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You've Changed News

You've Changed Core Gameplay and Tutorial Sneak Peek!

[h3]What is You've Changed?[/h3]
You've Changed is like scary spot-the-difference. It is an indie horror game about finding and reporting anomalies. An anomaly is a cursed entity that will cause changes in the environment. Examples of things an anomaly might do: cause an object to go missing, alter an object's appearance, become an extra object in the room, mimic an existing object, cause an object to move, or take the form an evil enemy.

In You've Changed, you have a limited time to memorize how rooms look like normally. After a short amount of time, the anomalies' presence will start to affect the room and cause changes. If anomalies go unnoticed, they will cause you to lose health. The worst anomalies, classed as "Evil", are enemies that are capable of killing you instantly.

[h3]Tutorial[/h3]
Here is a sneak peak of the tutorial in You've Changed. It has been developed after careful playtesting and explains the core mechanics of the game.

[previewyoutube][/previewyoutube]

The game features more advanced mechanics that explained the first time the situation comes up. The 'Decay' mechanic, which prevents you from losing to an unnoticed anomaly on easier difficulties, will be explained in a pop-up the very first time an anomaly decays. Reporting anomalies too frequently causes your report times to take longer, this is explained in a pop-up the first time you have the penalty applied.



A public demo for You've Changed will launch soon. Keep your eyes peeled for a demo release date announcement!

[h3]Wishlist on Steam to get notified the moment the public demo drops![/h3]

Rotoscoping, animation process for the window enemy in You've Changed

Here is a behind the scenes look at how one of the sequences in the "House" level was rotoscoped frame-by-frame in You've Changed.

[previewyoutube][/previewyoutube]

Rough guide for rotoscoping process for this sequence:

  • Record video
  • Create new Da Vinci Resolve timeline as 30fps when you create your project
  • Use Da Vinci Resolve stabilization perspective and locked camera mode to stabilize
  • Import 1080p, nearest neighbour scaled-up scene from the game as a reference to help position the camera
  • Move the video into position within the scene
  • It may help to remove the background of the video or crop it
  • Export the video as 320x180 (the game's resolution) with the following settings: Alpha, Png 16 bit, 30 fps
  • If you need to have 15fps animation, use a PowerShell script to delete every other frame. Then I used a script to rename all the files to ascending numbers so Aseprite would be able to import them correctly.
  • Import folder into Aseprite as animation. 33ms duration for 30fps. 67ms duration for 15fps.
  • Use select tool to select area of animation
  • Then use crop tool
  • Then press save and it will export all the pngs again
  • Import your desired color palette, in my case I'm using a NES color palette
  • Create a new layer in Aseprite, draw on that then remove the bottom layer before export
  • Save Aseprite project


[h3]Remember to Wishlist You've Changed now on Steam![/h3]