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Warhammer 40,000: Dawn of War - Definitive Edition News

2.4.0 Update Patch Notes

[p][/p][p][/p][p]Today’s update for Warhammer 40,000: Dawn of War – Definitive Edition includes several modding fixes, including the infiltration shader, a new Mod Assistant tool, the long-requested “No Flyers” option for Custom Games and Skirmish, plus a new optimized renderer which should significantly improve the performance of shadows and visual effects. [/p][p]Our next update (2.5.0) in November will include the rollout of Steam Achievements for Dawn of War – Definitive Edition. [/p][p]Many of the fixes included in today’s patch are thanks to your feedback, so please continue to report any issues to us at help.relic.com.[/p][p] [/p][h2]General [/h2]
  • [p]Performance – today’s patch includes a new optimized renderer designed to significantly improve rendering performance. This is done through a combination of improved GPU scheduling and multi-core processing[/p]
  • [p]Fixed a rare crash that could occur when numerous units were built at the same time [/p]
  • [p]Fixed a very rare crash when attempting to select a commander when starting a Dark Crusade or Soulstorm campaign [/p]
[p] [/p][h2]Gameplay [/h2]
  • [p]Orks – Warboss no longer kills friendly units when using the Big Horns Wargear [/p]
  • [p]Camera – fixed an issue where the camera could continue to move when the Pause Menu is open [/p]
  • [p]Winter Assault – fixed a fatal scar error that could occur in Disorder Mission 4 [/p]
[p] [/p][h2]Multiplayer [/h2]
  • [p]No Flyers – added an option in Custom Multiplayer and Skirmish to disable all flying units. This toggle disables the functionality of building flying units and enables the Necron Tomb Spyder to spawn non-flying versions of the Attack Scarabs. Please keep in mind that using this option may impact faction balance. Modded armies may be able to bypass the No Flyers setting.[/p]
[p] [/p][h2]User Interface [/h2]
  • [p]Videos – video playback now pauses when the application is not in focus to avoid desyncs between video, subtitles, and audio [/p]
  • [p]Videos – updated video decoding to play more smoothly on lower spec hardware that has vsync disabled to prevent video from lagging behind the audio & subtitles [/p]
  • [p]Sign-In Errors – moved the “Failed to Connect” error pop-up to be a tooltip to avoid the error being spammed to players that prefer to play offline.  If you are playing online and see Multiplayer greyed out – the tooltip when hovering over Multiplayer will give some information about the error causing it to be disabled[/p]
  • [p]Multiplayer – fixed several errors that could cause the incorrect user or incorrect stats to be displayed when viewing a player profile in the multiplayer lobby [/p]
  • [p]Loading Screens – added additional variety to the loading screens when entering multiplayer [/p]
  • [p]HUD – updated squad health bars to correctly display when multiple squads are selected [/p]
  • [p]Custom Badges – added an option to disable usage of custom badges, the game will use default badges when this toggle is set to off [/p]
  • [p]Unit Portraits – added commander portraits used in Soulstorm campaign [/p]
  • [p]Wargear – updated camera placement for all Wargear to better frame the item being added to each commander [/p]
[p] [/p][h2]Art & Animation [/h2]
  • [p]Team Colors – updated the default team colors for all factions in all four campaigns to avoid situations where it would default to the first alphabetical name [/p]
  • [p]Team Colors – updated models shown in the Army Painter where overlapping team color areas created artifacts where incorrect colors would be shown [/p]
  • [p]Dark Eldar – Hellion models no longer flicker when completing a movement and switching to the idle animation [/p]
  • [p]Eldar – Farseer model updated to user higher resolution textures and correctly show Wargear [/p]
  • [p]Eldar – Commander eyes updated to show the correct team color [/p]
  • [p]Eldar – Guardians now have recoil animations when shooting [/p]
