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Overland News

Build 622

Hey folks! Thanks for your patience. Super happy with today's patch:

  • Fixed the issue with attachment detachment. Detach away, detachers!
  • Driving or walking out with abandons will trigger a confirmation popup now.
  • INSPECT includes ground items now, and show's more item status.
  • Updated full bottle's 3D model to differentiate from empty bottle more.
  • Built-in screenshot function should take the post-processing into account now.
  • Turning off the car engine is faster now.
  • Various other bug fixes.
  • Audio adjustments.
  • Streaming fixes.


We have some more PC-specific quality-of-life stuff coming but hopefully we can go into a slightly less frantic maintenance cadence for the next little bit here!

Build 616

Another day, another patch. More good stuff is available now:

  • Mouse and gamepad axes preferences are saved separately.
  • Drastically improved d-pad and arrow-key inputs.
  • Other light adjustments to yesterday's patch.


We've got a couple more basic quality-of-life things in the pipe for tomorrow too.

Build 612

Hey folks - Build 612 will be live in just a few minutes. Here's what you can expect:

  • Teleport loops should be proper fixed finally.
  • The [REDACTED] in the Basin have a stronger attack now.
  • Invert X/Y Axis option now applies to mouse controls.
  • Vehicle headlights stay on at night even while the car engine is off.
  • Added the creator of the Open Dyslexic font to the credits.
  • Low-content campfire conversations will get skipped.
  • Ground items will get outlined just from cursor hover.
  • Extinguishers can be used to rescue generators now.
  • Fuel scavenger NPCs are a bit smarter and more efficient now.
  • Updated some of the game over dialog logic.


Likely another patch coming tomorrow and thursday as we continue to isolate little bits and pieces that aren't having quite the effect that we hoped. Thanks!

Build 608

Hey folks - build 608 will be up in about a half hour, and has some nice improvements:

  • Level Restart feature works properly in out-of-gas scenarios.
  • Updated Introduction levels to address some weirdness.
  • Fixed a rare crash bug involving people catching on fire and dropping their stuff wrong.
  • Fixed an incredibly rare softlock involving warping.
  • Fixed some icon resolutions on 4K screens.
  • Fixed controllers vibrating when plugged in but not actually used.


Keep an eye out for another stack of fixes coming tomorrow, including some vehicle difficulty adjustments and other odds and ends. Thanks!

Upcoming Updates

Hey folks! Launch weekend was exciting, and reading everyone's stories of surviving out in the wastelands has been really inspiring. We're working on some improvements around difficulty and onboarding and wanted to keep everyone posted on our plans.

The biggest thing is we are finally fixing an issue with Level Restart that was preventing it from working on walkouts. We also pinpointed another rare crash, and an exceedingly rare soft-lock involving [REDACTED] and [REDACTED] in the Mountains area. We are also planning some adjustments to the introduction levels and other minor gameplay fixes.

We'll get an official change log up as soon as the patch is ready. We're aiming for tonight, but it's possible that it'll be tomorrow morning. Thanks!