Demo v1.1.2 - Patch Notes
[p]Hey Squad,[/p][p][/p][p]Just a few more days until you can get your hands on the full game. We hope you're as excited as we are![/p][p]We have been putting in the final touches and we're bringing a lot of that work into the demo. This is very likely to be the last demo patch before release.[/p][p]This update introduces a revamped audio system that makes weapons sound better, grenades sound more explosive, and provides much better spatial awareness. Note that your audio settings will be reset to default values.[/p][p]There's a lot more in this update so here's the full list:[/p][p][/p][h3]Feature Changes[/h3]
- [p]Implemented new audio system with better spatial audio and distance filters [/p]
- [p]Bumped Crit Chance permanent upgrade to 2% and 4% for Tier I and Tier II, respectively[/p]
- [p]Added missing common upgrade cards for Roll Cooldown and Grenade Cooldown[/p]
- [p]Added clarification on Max Health cards that the same amount of health is applied as a heal[/p]
- [p]FPS cap will now default to 60 for new players[/p]
- [p]Added a 10min timeout for AFK players on public multiplayer lobbies[/p]
- [p]Automatically un-ready players when game settings changed[/p]
- [p]Tweaked XP bar animation speeds[/p]
- [p]Players' locomotion animations now adjust to match movement upgrades[/p][p][/p]
- [p]Fixed a number of issues caused by cancelling a lobby search when a lobby had already been found[/p]
- [p]Fixed some stats in the upgrades tab showing incorrect values and improved their descriptions[/p]
- [p]Fixed issue where some enemies stopped processing bullet hits in endless mode[/p]
- [p]Fixed kick button not being disabled if a player joins after the host is ready[/p]