate it's 7th (full release) birthday, so don't be afraid to stop by!

See you out on the field soldiers![/p]

CURE - Minor patch (2024-06-24)

- fixed an exploit on csv_compound

COMPOUND UPDATE

Hello Operatives; it's been a while since the last news update. Not everything has gone exactly to plan schedule wise, but we at least have something to show for it.

These past six months have been busy; we've been up to a lot (including some things we can’t talk about... yet). We've recently updated our other game 'Gemini: Binary Conflict', to feature a new game mode that CURE fans would certainly enjoy; ‘Incursion’ an objective based co-op PvE mode involving infiltrating an enemy base, completing objectives, performing acts of espionage and ultimately escaping. The mode features advanced AI mechanics, a large map with multiple avenues of approach, and more. The Gemini update was essential in setting up the co-op infrastructure for our next project, but that doesn't mean you guys are going empty-handed.

The first immediate thing to announce, is a new, official, highly detailed map for CURE, ‘csv_compound’! Compound is a from-the-ground-up remake of one of the very first workshop maps, ‘csv_complex’, which was made by the amazingly talented ‘Kaleidescoop’. This map is an important part of CURE's legacy, so it only felt right to show it some love.



The new map has a few new features that make it quite different from other Survival maps; namely, the map dynamically grows every few rounds. Instead of a safe room becoming accessible, entire sections of the map dynamically have access opened to them, making the map significantly larger and more complex as the match progresses.



Another feature inspired by Kaleidescoop's innovative work, is that this is now the first and only official CURE map to have a neutral NPC that helps you during the match. The APC sports a mounted turret which helps you "thin the herd"; diligently "curing" zombies that are in it's path.



We've also released the Soundtrack for both CURE and Gemini on Steam, which include some cut/unused/scrapped music to add a hint of development lore, as well as some additional ‘bangers’ for the buck. If you wish to support the development of our projects going forward, I'd highly recommend checking those out. They can be purchased below:

https://store.steampowered.com/app/3052720/Codename_CURE__Soundtrack/

https://store.steampowered.com/app/3043360/Gemini_Binary_Conflict__Soundtrack/

We've got more to show in the coming months; we just request your indulgence a little while longer. All we can say for now, though, is that more CURE content is coming soon, and look forward to seeing you all out on the field again.

Keep curing those zombies everyone!