  • [p]Space Marines – Sergeant animations updated to only hold one weapon at a time when moving and shooting [/p]
  • [p]Necron – Deceiver facial animations updated to fix distorted mouth positions [/p]
  • [p]Necron – updated the Reaping Blade Wargear to correctly update the model when applied [/p]
  • [p]Orks – In Dark Crusade the Orks now use the correct banner art [/p]
  • [p]Orks – update Tankbustaz mask to be correctly aligned [/p]
  • [p]Orks – greatly reduced the number of animations that cause the Mega Armored Nobz head to clip through the armor [/p]
  • [p]Maps – fixed impasse and terrain issues causing vehicle pathing issues on the Fata Morgana map [/p]
  • [p]Maps – fixed a wall with misaligned collision allowing units to move through it on the Temple of Cyrene map [/p]
  • [p]Winter Assault – fixed flickering wall textures in Disorder Mission 2 [/p]
[p] [/p][h2]Modding [/h2]
  • [p]Mod Assistant – a new tool called the Mod Assistant is now available to aid new modders in being able to launch modding tools without needing to perform additional set-up steps[/p]
  • [p]Replays – fixed a crash that could occur when attempting to save a replay while playing a modded game [/p]
  • [p]Infiltration – fixed an error that was preventing legacy mod units from correctly applying the infiltration shader [/p]
  • [p]Object Editor – fixed a crash when attempting to open a model with more than 255 bones [/p]
  • [p]Mission Editor – fixed a crash that could occur when opening Dawn of War Mission 5 or Mission 6 [/p]
  • [p]Mission Editor – added a toggle to switch to “Game Camera” to match the typical view from the game and lock the camera to the playable area [/p]
  • [p]Mission Editor – fixed an issue where the game would freeze when unlocking windows while the mission editor was running [/p]
  • [p]Logging – updated logging functionality to allow logs to write out info and to be opened while the game is still running [/p]
[h2]High Priority Known Issues [/h2][p]The team at Relic is constantly reviewing issues reported by the community and adjusting priorities to address the most frequently occurring issues.  These are some of the higher priority issues we are currently tracking.  Thank you for all your submissions to help.relic.com! [/p][h2]General [/h2]
  • [p]Profiles – Cloud saves do not contain profile data when switching between devices which blocks the ability to create a new profile without an error message [/p]
  • [p]Due to a startup crash with the GoG Galaxy overlay, we have had it disabled. Since multiplayer game invites are done through the game overlay, game invites will not be possible on GoG until we resolve this issue[/p]
  • [p]Switching rooms during matchmaking may cause the game to become stuck or frozen in the "cancel" state. You may need to force the game to close and restart to resolve this issue while we work on it[/p]
  • [p]When there are a large number of multiplayer games available to join, there may be a small pause on the Multiplayer Join Game screen when it refreshes[/p]
  • [p]Map preview and description not displayed in the Multiplayer “Join Game” menu[/p]
[h2]Gameplay [/h2]
  • [p]Units with a Jump ability can appear to start/complete the jump then teleport back to the starting location [/p]
  • [p]Disembarking a squad from a transport vehicle in narrow space can cause units to be spawned out of bounds and become stuck [/p]
  • [p]Ork Gretchins can fail to move to complete their next build order when shift-queuing after building a mine field [/p]
  • [p]Faction-specific resources are split among all allies when Resource Sharing is enabled when the ally is a different faction that cannot use that resource [/p]
  • [p]Using the Deep Strike feature in the Soulstorm campaign can result in the units silently dying when summoned [/p]

2.3.1 Hot Fix

[p][/p][p]Today’s hot fix for Dawn of War – Definitive Edition resolves a gameplay issue introduced with yesterday’s 2.3.0 release.  Thank you for all your reports, please continue to report any issues to us at help.relic.com to help set priorities for upcoming patches. 
