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MORTALITY DECOMP. KILLERS News

Merry X-Mas!!

[p][/p][p]MERRY X-MAS Y'ALL! All my games are on sale until January 5th, if ya want too.[/p][p][dynamiclink][/dynamiclink][/p]

v2.0 - Arena Mode

[p]Happy holidays! Here's a big update for MORTALITY DECOMP. KILLERS for y'all.[/p][p][/p][p][/p][p]NEW ARENA MODE has been added, for a simpler and more seamless endless mode. Move through individual rooms generated from interlocking presets and see how far you can make it.[/p][p]NEW UNLOCKABLE LORE LOGS that can be earned through killing enemies and collecting coin drops, which give further details on the characters and their lives.[/p][p]A NEW UNLOCKABLE CLIVE OUTFIT that you'll have to play to see... You can take his coat off now![/p][p]COMPLETELY REBUILT MENUS that now almost entirely function with mouse clicking. Plus the settings are available from the in-game pause menu too![/p][p]CAMPAIGNS NOW HAVE AN EASY MODE for anyone struggling with the difficulty of the game and just want to see the cutscenes.[/p][p][/p][p]AND FOR OWNERS OF SHADOW OF ABADDON (DLC), both campaigns and every game mode can now be played entirely in FIRST PERSON SHOOTER MODE![/p][p][/p][p][/p][p]Have fun, and let me know about any bugs through the Discord or the Cuppakill site. Thanks![/p][p][/p][p][/p][p]Full Changelog: "V2.0 - Arena Mode"[/p][p][/p][p]New Game Shit:[/p][p]- \[DLC] Added the 'FPS' Camera option for all game modes, for both Clive & Abaddon[/p][p]- Added 'Arena Mode', an endless game-mode with seamlessly generated arena[/p][p]- Added an 'Easy Mode' to the Campaign, that nerfs enemy health and speed[/p][p]- Enemies now have a chance to drop MDK Coins, that can be used to buy Extras[/p][p]- Unlockable Documents have been added to Extras, giving further character lore details[/p][p]- Multiple menus (Extras, Main, etc) have been rebuilt for mouse compatibility[/p][p]- Settings has been split into organised submenus and can now be accessed in-game from the Pause menu[/p][p]- Added NEW 'Coatless' skin for Clive[/p][p][/p][p]New Arena & Rogue Mode Shit:[/p][p]- Enemies in Endless Modes now have a chance to drop Health Pickups[/p][p]- New Enemy type 'Half-Goons' can appear in Endless Modes[/p][p]- Added a run statistics screen when finishing a campaign playthrough[/p][p][/p][p]Bug Fixes:[/p][p]- Fixed enemy corpse sprites not facing the camera (finally)[/p][p]- Fixed 4-Health perk in Rogue Mode not working with Abaddon (I think)[/p][p]- Applied black skybox to out-of-bounds in 'Dragonbreath'[/p][p]- Fixed Acid Water trigger being treated like a bullet and deleted post-collision[/p][p]- Put a counteracting script in place to prevent Slash collider remaining on permanently[/p][p][/p][p]General Tweaks & Changes:[/p][p]- Doors now only need to be shot once to break[/p][p]- Added the Version Number of the build to the corner of the main menu[/p][p]- Logo no longer changes depending on DLC, but game edition is displayed beside version num[/p][p]- Campaign mode now has it's own setup menu similarly to the two endless modes[/p][p]- The main menu background no longer flickers, and shuffles between variants upon opening[/p][p]- Returning to menu from in-game skips the initial logo reveal segment[/p][p]- Main Menu now features a banner for Cuppakill news updates on all titles[/p][p]- Sometimes Magnum Goons' entire top half explode when they die to bullets now[/p][p]- Changed direction of gib and blood particle effects to splash upwards[/p][p]- Blood particles have had a huge vibrancy boost to better match the game's colours[/p][p]- Added a randomized 0-0.1 second timer for enemies dying to explosions[/p][p]- \[DLC] Moved & expanded timer collider in 'Takeover Two'[/p][p][/p][p]Polish & Small Details:[/p][p]- Menus with mouse-interactivity have a custom mouse cursor[/p][p]- Added a small cursor animation when killing an enemy[/p][p]- Added the screen-border zoom-lines from 'Incarnage' when using dash moves[/p][p]- Added light version of subtle dot-matrix effect around screen from 'Bane Murrain'[/p][p][/p][p]'Rogue Mode' Perk Changes:[/p][p]- Removed 'Chain Reaction' Perk when playing as Abaddon, since there was no effect[/p][p]- 'Costly Slash' Negative Perk now correctly affects Abaddon[/p][p]- Lowered volume of additional enemy gunshots for 'Rapid Fire' perk[/p][p]- Added 'Wolf Shadow' Negative Perk[/p][p]- Added new 'Half-Goons' enemy as a Negative Perk[/p][p][/p][p][/p]

V1.6 - Cam Swap No More

[p]Hey guys. You can now optionally remove the camera's anti-clip flipping, and also swap out some of the eye-fucky bright textures for grey ones. Yuour'er welcome![/p][p][/p][p][/p][p]Full Changelog: "V1.6 - Cam Swap No More"[/p][p][/p][p]New Shit:[/p][p]- Added setting to turn off Camera Auto-Switch (clipping camera mode)[/p][p]- Added setting to remove screen-flash effect on gunshots[/p][p]- Added setting for alternative darker grey textures for certain bright-white textures[/p][p][/p][p]Tweaks & Changes:[/p][p]- Colour-coded the settings menu text out of boredom[/p][p]- Changed the opacity of multiple menu assets[/p][p]- Removed that random half of a loading screen when pressing 'New Game'[/p][p][/p][p]I was intending to eventually work on a better camera, but I don't have the time or technical skill to do so right now and I feel like y'all would prefer to have the wall-clipping option than no option at all.
Have fun![/p]

v1.5.1 - Rogue Patch

[p]Full Changelog: "V1.5.1 - Rogue Patch" [/p][p]Bug Fixes:[/p][p]- Fixed Music turning off when dying as Clive once in 'Rogue Mode'[/p][p]- Fixeed Pause Menu not working after dying once in 'Rogue Mode'[/p]

V1.5 - Rogue II

[p]Here ya go, Abaddon in Rogue Mode! Of course, you need to own the Abaddon DLC to play as him.[/p][p]Rogue Mode also now has a setup menu before playing and all the DLC maps have been added to the pile. Have fun![/p][p]
[/p][p]Full Changelog: "V1.5 - Rogue Mode II"
[/p][p]New Shit:[/p][p]- New separate menu for Rogue Mode with pre-run settings[/p][p]- Rogue Mode 'Randomizer' perk can be turned on by default[/p][p]- Players now have 3 'Lives' per map before game over in Rogue Mode[/p][p]- \[DLC] Abaddon is now available in Rogue Mode[/p][p]- \[DLC] All DLC Maps can be played in rogue mode[/p][p]- \[DLC] Selection of maps randomized in Rogue Mode can be altered
[/p][p]Bug Fixes:[/p][p]- Fixed 'Load Game' loading back to Level 5 when on Level 6[/p][p]- \[DLC] Fixed 'Load Game' skipping past DLC Level 8 and loading the ending instead
[/p][p]Tweaks & Changes:[/p][p]- Lowered wait time when dying in Rogue Mode[/p]