Update – New Content and Major Gameplay Changes
[p]This update focuses on new content and overall quality of life improvements. We took your feedback very seriously and used it to introduce significant changes to the core gameplay.[/p][p]The game is now more accessible, but that does not mean less is happening, quite the opposite. The gameplay remains intense, while giving the player more control and more meaningful decisions during combat.[/p][p]As announced, elements now play a key role in gameplay.[/p][p]The tutorial has also been updated, so we recommend starting a new game to fully experience all the new mechanics.[/p][p][/p][p]
[/p][h2]New Features[/h2][p]• Poison element cores have been added. New enemies related to this element have also appeared. These cores can be applied to weapons, causing bullets to poison enemies for a few seconds.[/p][p]• New weapon types have been added: [/p]
[/p][p][/p][p]• New blessing: Magnet – after completing a goddess task, dropped cores are automatically pulled toward the player[/p][p]• Grinding portals have been added. During officer fights, you can descend into Nymaria to farm cores[/p][p]• Hall of Glory (NEW!)
Unlocked after defeating the first officer. Allows you to fight any enemy at a chosen level, making it an ideal place to test weapons[/p][p]• Core upgrade system has been added, allowing you to upgrade cores to higher levels (unlocked during gameplay)[/p][p]• New enemy: Water Elemental[/p][p]• In Nymaria, you can now return to the Pantheon and regenerate
(Note: bosses also regenerate, but this can be a good moment to change your strategy)[/p][p]• Added new on-screen notifications (level ups, blessings, etc.)[/p][p]• Domain shields with icons now appear above goddess areas to improve navigation[/p][p][/p][h2]
[/h2][p][/p][h2]Changes and Improvements[/h2][p]• The tutorial has been slightly reworked to make the early missions easier to get into
(yes, the demon boss has changed its element)[/p][p]• Elements now have a major impact on combat
At Kana, you can find a guide showing which elements are effective against others[/p][p][/p][p]• Officers do not have assigned elements, so player skill and understanding enemy behavior still matter most[/p][p]• Normal and Blessed difficulty levels have been slightly reduced[/p][p]• The pistol now fires faster starting from rank E[/p][p]• Scene transitions have been improved (no more “white screens”)[/p][p]• The starting location has been completely redesigned
(the previous anime-style reference was confusing for some players)[/p][p]• Removing a weapon from inventory now returns: [/p]
[/p][h2]What’s Next?[/h2][p]New missions and quests will be added in the next update.
Combat encounters and locations are already prepared, and we are currently polishing animations and final details.[/p][p][/p][h2]Additional[/h2][p]With this update, we have replaced the game’s visuals and logo, moving from a temporary AI version to our own original designs.[/p][p][/p][h2]Final Note[/h2][p]If you haven’t picked up the game yet, now is a great time.
The goddesses are waiting to meet you[/p][p][/p][p][dynamiclink][/dynamiclink][/p]
- [p] Shotgun – short range, high damage, perfect for eliminating multiple enemies at once [/p]
- [p] Sniper rifle – slower, but with very long range
The sniper rifle features a deliberately modified zoom system that helps maintain awareness during fast-paced combat.[/p]
Unlocked after defeating the first officer. Allows you to fight any enemy at a chosen level, making it an ideal place to test weapons[/p][p]• Core upgrade system has been added, allowing you to upgrade cores to higher levels (unlocked during gameplay)[/p][p]• New enemy: Water Elemental[/p][p]• In Nymaria, you can now return to the Pantheon and regenerate
(Note: bosses also regenerate, but this can be a good moment to change your strategy)[/p][p]• Added new on-screen notifications (level ups, blessings, etc.)[/p][p]• Domain shields with icons now appear above goddess areas to improve navigation[/p][p][/p][h2]
(yes, the demon boss has changed its element)[/p][p]• Elements now have a major impact on combat
At Kana, you can find a guide showing which elements are effective against others[/p][p][/p][p]• Officers do not have assigned elements, so player skill and understanding enemy behavior still matter most[/p][p]• Normal and Blessed difficulty levels have been slightly reduced[/p][p]• The pistol now fires faster starting from rank E[/p][p]• Scene transitions have been improved (no more “white screens”)[/p][p]• The starting location has been completely redesigned
(the previous anime-style reference was confusing for some players)[/p][p]• Removing a weapon from inventory now returns: [/p]
- [p]the loaded core [/p]
- [p]50% of the weapon’s value[/p]
- [p]white cores [/p]
- [p]coins[/p]
Combat encounters and locations are already prepared, and we are currently polishing animations and final details.[/p][p][/p][h2]Additional[/h2][p]With this update, we have replaced the game’s visuals and logo, moving from a temporary AI version to our own original designs.[/p][p][/p][h2]Final Note[/h2][p]If you haven’t picked up the game yet, now is a great time.
The goddesses are waiting to meet you[/p][p][/p][p][dynamiclink][/dynamiclink][/p]