[/p][p]Gameplay [/p]
  • [p]Imperial Guard – Heavy Weapons team now entrenches and engages in combat correctly 
    [/p]
[p]Additional High Priority Known Issues [/p][p]These items are in addition to the high priorty Known Issues we released yesterday. [/p]
  • [p]We are investigating reports that stats are appearing as reset, or displaying incorrect values. [/p]
  • [p]We are aware that some unit portraits have not been updated. Please send us bug reports with any you find, and please let us know which game mode or campaign you found them in. [/p]
  • [p]Infiltration shaders are not correctly applied to units in modded games.  [/p]
  • [p]Loading a Replay from a match that is using mods will lead to a crash [/p]

2.3.0 Update Patch Notes

[p][/p][h3]“Only in death does duty end.” [/h3][p]To revisit Warhammer 40,000: Dawn of War, a game we love, and to see the warm reception from players has meant so much to us here at Relic. We want to thank all of you for your continued support and passion for the game. We have therefore extended our support plans for Warhammer 40,000: Dawn of War – Definitive Edition beyond September and will continue updating the game for the rest of 2025. The next patch is currently targeting late October 2025. You can find a small preview of exciting, and highly requested features coming this year listed below today’s patch notes.   [/p][p]Today’s update for Dawn of War – Definitive Edition includes a complete overhaul of Unit Portraits, improvements to the Automatch experience, Art and Animation fixes, HUD improvements, and fixes for several high priority crashes. Many of the fixes included in today’s patch are thanks to your feedback, so please continue to report any issues to us at help.relic.com. [/p][p][/p][h2]General[/h2]
  • [p]Unit Portraits – all faction units and buildings have been updated to use portraits built from captures of the updated Definitive Edition models with hand touch-ups to improve clarity and consistency.  These can be seen in the HUD in all modes as well as on the Dark Crusade & Soulstorm campaign maps. Note: With the volume of icons updated, it is possible that some may have been missed or mis-implemented. Please report any issues you find, and we will prioritize fixing them in a subsequent patch [/p]
  • [p]Fixed a crash that could occur when exiting a multiplayer match [/p]
  • [p]Fixed a crash that could occur when transferring badges in multiplayer lobbies [/p]
  • [p]Fixed a crash that would occasionally occur when deleting a unit during multiplayer gameplay [/p]
  • [p]Fixed a crash when a unit would attempt to perform a jump attack near the map border in multiplayer gameplay [/p]
  • [p]Fixed a crash that would occur when loading an autosave file that was saved right as a building was updating to the next unit in the production queue [/p]
  • [p]Fixed a rare crash that could occur after the skirmish or multiplayer game was complete and players were viewing the map [/p]
  • [p]Fixed a rare crash that could occur when loading Dark Crusade or Soulstorm campaign missions [/p]
  • [p]Fixed two rare crashes that could occur when a player uses a Possession ability in a multiplayer game [/p]
  • [p]Fixed a rare crash that could occur in Dawn of War campaign missions when defending against large hordes of Orks [/p]
  • [p]Fixed a rare crash when loading save files created on a modded Soulstorm campaign [/p]
  • [p]Fixed a rare crash when using the Tyranid mod in multiplayer [/p]
  • [p]Fixed a rare crash that could occur on attempting to join a custom game [/p]
  • [p]Fixed a crash that could occur when playing Multiplayer using Parallels on Mac [/p]
[p] [/p][h2]Gameplay [/h2]
  • [p]Camera - updated edge panning functionality to correctly work while Lock Cursor to Game is disabled [/p]
  • [p]Audio – updated unit speech to correctly respect the 3D placement of the camera when Sisters of Battle, Tau, and Dark Eldar units enter combat, take damage, or die. [/p]
  • [p]A.I. – updated a scripting error that would cause Insane difficulty A.I. to default to Easy in the final Dawn of War mission [/p]
  • [p]Eldar – enabled an Avatar sync kill that was disabled in Soulstorm [/p]
  • [p]Orks – Ork Warboss range attack upgrades now function correctly in Dark Crusade [/p]
[p] [/p][h2]Multiplayer [/h2]
  • [p]Match Statistics – fixed an error where match results / statistics would not be correctly reported when spectating after being eliminated from a match [/p]
  • [p]Automatch – removed Unranked Automatch as an option to prevent confusion. All Automatch matches have always been and will continue to be ranked [/p]
