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Codename CURE News

CURE LIVE Update 2.2

An update to Codename CURE has been released

***SERVER ADMINS WILL NEED TO UPDATE ASAP***





Changes in this version (since 2.1):
========================
New remastered bomb escape map Flatline!

Fixed a number of exploits / bugs on exsisting bomb escape maps
- special thanks to @stillunt1tled for pointing out most of these issues

Made the sentry non-solid to players
- in an effort to reduce potential exploits, and eliminate door block trolling

Standing on a zombies head causes it to die, to eliminate zombie jump exploits

Re-programmed lifts to properly kill players that attempt to block them

Fixed sniper scope showing for other weapons after a disconnect while zoomed in

========================

Patch 29/04/17
========================
Fixed a number of issues with flatline including:
- Third guidence node not activating during the escape
- First door opening/looping sound glitch
- Optimisation of explosion fire/smoke to improve framerates

Added italian translation courtesy of: ZombieFake

========================

Patch 14/05/17 (2.2.1)
========================
Optimisation / minor fixes for all official maps

========================

Patch 18/05/17 (2.2.2)
========================
Rolled back new zombie attack system (as was causing some players to take excessive damage "from nowhere")

========================

CURE LIVE Update 2.1

An update to Codename CURE has been released

***SERVER ADMINS WILL NEED TO UPDATE ASAP***



Changes in this version (since 2.0):

Features:
========================
Survival mode revamp
- Added some progression via randomly unlockable / barricadable areas for waves 5, 10, and 15 on official maps
- barricades can be activated by players after the start of wave across certain doorways (after the area has been unlocked)
- for custom mappers new entities "cure_survival_info" and "cure_survival_barricade" can be be used to achieve a similar style of play (or cool alternatives ;])

Added "TAG" drop down to the workshop create UI so workshop uploaders can select an appropriate category for their mod / addon

Increased the size / file limits to workshop uploaders

Forest, House, and Neighbourhood maps all updated to incorporate survival changes

Some balancing tweaks to Bunker, Cityblock, and Office (with office significant changes to upper levels to improve game flow during the escape)

Added a different HUD icon for incendiary grenades

Added a "generic" option to "guidence_node" entity that can be used at any time to highlight a map location on the HUD when enabled

Added polish translation, courtesy of: Star Lord (a.k.a Neptune)

========================

Tweaks/Fixes:
========================
fixed a glitch in survival where players get a sniper icon over chest and then get no weapon

nerfed ammo drops for later waves of survival (to balance out new changes being too overpowered)

in survival zombies do half damage to barricades when on fire (to balance incendiaries with HE grenades)

made equipment non-plantable on prop_physics, and added check for player clips when planting (to reduce invulnerable exploits)

added checks for bots trying to navigate drop down points in map variants where there is a blocker

bots ignore barricades when looking for zombies to shoot

fixed not being able to pick up chest when standing on top of it

fix console spam "Chopper didn't find a player!"

updated game icon in resource folder

========================

GLHF All ;)

CURE LIVE Update 2.1

An update to Codename CURE has been released

***SERVER ADMINS WILL NEED TO UPDATE ASAP***



Changes in this version (since 2.0):

Features:
========================
Survival mode revamp
- Added some progression via randomly unlockable / barricadable areas for waves 5, 10, and 15 on official maps
- barricades can be activated by players after the start of wave across certain doorways (after the area has been unlocked)
- for custom mappers new entities "cure_survival_info" and "cure_survival_barricade" can be be used to achieve a similar style of play (or cool alternatives ;])

Added "TAG" drop down to the workshop create UI so workshop uploaders can select an appropriate category for their mod / addon

Increased the size / file limits to workshop uploaders

Forest, House, and Neighbourhood maps all updated to incorporate survival changes

Some balancing tweaks to Bunker, Cityblock, and Office (with office significant changes to upper levels to improve game flow during the escape)

Added a different HUD icon for incendiary grenades

Added a "generic" option to "guidence_node" entity that can be used at any time to highlight a map location on the HUD when enabled

Added polish translation, courtesy of: Star Lord (a.k.a Neptune)

