SUMMER TUNE-UP-DATE
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The winter tires are off, the AC is on max … and Gramma and Timmy are still trapped inside the car. They did find time to join the community Discord, though, so you should probably do that too. [/p][p]AND they found the time to give the car a summer tune-up! So here’s the notes for today’s stability and quality of life patch, dubbed the “Summer Tune-Up-date”.[/p][h3]
Car fixes and improvements[/h3]
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The winter tires are off, the AC is on max … and Gramma and Timmy are still trapped inside the car. They did find time to join the community Discord, though, so you should probably do that too. [/p][p]AND they found the time to give the car a summer tune-up! So here’s the notes for today’s stability and quality of life patch, dubbed the “Summer Tune-Up-date”.[/p][h3]
Car fixes and improvements[/h3]
- [p]Added your very own owners manual for the car. Take a look! It’s got a red cover. It may help explain whatever the heck is going on in there.[/p]
- [p]Replaced the “get out of the parking complex” map with an atlas item which might possibly maybe kinda help with that tricksy keypad puzzle … while also illuminating some of the game world’s rich, deep lore.[/p]
- [p]The gas + brakes’ Q/E swap system wasn’t working right. But now it is. Your brake pedal no longer continues acting as a brake when you attach it to the gas and vice versa. Because why would it? It doesn’t KNOW that it’s a brake. It doesn’t know anything. It’s just a stupid pedal.[/p]
- [p]AC is no longer hovering a lil bit away from the car’s interior, and windscreen wipers now actually touch the windscreen. It’s frustrating enough when they don’t wipe properly in real life so we thought we’d save you from having to relive that horror here.[/p]
- [p]Can no longer see weird clipping from the wheels or when ragdolled because we removed the passenger’s x-ray vision.[/p]
- [p]Headlights now illuminate the environment as expected. You are now free to enjoy our gorgeous artistic vision in full glorious brightness. [/p]
- [p]Removed a bunch of redundant meshes throughout the level. Nobody likesh to look at a big messh.[/p]
- [p]The pillars and the cable traps in the plank section all connect properly now. It was ruining everyone’s immersion that the structure was somehow floating so we’ve glued pieces together and it’s now 100% realistic.[/p]
- [p]Adjusted some art on a billboard. Just straight up painted over it like that Jesus fresco in Spain.[/p]
- [p]No more gaps in the ceiling above the exit, and the bottom surface on the spiral/berm turn part is now visible. All the structural engineers who have been writing to us about these can breathe easy.[/p]
- [p]Got rid of the gap in the pipe before the "Here at GhostJam…" billboard. Really had to get this one sealed up. Who knows what was leaking out of there?!?[/p]
- [p]Added an extra category when launching the game: now has the options to launch in base DX11, DX12, or Potato Mode. We’re continuing to explore ways to make the game more accessible, so potato mode disables all that pointless fancy stuff to hopefully allow a better experience for people running the game on their fridge, their GameBoy, their in-car entertainment system (pls don’t do this), etc.[/p]
- [p]Compressed replicated variables. As you can see, this patch note comes from a programmer. After asking 4 times what it means, they simplified it to “netcode good now”.[/p]
- [p]Added a mouse sensitivity setting and a Vsync option. Every game should have these. What were we thinking.[/p]
- [p]Most recently-interacted objects no longer remain highlighted when swapping places. Because when you throw something away, you don’t want to think about it ever again.[/p]
- [p]Optimizations to AI cars. They were being a bit greedy with their calculations so, to teach them a lesson, we reduced their math allowance.[/p]
- [p]Gramma is less jittery when the client is playing as her. She’s picked up her prescription, finally.[/p]
- [p]The keys are now easier to select. Ever have that dream where you’re trying to grab something that’s right in front of you and it keeps slipping through your grasp? Yeah, we made this less like that.
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