  • [p]Automatch – Added messaging about the number of players found during an automatch search [/p]
  • [p]Automatch – added messaging when cancelling automatch to prevent attempting 2 overlapping automatch requests.  This prevents issues where automatch would appear to be immediately cancelled after pressing the button [/p]
  • [p]Team Automatch – fixed an error where after the host changed their own faction it would change the faction of other players [/p]
  • [p]Skirmish – added an error message when players attempt to start a match with unbalanced teams with auto/random teams enabled. Previously this would automatically add an A.I. player to a Closed slot [/p]
  • [p]Observers - updated logic used to add Observers to prevent situations where observers would take the spot of a required player. Closed slots now default to Open for Observer and Observers cannot join in Open slots  [/p]
  • [p]Player Statistics – updated the player stats UI to always show the correct player statistics and updated several statistics that were not tracking correctly  [/p]
[p] [/p][h2]User Interface [/h2]
  • [p]HUD – unit portraits and action icons no longer blur when choosing Low Texture Quality [/p]
  • [p]HUD – updated Dark Eldar HUD to not block mouse input when clicking on the hotkey area of each button [/p]
  • [p]Automatch – updated team automatch screen to correctly display in widescreen [/p]
  • [p]Dark Crusade & Soulstorm campaign intro videos now play correctly for all factions when starting a new campaign [/p]
  • [p]Dark Crusade & Soulstorm – fixed several cases in campaign missions where the help text incorrectly referred to the name of the army from another campaign [/p]
  • [p]Dark Crusade & Soulstorm – updated Victory and Loss screens with new background images and with better support for ultrawide aspect ratios [/p]
  • [p]Dark Crusade – the strength value shown when the A.I. is attacking the player now shows the correct value instead of 0 [/p]
  • [p]Soulstorm – updated the units portraits shown during dialogue to use the correct Soulstorm commanders on Tau & Chaos stronghold missions [/p]
[p] [/p][h2]Art & Animation [/h2]
  • [p]Terrain – reduced specular values on terrain that should not be reflective [/p]
  • [p]Terrain – updated footstep FX to reduce brightness that was causing it to look like units were walking on snow when on grass [/p]
  • [p]Buildings – updated textures on building rooftops covered with snow in Winter Assault to avoid seams [/p]
  • [p]Wrecks – updated tank wrecks that could appear to be squashed  [/p]
  • [p]Tau – added thruster glow FX to the XV8 Crisis Battlesuit [/p]
  • [p]Tau – updated Fire Warriors running animations to position their gun correctly [/p]
  • [p]Space Marines – fixed a graphical error on the force commander’s chainsword that made it appear in multiple pieces [/p]
  • [p]Space Marines – fixed an error causing ground decals around turrets to respawn constantly while it is alive [/p]
  • [p]Chaos – fixed animation error that caused Chaos Cultists to shoot in the air on their first shot [/p]
  • [p]Chaos – fixed the Horror’s firing animation  [/p]
  • [p]Chaos – updated the Daemonic Ascension Dark Crusade wargear to correctly display the FX in wargear menu [/p]
  • [p]Orks – added animations to the wheels on the Trukk [/p]
  • [p]Orks – added muzzle flash to the Big Mek pistol [/p]
  • [p]Orks – fixed an animation issue where the Warboss would appear to fire their first shot into the ground [/p]
  • [p]Orks – added recoil animations for the Shoota Boyz  [/p]
  • [p]Orks – fixed the animations of Orks on the Waaagh! Banner to prevent their feet from clipping [/p]
  • [p]Imperial Guard – updated Commander to use the correct color scheme in Dark Crusade missions [/p]
  • [p]Winter Assault – added a gate closing animation to the gates used in Winter Assault Disorder Mission 4 [/p]
  • [p]Winter Assault - updated Winter Assault Order missions to correctly use the Ultramarines color scheme where appropriate [/p]
  • [p]Sync Kills – fixed an animation issue where units thrown by a sync kill (ex. Killed by Dreadnaughts) would freeze in midair [/p]
  • [p]Skybox – updated the Dark Crusade Necron stronghold mission to be correctly oriented during cutscenes and gameplay [/p]
  • [p]Relics – Relic strategic points now animate correctly during capture [/p]
[p] [/p][h2]Modding [/h2]
  • [p]Map Editor – updated map editor to correctly autogenerate minimaps for maps above the 512x512 size [/p]
  • [p]Removed A.I. spam about "bad ability name"[/p]
[p][/p]
Sneak Preview 
[p]Here is a short list of highly requested features that we plan to deliver before the end of 2025.  [/p][p] [/p][h3]Achievements [/h3]
