1. Backseat Drivers
  2. News
  3. "TRANSMISSION & SUSPENSION" UPDATE

"TRANSMISSION & SUSPENSION" UPDATE




We're floored that so many people are continuing to enjoy our demo. We had a peak of 3,472 concurrent players over the weekend, which is sooo many more than we ever expected. We want to give our sincerest thanks again for playing, and for sharing your stories, videos, and feedback. Getting to watch you guys have fun together is what it’s all about. So please don’t stop! Continue to share your feedback on Steam and Discord, and Wishlist the full game here!

Enough mushy stuff, grandma. What’s in the update!?

Well. We’ve given the ol’ girl a tune-up! This is our first larger update for the demo, with a focus on stability and performance (or "Transmission & Suspension"), along with some quality-of-life improvements and about a zillion bugs killed. We think the demo is in a much better state now to facilitate ruining your friendships a fun and engaging experience.

Here’s the headlights highlights from the update:
  • Increased the bandwidth limit. Your car and the things inside it will be able to keep up better with the abuse you're subjecting them to. The game will also more reliably understand when the client and host interact with objects, which will help avoid that item duplication weirdness that everyone hates.
  • Stability improvements! Tons and tons of them. Many tweaks and fixes have made the game more stable, especially on older or lower-end hardware. The car itself is most definitely still classed as "lower-end hardware", though.
  • Callouts (Forward/Right/Back/Left/Stop) are now represented as icons and arrows, so non-English drivers will understand what the passenger is rambling on about. AND passengers now see a visualization of what they're yelling when using callouts. No more trying to guess what "aktahtapos!!" means.
  • Lost items no longer always respawn under the driver’s seat in the endless nether-realm. They’re more likely to pop back up somewhere on the floor in the car, so you won’t have to do as much accelerating-and-hard-braking to get stuff back, you lucky thing.
  • Your mouse won't lose focus on the game when alt-tabbing in the pause/settings menu. Pay attention, mouse! 🐭
  • Sticky notes will always face upward when removed and then stuck back onto a vertical object in the car (e.g. the seats). You don’t need to strain your neck any more. Unless your monitor is upside-down.
  • Items thrown inside the car while moving now consider the car's velocity and inertia. Things won't fly off behind you if you try to hurl them at gam-gam to distract her as she determinedly accelerates towards a wall.
  • More clues around and leading up to that bamboozling keypad puzzle. This one's been a real brain-teaser. Please let us know if it still hurts your head.
  • Fixed gramma's cardigan. Her shirt shouldn't saucily peek out from beneath it now. Ooh matron!
  • For clarity, resolution scale is now described as "Screen Percent" in settings. Me? My day's Screen Percent is at 100. Every day. 100%. They won't let me stop writing these patch notes. Seriously please send help I'm located in--
  • You get an "Are you sure?" prompt when clicking "Restart level" or if you try to quit mid-game now, so that it's harder to toss away all the progress you worked so very hard for.
  • Windows don't clip through their frames. And in the game!
  • Lose audio when restarting the level? No you don't! Not any more, anyway. If you do, we'd like to … hear about it. (Little audio joke for you there.)
  • Tapes in the passenger's mouth are now hidden when he's ragdolled. It'll still be there when he's back in his seat though. You're not getting out of it that easily, young man.
  • There's a new accessibility setting, "Center Interact", which works on rotating items. You can now consume fewer motion sickness tablets before playing.
  • The collision blindspot on the front-right footwell has been improved so you can see the crap you keep over there even better.
  • People were getting flashbanged and had no idea why. No, your car wasn't too hot or too cold! You couldn't see out the windows because of your interior light. We've made the glare FX on the light and windows more obvious so you know what to switch off.
  • Connected window rollers in the back won't be phasing through the front seats because they are no longer accidentally made of pure energy.




See you on the Discord, and we'll come pick you up when it's time for the next one.