========================

Tweaks/Fixes:
========================
fixed a glitch in survival where players get a sniper icon over chest and then get no weapon

nerfed ammo drops for later waves of survival (to balance out new changes being too overpowered)

in survival zombies do half damage to barricades when on fire (to balance incendiaries with HE grenades)

made equipment non-plantable on prop_physics, and added check for player clips when planting (to reduce invulnerable exploits)

added checks for bots trying to navigate drop down points in map variants where there is a blocker

bots ignore barricades when looking for zombies to shoot

fixed not being able to pick up chest when standing on top of it

fix console spam "Chopper didn't find a player!"

updated game icon in resource folder

========================

GLHF All ;)

CURE LIVE Update 2.0

An update to Codename CURE has been released, which brings all of the beta changes into line with the live version of the game. This update brings us much closer to leaving early access and is more or less a complete overhaul.

The store page and trailer have also been updated to match the new state of the game:
https://www.youtube.com/watch?v=2AqEW4eDjhY







***SERVER ADMINS WILL NEED TO UPDATE ASAP***

Changes in this version (since live branch 1.3.1):

Features:
=======================
HQ remasters of Office, Bunker, Cityblock, House
- Flatline / Trainstation remasters are still in the works and will come soon

New Survivial map Forest
- complete with new achievement “Lumberjack”

Steam Workshop Support!!!
- Allows for users to upload and share content with the community
- Please see this guide for workshop operation instructions
http://steamcommunity.com/sharedfiles/filedetails/?id=775363373
Player and weapon skins and skin selection system (via "CURE Options" menu)
- With 10 player skins per class and 3 weapon skins per weapon
- Bots randomly select skins

A new teamkill autokick system (in an effort to stampout/reduce tk trolls)
- Uses a strike system with a cooldown timer
- Server semi-adjustable via sv_autokick_strikes, sv_autokick_cooldown (within a limited range)
- Servers can set some exemptions via steam id's (e.g. for admins/vips)
- Can only be fully disabled by disabling friendly fire all together (via mp_friendlyfire)

New game logo / store media
- Added logo as a main menu texture

New animations for runner and walker zombies
- Added ability for zombies to jump in certain places

Cinematics for escape vehicles (for bomb escape mode)
- With NPC vehicle drivers for both Helicopter and APC vehicles

New original soundtrack to better match the games look and feel

Added GUI setting for aim down sight toggle/hold (via "CURE Options" menu)

Added an admin / vip scoreboard name system controlled via steamid's in "cfg/adminlist.txt" and "cfg/viplist.txt"

Added PSG1 Sniper rifle zombie penetration
- compensated with very slight nerf to fire rate / hip fire accuracy

Added a martyrdom mechanic
- Where if a player dies whilst holding a grenade they will drop a primed grenade

Added ability for bots to traverse ladders
- Providing info_node_hint's with jump overrides (up and down) are placed near to info_ladder_dismount points

Improved the teleport system for multiplayer
- players each get teleported to a seperate teleport spot of the same name

Moved weapon ironsight values to unencrypted text files
- to allow workshop mods for weapon models to have custom ADS settings

Display health (and supply level for chest) on equipment

========================

Tweaks/Fixes:
========================
Re-programmed the lag compensation system for npc's
- fixing a leak which would lead to an eventual crash
- fixed melee not being lag compensated

Made the support chest attackable / breakable by zombies (to reduce camping)
- chest now shows its health on the player hud
- Buffed the rate a which the chest heals and gives armour

Some balance tweaks to survival mode
- slightly reduced the chance of soldiers spawning, slightly increased the chance of runners dropping items (both mostly in later waves)

Tweaked some visual aspects of Neighbourhood to bring into line with newer maps

Revamped fire sounds for all weapons

Separated out weapon sound scripts so modders replacing weapon models can have custom sounds

Fire grenades optimisation
- To help improve fps drops caused by number of flame entities

Nerfed female zombie attack speed

Buffed fiveseven reload time

Buffed mp5k fire rate

Fixed bots not interacting with survival crates correctly

Removed player damage for flying prop physics (to reduce trolling)

Hard coded weapons for certain critical weapons values

Fixed a potential infinite melee loop when picking up a chest/sentry and using melee

Fixed spectators being able to poltergeist map objects (such as doors/buttons)

Fixed zombies spawning behind some translucent objects
- Fixed zombie spawn system not detecting new elevator doors model (in office)

Fixed an issue where players could pick up the wrong type of grenade from dead players

Fixed an issue with death cam allowing roam, which can cause respawn problems

Fixed seeing player names in the wrong location during cinematic escape

========================

Patch 24/02/2017:
========================
Added simplified chinese translation, courtesy of: 7_Ji

========================

GLHF All ;)

CURE LIVE Update 2.0

An update to Codename CURE has been released, which brings all of the beta changes into line with the live version of the game. This update brings us much closer to leaving early access and is more or less a complete overhaul.