  • [p]An initial wave of achievements is on the way! [/p]
[h3]Disable Fliers in Multiplayer/Skirmish Custom Games [/h3]
  • [p]Option in custom games and skirmish to remove flying units [/p]
[h3]Mod Assistant [/h3]
  • [p]We are preparing a tool to aid in the building of your mods. This is designed to allow modders to more easily launch all the available modding tools, and create new mods in the intended file structure.  Use of this tool will not be required for making mods but is intended to help avoid pitfalls of getting a mod started [/p][p][/p]
High Priority Known Issues 
[p]The team at Relic is constantly reviewing issues reported by the community and adjusting priorities to address the most frequently occurring issues.  These are some of the higher priority issues we are currently tracking.  Thank you for all your submissions to help.relic.com! [/p][p][/p][h2]General [/h2]
  • [p]We have found that the GoG version of the game can crash on startup. We are continuing to investigate the matter.[/p][p]The current workaround :[/p]
    • [p]Press 'Play' to launch the game.[/p]
    • [p]Once the game window appears, alt-tab to a different application.[/p]
    • [p]Wait about 5 seconds (until the Relic Mine into movie begins) before selecting the game window again.[/p]
    • [p]Continue with game.[/p]
  • [p]Unit Portraits – Any issues discovered where the new portraits were not updated correctly and extending the new portrait usage to Command Card actions that use unit portraits as icons (ex. building upgrades & abilities) [/p]
  • [p]Performance – framerate can drop significantly during combat in larger scale games [/p]
  • [p]Army Painter – visible artifacts when team colors overlap on several models [/p]
  • [p]Profiles – Cloud saves do not contain profile data when switching between devices which blocks the ability to create a new profile without an error message [/p]
  • [p]Archive – Map images in the Dark Crusade and Soulstorm UI do not use the correct aspect ratio [/p]
[p][/p][h2]Gameplay [/h2]
  • [p]Units with a Jump ability can appear to start/complete the jump then teleport back to the starting location [/p]
  • [p]Disembarking a squad from a transport vehicle in narrow space can cause units to be spawned out of bounds and become stuck [/p]
  • [p]Ork Gretchins can fail to move to complete their next build order when shift-queuing after building a mine field [/p]
  • [p]Faction-specific resources are split among all allies when Resource Sharing is enabled when the ally is a different faction that cannot use that resource [/p]
  • [p]Using the Deep Strike feature in the Soulstorm campaign can result in the units silently dying when summoned[/p]

2.2.1 Hot Fix

[p][/p][p]Update 2.2.1 fixes several issues that could interrupt multiplayer games and adds additional logging to help diagnose an issue causing some players to disconnect unexpectedly. The fixes included in today’s patch are thanks to your feedback, so please continue to report any issues to us at help.relic.com. [/p][h3]General [/h3]
  • [p]Fixed an issue preventing players from creating matches when launching from GOG Galaxy  [/p]
  • [p]Fixed an error that would lead to a crash when transferring badges in Multiplayer [/p]
  • [p]Added additional logging to better diagnose the following rare issue. If you continue to encounter this issue, please submit a new support request at help.relic.com[/p][p]>Multiplayer sessions disconnect seconds after loading is complete[/p]

2.2.0 Update Patch Notes

[p][/p][p]Update 2.2.0 resolves issues across several categories including gameplay, multiplayer, U.I., art and animation, modding, and hotkeys. We have also included additional logging to provide our team with better data as we work to improve stability and automatch. Many of the fixes included in today’s patch are thanks to your feedback, so please continue to report any issues to us at help.relic.com.  [/p][p][/p][h2]General [/h2]
  • [p]Added additional logging to better diagnose the following rare issues. If you continue to encounter these issues, please submit a new support request at help.relic.com :[/p]
    • [p]Crashes during badge transfer when starting a Multiplayer match [/p]
    • [p]The game video output freezing before, during, or immediately following the intro videos [/p]
    • [p]Desync errors during multiplayer gameplay [/p]
    • [p]Audio being played through the incorrect device or not playing at all  [/p]
    • [p]Automatch immediately cancelling when attempting to find a game [/p]
    • [p]Multiplayer is greyed out and unavailable [/p]
