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More Updates Fixes for Inventory, Flashlights and More!

Hey Pioneers two more patches have been released! These bug fixes have been coming in so fast that we decided to combine two updates into one post.

Reminder to join our Discord as we'll be talking more about the future of SMP with the community.


Newest image comes from Hostile in the SMP Discord! It looks like such a cozy home.



Build 1036 // May 16th, 2025


- Fixed volume settings not being applied on game start
- Fixed ambient effect volume not being affected by effects volume
- Added an "Interface Volume" slider to sound settings
- Fixed locker animation so that it is actually open when re-entering after a scene transition
- Fixed an issue where structures (habitats, power connectors, etc.) could end in a limbo state
- Fixed unlock descriptions on a couple of areas
- Fixed a very high visual scene exit in one of the areas, effectively blocking access
- Fixed lightning storms also striking in indoor scenes
- Fixed laptop (game item) rotating around the wrong axis
- Fixed floating rocks in Mount Erebus
- Fixed unintentional visual mesh clipping in New Amsterdam



Build 1041 // May 16th, 2025


- Fixed all inventory/container issues
- Improved flashlight brightness in caves
- Player is no longer able to eat with helmet on
- Removed buying the RTG blueprint
- Fixed gap in Widowspan cave
- Added missing items to furniture crafter
- Fixed jetpack being constantly active on Virtual Desktop
- Fixed holes in Mount Nyx cave
- Fixed Envas not saving progress