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MORTALITY DECOMP. KILLERS News

v1.4.2 - Extended Fixes

[p]Hey y'all. Still cooking on the DLC and testing some camera shit while I chip away at Bane Murrain: Episode 2. There's more of a crossover between those things than you'd expect though![/p][p]Anyway, I've decided to drop some of the smaller fixes and polishes I've made while on the DLC grind.
[/p][p]Full Changelog: "V1.4.2 - Extended Fixes"[/p][p]New Shit:
- Holding down Space now speeds up dialogue text[/p][p]Bug Fixes:
- Fixed bug where bullets stopped dealing damage to player
- Fixed repeating slash animation bug when firing directly after a slash
- Widened floor strip on Moving Saws to stop clipping textures
- Fixed timer trigger collider for 'Club Moonshine', 'Sepulchre' & 'Ossuary Office'
- Covered a clipping-through-wall saw with a box in 'Sepulchre'[/p][p]Tweaks & Changes:[/p][p]- Changed tutorial text to explain intentional reloading mechanics better
- Text box is now transparent by like 10% ish
- Text box no longer has a speech bubble point to prevent any confusion on who's talking
- Changed Enemy bullet rotation, collision scaling & travelling speed
- Changed look-speed for melee enemies for smoother, natural movement (and to prevent weird helicopter attacks)
- Enemy bullets are now destroyed upon collision with the player rather than passing through
- Enemy gunfire now uses a slightly lessened screen-flash effect compared to the player's
- Acid Water now uses it's own damage tag system rather than using enemy slash damage
- Circular saws now vanish upon completing a level
- Enemies now stop attacking once the player is dead
[/p][p]Have fun!
-Elias[/p][p][/p]

V1.4.1 - Brief Patch

[p]Changelog: "V1.4.1 - Brief Patch"[/p][p]Tweaks & Patches:[/p][p]- Fixed 'Ossuary Offices' spawning all the Hard Mode enemies in Normal Mode[/p][p]- Fixed a missing skybox in the final Wolf cutscene (that nobody noticed till now)[/p][p][/p][p]sorry about that lmao[/p]

v1.4 - Hard Mode & Extras

[p]Hey y'all! It's time for Third Person Shooter fest, so here's a small update I crammed out amidst my Bane Murrain work. The campaign has a harder new game plus playthrough mode, there's an alternate Clive skin to unlock for beating it, and I threw in some of the concept art too from the game's three-month development.[/p][p][/p][p]Full Changelog: "V1.4 - Hard Mode"[/p][p]New Shit:
- Added 'Hard Mode' Campaign option
- Added 'Hard Random' Campaign option
- New achievement for Hard Mode completion
- Level select has toggles to play in Hard Mode
- Added Wishlist link for upcoming DLC
- New unlockable Blue outfit for Clive (beat Hard Mode)
- Added some Concept Art pieces for your viewing pleasure[/p][p]Tweaks & Patches:
- Various menus have been shifted / rescaled to fit DLC options and extras
- Pressing Pause in the opening text crawl now skips to the tutorial
- Bullet scales have been tweaked slightly
- The start of 'Dragonbreath' is no longer an empty-ass Unity skybox[/p][p][/p][p]I'm continuing to work away at my larger-scale FPS game's next episode lately and the writing for the whole game is nearly complete. The game also recently got a huge refurbishment update! Check it out for more of MORTALITY DECOMP. KILLER's connected universe.

[dynamiclink][/dynamiclink]Okay that's all. Have fun![/p][p]-Elias[/p]

M.D.K DLC - COMING SOON

[p][/p][p]WISHLIST THE DLC[/p][p]THE OTHER SIDE OF THE COIN MORTALITY DECOMP. KILLERS: SHADOW OF ABADDON is an expansion pack that expands on the story of the base game with an entire second campaign (at the same size as the first), featuring new gameplay mechanics, locations and characters. Play as the antagonist, Abaddon, who's crime syndicate is caught in a conflict over the Alxyte parasite.[/p][p][/p][p]CAST YOUR SHADOW
Abaddon is ruthless and with a far more aggressive move set than Clive, letting him parry and slash through hordes of enemies. Prepare to fight through a new set of open-space levels, with broader corridors filled with far more enemies than before. The gritty underbelly of Tokydon's streets await you...[/p][p][/p][p]AND FOR THE LORE ENJOYERS...
Discover the secrets of The Wolf and the true nature of Abaddon's criminal organisation in a plot that finally ties MORTALITY DECOMP. KILLERS directly into the events of BANE MURRAIN.[/p][p][/p][p]No guarantees on when this will be complete, since a large amount of my focus is on Bane Murrain as of late, but I intend to get this complete as a way of tidying up Clive's story and providing a clearer connection to the overarching story.[/p][p]Wishlist if you're interested! See ya later!
-Elias[/p]

Mortality Decomp. Killers is a free Post Void-like that scores you on how many doors you've "killed'

MDK was a 1997 shooter in which you played a pointy headed janitor named Kurt Hectic with a parachute suit and a gun for an arm, the best thing about it being its Giger-ish sniper mode interface. MDK is also Mortality Decomp. Killers - a sour lollipop puke hued Post Void-like with Hotline Miami's lethality and a very good spinny knifey move. It's completely free on Steam, although you can pick up the soundtrack for a few quid if you fancy supporting it. After each level, your score breakdown includes how many doors you've "killed". Not since my beloved Mullet Mad Jack has a game facilitated such reckless hinge hatred.


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