  • [p]Fixed a font issue that was preventing some Polish alphabet characters from correctly displaying in Dark Crusade [/p]
  • [p]Windowed Mode – Windowed mode now correctly displays the window borders when the game resolution matches the monitor’s resolution setting [/p]
  • [p]Save/Load - Updated Autosave to remove noticeable hitch [/p]
  • [p]Audio – Updated audio initialization to fix several cases where players did not receive audio output from the game [/p]
[p][/p][h2]Gameplay [/h2]
  • [p]In Dark Crusade and Soul Storm campaigns, Honor Guard units are no longer counted as lost if they joined a squad during a scripted mission[/p]
  • [p]Skirmish A.I. – updated the A.I. build logic to improve cases where the A.I. would stop creating new buildings and updated worker logic to reduce how many builders are sent to under construction resource buildings [/p]
  • [p]Sisters of Battle – Updated squad cap increase for the final research step from 3 to 4 and removed Repentia Mistress and Imagifier squad cap modifiers [/p]
  • [p]Dawn of War – Fixed terrain in Mission 1 that allows enemy units to spawn inside cranes [/p]
  • [p]Dawn of War – Fixed scripting issues in Mission 2 that could cause the objectives to not be cleared correctly and prevent the mission from ending  [/p]
  • [p]Winter Assault – Fixed a scripting error that could cause the mission to not end without completing all sub-objectives in Order Mission 2 [/p]
  • [p]Winter Assault – Updated terrain that was blocking troops from leaving the Field Command building without a rally point in Order Mission 2 [/p]
  • [p]Winter Assault – Fixed terrain with incorrect impasse that could cause the Squiggoth to become stuck [/p]
  • [p]Winter Assault – Fixed sky rotation in Disorder Mission 4 [/p]
  • [p]Dark Crusade – Updated Imperial Guard Governor Raiment’s Wargear to correctly allow popcap to increase beyond 20 [/p]
  • [p]Soulstorm – Updated dialogue in Tau & Space Marine stronghold missions to avoid missing English dialogue [/p]
  • [p]Capture Points – Updated capture points to be match legacy behavior of visibility in the shroud (dark black undiscovered territory in scripted missions) and fog of war [/p]
[p] [/p][h2]Multiplayer [/h2]
  • [p]Fixed a configuration issue in Automatch that changed all player colors and banners to the default settings. Players will now be able to use their custom Army Painter designs in Automatch as intended, as long as they have been set in the Army Painter.  [/p]
  • [p]Removed the ability for Hosts to kick players during the countdown  [/p]
  • [p]Added a warning when attempting to use Auto Teams with a closed slot – this was resulting in unwanted A.I. being added to balance player counts [/p]
  • [p]Updated the Dawn of War - Definitive Edition API to show automatch rankings for players.[/p]
[p] [/p][h2]User Interface [/h2]
  • [p]Multiplayer – Join Game page now correctly displays game info when selecting a game to join [/p]
  • [p]Multiplayer – Fixed font error causing missing text when viewing the map name for Custom games [/p]
  • [p]Multiplayer – Updated player statistics to correctly show game count and properly display ratings [/p]
  • [p]Soulstorm – Territory icons now display at the correct resolution [/p]
  • [p]Soulstorm – Updated unit icons to be the correct size [/p]
  • [p]Army Painter – Fixed an issue that was causing custom badges & banners to appear as pink squares [/p]
  • [p]Loading Screens – Updated Dark Crusade & Soulstorm loading screen text to be more legible [/p]
  • [p]Loading Screens – Winter Assault loading screen art updated to support widescreen  [/p]
  • [p]Simplified Chinese – Fixed several punctuation errors that caused English characters to be displayed in narrative text [/p]
[p] [/p][h2]Art & Animation [/h2]
  • [p]All – Force Commanders badges now display at the correct scale and resolution [/p]
  • [p]All – Updated all capture point banners to display at the correct resolution [/p]
  • [p]All – Fixed artifacting on the Relic capture points [/p]
  • [p]Space Marines – Sacred Artifact building no longer shows construction FX after completion [/p]
  • [p]Space Marines – Armory doors correctly animate when performing research [/p]
  • [p]Space Marines – Updated Librarian walk animations to be in sync with movement speed [/p]
  • [p]Space Marines – Eye lens color updated to be consistent in Dark Crusade & Soulstorm [/p]
  • [p]Space Marines – Fixed placement of glowing skull on upgraded Assault Marines [/p]
  • [p]Eldar – Ulthwe now use the same team color values in Winter Assault as in later games [/p]
  • [p]Chaos – Fixed an animation issue causing Raptors flamethrower weapons FX to shoot at an angle [/p]
