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Surviving Mars: Pioneer News

More Updates Fixes for Inventory, Flashlights and More!

Hey Pioneers two more patches have been released! These bug fixes have been coming in so fast that we decided to combine two updates into one post.

Reminder to join our Discord as we'll be talking more about the future of SMP with the community.


Newest image comes from Hostile in the SMP Discord! It looks like such a cozy home.



Build 1036 // May 16th, 2025


- Fixed volume settings not being applied on game start
- Fixed ambient effect volume not being affected by effects volume
- Added an "Interface Volume" slider to sound settings
- Fixed locker animation so that it is actually open when re-entering after a scene transition
- Fixed an issue where structures (habitats, power connectors, etc.) could end in a limbo state
- Fixed unlock descriptions on a couple of areas
- Fixed a very high visual scene exit in one of the areas, effectively blocking access
- Fixed lightning storms also striking in indoor scenes
- Fixed laptop (game item) rotating around the wrong axis
- Fixed floating rocks in Mount Erebus
- Fixed unintentional visual mesh clipping in New Amsterdam



Build 1041 // May 16th, 2025


- Fixed all inventory/container issues
- Improved flashlight brightness in caves
- Player is no longer able to eat with helmet on
- Removed buying the RTG blueprint
- Fixed gap in Widowspan cave
- Added missing items to furniture crafter
- Fixed jetpack being constantly active on Virtual Desktop
- Fixed holes in Mount Nyx cave
- Fixed Envas not saving progress

Quick Update -- May 14th, 2025

Hey Pioneers,

We've just pushed a quick update that addresses two issues that were uncovered by users in our Discord (https://discord.gg/a6Kq86eTFN).

Patch (Build 1034)




πŸ› Bug Fixes

- Re-implemented "Bad Weather" events,
- Fixed bug causing players to fall through the floor
- Cloud saves are enabled on Steam.

We'll continue pushing updates as we work through high priority bug fixes. Expect more updates soon.

Quick Save, Stability and More!

[Incoming Transmission from Mission Control]


We dropped two patches for Surviving Mars: Pioneer.
Special shout out to the players who joined our Discord and are sharing their feedback directly with us. It's really making a difference in helping Surviving Mars: Pioneer become an even better game during its Early Access Period.

Come join the fun on our Discord!

Deathliger stopped by to show off their growing base!


Patch (Build 1009), May 9th, 2025


[h2]Major Features[/h2]
- Added auto-save functionality
- Added company logos to game loader with animations
- Fixed save functionality in dynamic areas to prevent crashes

[h3]πŸ–₯️ UI Improvements[/h3]
- Fixed splash screen progress indicator
- Added percentage display on planter box
- Updated main menu and various interface screens
- Updated cockpit screens with new designs
- Improved scanning minigame functionality
- Added dark blue gradient bar for better item cost text visibility
- Added spacing between requirements on contract details UI

[h3]πŸ”Š Audio Enhancements[/h3]
- Added splash screen audio
- Added recycler audio effects
- Polished audio for launch platform

[h3]βš–οΈ Gameplay Balance & Content[/h3]
- Updated strain grow times for better progression
- Balanced jetpack parameters:
- Recharge fuel delay
- Fuel rate
- Start fuel
- Zero fuel delay
- Updated recipe requirements for:
- Solar Panel
- Magnesium Alloy
- Made static image display disks non-researchable

[h3]πŸ—ΊοΈ Area Improvements[/h3]
- Updated encounter areas with better descriptions and content
- Renamed multiple areas with more thematic names:

[h3]🌐 World Building[/h3]
- Added detailed descriptions for areas and resources
- Updated contract descriptions for crafting components
- Wrote detailed claim descriptions for various objectives
- Enhanced journal entries to match updated objectives

[h3]πŸ› Bug Fixes[/h3]
- Fixed potential crash in main menu news
- Fixed threading issue
- Fixed entity cube light level
- Added delay to door interactions
- Fixed floating bed in start sequence
- Fixed floating control panel in menu

Build 1030, May 12th, 2025


[h2]Major Features[/h2]
- Removed Electronic Component as a requirement to craft Chemistry Station, Planter Box, Recycler and Tech Station
- Tweaked auto save
- Minor bug fixes
- Disabled sitting/standing auto detection

Lastly, we are collecting bug reports and suggestions on Feedbear!

We will be prioritizing feedback with updates, so let us know what you want to see!

See you soon, space cowboy!

Surviving Mars: Pioneer is Now Available!

Pioneers,

After passing its review, Surviving Mars: Pioneer is officially available on Steam!
Thanks for your patience as we waited for clearance to land.

As always, Pioneers are encouraged to join our Discord to give their feedback and help us improve the title during Early Access.

Yesterday we made numerous updates to make your first steps on Mars a smoother one.

PATCH NOTES - Build 1009 May 9th, 2025
Major Features
  • Shadows turned on.
  • Controls have been adjusted




PATCH NOTES - Build 1009 May 8th, 2025
Major Features

Added auto-save functionality
Added company logos to game loader with animations
Swapped "B" button to thumbstick on Steam
Fixed save functionality in dynamic areas to prevent crashes

UI Improvements

Fixed splash screen progress indicator
Added percentage display on planter box
Updated main menu and various interface screens
Updated cockpit screens with new designs
Improved scanning minigame functionality
Added dark blue gradient bar for better item cost text visibility
Added spacing between requirements on contract details UI

Audio Enhancements

Added splash screen audio
Added recycler audio effects
Polished audio for launch platform

Gameplay Balance & Content

Updated strain grow times for better progression

Balanced jetpack parameters:

Recharge fuel delay
Fuel rate
Start fuel
Zero fuel delay

Updated recipe requirements for:

Solar Panel
Magnesium Alloy
Made static image display disks non-researchable

Area Improvements

Updated encounter areas with better descriptions and content
Renamed multiple areas with more thematic names:
Nipan β†’ Hope Canyon
Tulon β†’ Trident Valley
Hesmo β†’ Widowspan
Roswell β†’ Roswell Cross
Kalado β†’ Redwind Pass
Etara β†’ Mount Erebus
Galvos β†’ Mount Nyx
Voranes β†’ Junkyard

World Building

Added detailed descriptions for areas and resources
Updated contract descriptions for crafting components
Wrote detailed claim descriptions for various objectives
Enhanced journal entries to match updated objectives

Bug Fixes

Fixed potential crash in main menu news
Fixed threading issue
Fixed entity cube light level
Added delay to door interactions
Fixed floating bed in start sequence
Fixed floating control panel in menu

Additional patch notes can be accessed on our Wiki.

Surviving Mars: Pioneer is Launching Soon

Dear Pioneers,

Our system calibrations have been readjusted and we are going to make contact with Mars soon.

The Steam VR build is currently in review, and we will be launching as soon as we are approved.

Join our Discord for the latest information.