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Codename CURE News

CURE - Bot feedback form (Closed)

As a part of a dissertation project, the development and evaluation of new prototype friendly AI (bots) for Codename CURE will be taking place.

Part of the evaluation is based on player feedback / opinions of the current bots compared with the new prototype bots - starting with a feedback form for the former, and following up with a second similar form for the latter (following a testing phase).

For anyone who is interested in participating please complete the following survey:
https://docs.google.com/forms/d/10XhSehdyzmBQU4HJWroFGiFRt579BBHsnsCimYg-0Ts/viewform


The initial feedback form is now closed, thank you to everyone who participated. There will be a second form upon the release of the new bots being worked on, for comparative purposes.

Watch this space…

CURE Live - Update s1.2.1

Happy new year all.

Update to the cure live branch which brings many of the beta features into line with the live version, along with some fixes and changes - including:

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Ported to latest source engine version
- bringing with it many changes and fixes in itself
- includes but not limited to "Client/server memory improvements"

New gamemode: Survival
- An infinite hold out senario where players must survive waves of zombies of ever increasing difficulty, whist resuppling with in-between waves with random weapons (weighted to particular tier depending on the wave).
- Added seven new achievements specific to the mode
- Some tweaks and fixes as a result of beta testing

Two new maps:
csv_neighbourhood (created by Jackerino)
csv_house
- Created for use with the survival mode

Added option for server admins to disable parts of the vote system
- via sv_allowvotekick, sv_allowvotediff, sv_allowvotemap

Added an option for server admins to enable teamkill punishment (via sv_teamkillpunish)
- attacking players recieve the damage they inflict and then some

Improvements to sentry / chest planting on un-even surfaces (such as terrain)

Sentry / chest pickup detection improvments (and can now be picked up with use key - E by default)

Improvements to grenade pickups

Fixed a server crash relating to incendiary grenades

Tweak to bomb plant hint UI (stopping bottom of text being cut off on certain resolutions so that E looks like F)

Updated German translation courtesy of: Swordman

French translation encoding fix
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Patch 04/01/16
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Fixed a server crash relating to spawn points in csv_neighbourhood and a number of exploits in said map
- server admins will need to update to prevent (map differs from server issue)

Added an ammo cleanup system
- all but 10 of each ammo type will be cleaned up at the start of each wave to help with game memory usage
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Patch 05/01/16
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Fixed an issue caused by some server plugins causing assert breaks (hangs) in windows client binaries

Fixed an exploit in csv_house
- server admins will need to update again to prevent (map differs from server issue)
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Patch 13/01/16
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Fixed a few more exploits in both survival maps csv_house / csv_neighbourhood - again server admins will need to update to avoid map differs issue

Added some new texture packs to give level makers more selection, created by:
- TopHATTwaffle / CG Textures
- Prototstar
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Good luck and have fun ;)

CURE BETA - Update s1.2.1b

A new beta branch has been launched for the purpose of testing new / experimental features. For details on this and how to opt-in please see this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=580567274

Changes in this version (Since live branch s1.1.5)
------------------------------------------------------------------------
Ported to latest source engine version
- includes but not limited to "Client/server memory improvements"

New gamemode: Survival
- An infinite hold out senario where players must survive waves of zombies of ever increasing difficulty, whist resuppling with in-between waves with random weapons.

New map: csv_house
- Created for use with the survival mode

Added option for server admins to disable parts of the vote system

Added an option for server admins to enable teamkill punishment (via sv_teamkillpunish)
- attacking players recieve the damage they inflict and then some

Improvements to sentry / chest planting on un-even surfaces (such as terrain)

Sentry / chest pickup detection improvments (and can now be picked up with use key)

Improvements to grenade pickups

Tweak to bomb plant hint UI (stopping bottom of text being cut off on certain resolutions so that E looks like F)

Updated German translation courtesy of: Swordman

French translation encoding fix
------------------------------------------------------------------------

EDIT: Patch 22/12/15
Various fixes relating to survival mode:
- map change
- vote system
- weapon pickup / balances (now more weighted towards primaries in later waves)

CURE Update s1.1.5

Changes in this version:

New training mode, to help show players the basic controls / game mechanics
- accessible via "TRAINING" option on the main menu

New in-game vote menu system for players to Vote Kick, Change Difficulty and Change Map
- default X key to bring up the menu, operated with 1-9 keys

New in-game chat call out menu system for common phrases (e.g. Yes, No, Help!, Move out, Deploy chest etc...)
- default C key to bring up the menu, operated with 1-9 keys

Throwing a grenade performs a chat call out to warn other players

Slight decrease to the wait time for the initial zombie spawn

Altered the bomb plant hint font so it can be read more clearly

A number of fixes / tweaks to all current official maps

Fixed some font sizes on Mac OS (e.g. quick info / crosshair)

Fixed some memory leaks relating to keyvalues and server tag updates

French translation updated by Sacha Collin

CURE Update s1.1.4

Changes in this version:

New official map cbe_trainstation

A number of small tweaks / fixes to all current maps ("map differs from server" will occur until server admins update)

Allow server admins to disable freindly fire via "mp_friendlyfire" cvar (enabled by default)

Increase to the minimum spawn distance for zombies

Slight decrease to zombie attack range

Decrease to the total number of zombies to spawn in a full wave for skilled or higher with 4 players or more

Damage buff for PSG1 vs zombies chest

Accuracy buff for Galil

The create server menu has "Internet" selected by default to help reduce the class C issue

Bug fix for players respawning with players crouched under low ceilings

Adjustment to the way the chest is planted in lifts / tracktrains prevent falling through / getting stuck

Added cheat cvar "sv_bunnyhop" for those who want to do single player speedruns etc... (disabled by default)

Spanish translation added by Frank Vega

Russian translation added by Aztec