  • [p]Chaos – Fixed Aspiring Champion’s banner that was mirrored [/p]
  • [p]Chaos – Daemon Prince now uses correct team colors in Skirmish / Multiplayer [/p]
  • [p]Chaos – Sorcerer animations updated to fire correctly when moving and shooting [/p]
  • [p]Imperial Guard – Updated General Sturnn’s lightning claws to be correctly attached and oriented [/p]
  • [p]Imperial Guard – Updated Commander’s sync kill animation to correctly attach guns to his hands [/p]
  • [p]Imperial Guard – Updated animations for Heavy Weapons team to correctly rotate and trigger death animations [/p]
  • [p]Sisters of Battle – Fixed a naming error with the Veteran Superior that prevented the whole model from rendering [/p]
  • [p]Dark Eldar – Fixed a texture error making the Tower of Loathing appear black when upgraded [/p]
  • [p]Dark Eldar – Fixed a Wych animation bug that would cause units to appear stun-locked when melee attacked by a unit that does not typically apply a stun effect [/p]
  • [p]Dark Eldar – Soulstorm campaign now uses the correct team colors by default [/p]
  • [p]Orks – Updated Waaagh! Banner gunner animations to be correctly animated [/p]
  • [p]Tau – Updated FX on Crisis Suit missiles to be correctly synced [/p]
  • [p]Tau – Fixed an error on the Commander that caused tracers to fire straight up in Dark Crusade [/p]
  • [p]Tau – Fixed an issue causing Tau Commander’s missiles to appear facing backwards [/p]
  • [p]Tau – Fixed a case where the Dark Crusade commander would use Soulstorm Wargear [/p]
  • [p]Necrons – Updated materials on Necron Immortals to appear more metallic [/p]
  • [p]Necrons – Updated base buildings to have higher resolution terrain detail [/p]
  • [p]Tutorial – Terrain updated to improve clarity on which areas are walkable and which are out of bounds [/p]
[p] [/p][h2]Modding [/h2]
  • [p]Audio – Fixed a crash that occurred when the game tried to read a modded audio file with a ‘.’ character in the file name [/p]
  • [p]Mission Editor – fixed an issue that would prevent Undo from functioning dragging to paint [/p]
  • [p]Mission Editor – updated Heightmap Editor to regenerate and align decals after modifying terrain heights [/p]
  • [p]Water – Legacy modded maps that used the old water system for non-water (ex. lava) now retain their non-reflective state [/p]
  • [p]UI – Added scrollbars to faction selection, win conditions, and other scrollable lists to better support mods that add numerous options [/p]
  • [p]UI – Added functionality to support showing Mods, Options, and Credits selectable in the Main Menu when a mod is loaded [/p]
  • [p]Scar Doc - SCAR stands for "Scripting at Relic.” SCAR documentation is installed to “Tools\\ScarDoc.” To launch the documentation from this folder, open "frameset.htm” in a browser. (If the sidebar menu is not shown, click the “No Javascript?” link.) In the “Scar” section from the sidebar menu is an overview of the SCAR system and some tutorials with sample code. The SCAR API is detailed below the “Blueprints” and “Functions” sections. [/p]
[p] [/p][h2]Hotkeys [/h2][h3]General [/h3]
  • [p]The lua files associated with each keybinding option now contain details of the changes from the previous version to help improve the ability of modders to update their own custom options [/p]
  • [p]Changed unload command to Ctrl+F1 for Gridkeys. This command is in different places in different cases, so can't be on the grid[/p]
[h3]Space Marines [/h3]
  • [p]Moved Rallying Cry, Inquisition, and Frag Grenades to middle row positions to allow for consistent positions [/p]
  • [p]Updated grid keys for Rhino smoke launchers and Skull Probe Sabotage  [/p]
[h3]Chaos [/h3]
  • [p]Rearranged Cultist weapons so their upgrades would better match positions in the Chaos Marine Squad (plasma gun upgrades in same position so grid keys match) [/p]
  • [p]Moved Frag Grenades to right column and Berzerker Rage to middle row to prevent spacing conflicts [/p]
  • [p]Moved Tainted Auspex to bottom of row 3 [/p]
  • [p]Updated grid keys for Frage Grenades, Berzerker Rage, Smoke Launchers, Tainted Auspex and Speed Fiends to match grid positions [/p]
[h3]Orks [/h3]
  • [p]Changed Slugga Boy Burna and Killa Kan Rokkit Launch weapon upgrade gridkeys to match grid position [/p]
  • [p]Changed Fightin Juice ability to position 2 and gridkey to X to match grid position [/p]
[h3]Eldar [/h3]
  • [p]Corrected webway_gate_healing_research binding (was eldar_webway_gate_healing_research) [/p]
  • [p]Moved Nightwing to middle row and updated gridkey to match [/p]
  • [p]Changed Eldritch Storm grid keys to Ctrl+V to accommodate duplication when Farseer is attached [/p]