The store page and trailer have also been updated to match the new state of the game:
https://www.youtube.com/watch?v=2AqEW4eDjhY







***SERVER ADMINS WILL NEED TO UPDATE ASAP***

Changes in this version (since live branch 1.3.1):

Features:
=======================
HQ remasters of Office, Bunker, Cityblock, House
- Flatline / Trainstation remasters are still in the works and will come soon

New Survivial map Forest
- complete with new achievement “Lumberjack”

Steam Workshop Support!!!
- Allows for users to upload and share content with the community
- Please see this guide for workshop operation instructions
http://steamcommunity.com/sharedfiles/filedetails/?id=775363373
Player and weapon skins and skin selection system (via "CURE Options" menu)
- With 10 player skins per class and 3 weapon skins per weapon
- Bots randomly select skins

A new teamkill autokick system (in an effort to stampout/reduce tk trolls)
- Uses a strike system with a cooldown timer
- Server semi-adjustable via sv_autokick_strikes, sv_autokick_cooldown (within a limited range)
- Servers can set some exemptions via steam id's (e.g. for admins/vips)
- Can only be fully disabled by disabling friendly fire all together (via mp_friendlyfire)

New game logo / store media
- Added logo as a main menu texture

New animations for runner and walker zombies
- Added ability for zombies to jump in certain places

Cinematics for escape vehicles (for bomb escape mode)
- With NPC vehicle drivers for both Helicopter and APC vehicles

New original soundtrack to better match the games look and feel

Added GUI setting for aim down sight toggle/hold (via "CURE Options" menu)

Added an admin / vip scoreboard name system controlled via steamid's in "cfg/adminlist.txt" and "cfg/viplist.txt"

Added PSG1 Sniper rifle zombie penetration
- compensated with very slight nerf to fire rate / hip fire accuracy

Added a martyrdom mechanic
- Where if a player dies whilst holding a grenade they will drop a primed grenade

Added ability for bots to traverse ladders
- Providing info_node_hint's with jump overrides (up and down) are placed near to info_ladder_dismount points

Improved the teleport system for multiplayer
- players each get teleported to a seperate teleport spot of the same name

Moved weapon ironsight values to unencrypted text files
- to allow workshop mods for weapon models to have custom ADS settings

Display health (and supply level for chest) on equipment

========================

Tweaks/Fixes:
========================
Re-programmed the lag compensation system for npc's
- fixing a leak which would lead to an eventual crash
- fixed melee not being lag compensated

Made the support chest attackable / breakable by zombies (to reduce camping)
- chest now shows its health on the player hud
- Buffed the rate a which the chest heals and gives armour

Some balance tweaks to survival mode
- slightly reduced the chance of soldiers spawning, slightly increased the chance of runners dropping items (both mostly in later waves)

Tweaked some visual aspects of Neighbourhood to bring into line with newer maps

Revamped fire sounds for all weapons

Separated out weapon sound scripts so modders replacing weapon models can have custom sounds

Fire grenades optimisation
- To help improve fps drops caused by number of flame entities

Nerfed female zombie attack speed

Buffed fiveseven reload time

Buffed mp5k fire rate

Fixed bots not interacting with survival crates correctly

Removed player damage for flying prop physics (to reduce trolling)

Hard coded weapons for certain critical weapons values

Fixed a potential infinite melee loop when picking up a chest/sentry and using melee

Fixed spectators being able to poltergeist map objects (such as doors/buttons)

Fixed zombies spawning behind some translucent objects
- Fixed zombie spawn system not detecting new elevator doors model (in office)

Fixed an issue where players could pick up the wrong type of grenade from dead players

Fixed an issue with death cam allowing roam, which can cause respawn problems

Fixed seeing player names in the wrong location during cinematic escape

========================

Patch 24/02/2017:
========================
Added simplified chinese translation, courtesy of: 7_Ji

========================

GLHF All ;)