  • [p]Changed Embolden to grid keys Ctrl+C to accommodate duplication when Farseer is attached, changed to position 3 to reduce conflicts [/p]
  • [p]Changed Entanglement to bottom right and changed gridkey V to match revised grid position, changed to position 4 to reduce conflicts [/p]
  • [p]Changed plasma grenade and banshee warshout to middle row to avoid conflicts with attached Farseer [/p]
[h3]Imperial Guard [/h3]
  • [p]Changed Commissar's execute to position 2 to avoid position conflicts and updated gridkey to match revised grid position [/p]
  • [p]Changed priests Fanatical to position 2, and psyker abilities to 3, 4, 5 to avoid conflicts with General in command squad and with Kasrkin when attached[/p]
  • [p]Changed Heavy Weapons Team weapon upgrades gridkeys  to match grid position [/p]
[h3]Necrons [/h3]
  • [p]Changed tomb spyder harvest gridkey to match grid position [/p]
  • [p]Added binding for second Obelisk add on to allow for a key that matches grid position [/p]
  • [p]Updated grid keys for Necron Lord abilities necron_mass_resurrection, necron_solar_pulse, lightning_field changed to Ctrl+Z, Ctrl+X, Ctrl+C to avoid clashes (Necron Lord can equip 3/6 active abilities so consistant grid position is not possible) [/p]
  • [p]Removed duplicate entry for necron_solar_pulse [/p]
[h3]Sisters of Battle [/h3]
  • [p]Vehicle armor research moved to middle row to avoid conflicts with laud hailers and changed gridkey to match grid postion [/p]
  • [p]Ardent Flame gridkey moved to match grid position [/p]
  • [p]Krak Grenades, Phosphor Grenades, and Fervor moved to middle row and set gridkey to match revised grid position, to avoid conflicts with attached leaders [/p]
[h3]Dark Eldar [/h3]
  • [p]set dark_eldar_upgrade_commander_health, dark_eldar_combat_drugs, dark_eldar_tame_warp_beasts, and dark_eldar_terrorfex gridkeys to W to match grid position [/p]
[h3]Tau [/h3]
  • [p]Created consistent position for Tau Energy Shield [/p]
  • [p]Added new bindings for Tau Commander's campaign wargear drones (tau_commander_shield_drone and tau_commander_sp_drone) to prevent conflicts and accommodate grid positions. [/p]
  • [p]Updated grid keys for Energy Shield, Ion Shield, and Harbinger Direct Spawn to match grid positions [/p]
[p] [/p][p]As a reminder, here is our guide on customizing hotkeys in Dawn of War – Definitive Edition. [/p][p][/p][p][/p][h2]High Priority Known Issues – Targeting Late September [/h2][p]The team at Relic is constantly reviewing issues reported by the community and adjusting priorities to address the most frequently occurring issues. [/p][p]Thank you for all your submissions to help.relic.com ! [/p][p][/p][h3]General [/h3]
  • [p]Army Painter – visible artifacts when team colors overlap on several models [/p]
  • [p]Performance – framerate can drop significantly during combat in larger scale games [/p]
  • [p]UI – the cursor prompt to enter text (ex. When creating a Profile, naming a Save file, or the Chat box in Multiplayer) may not appear [/p]
  • [p]Profiles – Cloud saves do not contain profile data when switching between devices which blocks the ability to create a new profile without an error message [/p]
[h3]Gameplay [/h3]
  • [p]Units with a Jump ability can appear to start/complete the jump then teleport back to the starting location [/p]
  • [p]Disembarking a squad from a transport vehicle in narrow space can cause units to be spawned out of bounds and become stuck [/p]
  • [p]Ork Gretchins can fail to move to complete their next build order when shift-queuing after building a mine field [/p]
  • [p]Faction-specific resources are split among all allies when Resource Sharing is enabled when the ally is a different faction that cannot use that resource [/p]
  • [p]Sisters of Battle and Dark Eldar units do not play 3D audio correctly when using a zoomed out / modded camera [/p]
  • [p]Using the Deep Strike feature in the Soulstorm campaign can result in the units silently dying when summoned [/p]
[p] [/p][p] [/p][h2]Additional Known Issues [/h2][p]The following are game impacting known issues that the development team is reviewing potential solutions for: [/p]
  • [p]HUD – An Eldar Farseer with all abilities unlocked that is attached to a Guardian squad will have some abilities become unavailable due to the command card running out of slots[/p]
[p] [/p][p]We plan to release another patch in late September, so please continue to report any issues to help.relic.com so that our team can triage and log issues accordingly. Be sure to join our official Discord to leave any additional feedback and to chat with other players and the development team. [/p]