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MORTALITY DECOMP. KILLERS News

Mortality Decomp. Killers is a free Post Void-like that scores you on how many doors you've "killed'

MDK was a 1997 shooter in which you played a pointy headed janitor named Kurt Hectic with a parachute suit and a gun for an arm, the best thing about it being its Giger-ish sniper mode interface. MDK is also Mortality Decomp. Killers - a sour lollipop puke hued Post Void-like with Hotline Miami's lethality and a very good spinny knifey move. It's completely free on Steam, although you can pick up the soundtrack for a few quid if you fancy supporting it. After each level, your score breakdown includes how many doors you've "killed". Not since my beloved Mullet Mad Jack has a game facilitated such reckless hinge hatred.


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v1.3 - Touch Up

[p]Hey Guys! Thanks for still playing M.D.K and giving feedback. [/p][p]Here's a tiny update with a few small additions and some tweaks to make the game more approachable and smoother to play for y'all.[/p][p][/p][p]Full Changelog: "v1.3 - Touch Up"[/p][p]New Shit:
- Added 'Invert Y' sensitivity setting for FREAKS
- Added 'Game Speed' options for people who think the game's too quick (or too slow)
[/p][p]Tweaks & Patches:
- Pressing left/right over 'Noir Mode' setting no longer changes Mouse Sensitivity (lmao)
- Player bullets have been increased in size slightly to make shots land easier
- Collision area for breaking doors has been increased
- Finally blocked off the spawn-hole in 'Ossuary Offices'
[/p][p][/p][p]I'm planning some more Clive stuff in the future, but for now maybe check out Bane Murrain if you need more of the story. It's getting a pretty sizeable rework very soon...[/p][p][dynamiclink][/dynamiclink][/p][p]That's all for now! See ya.
- Elias[/p]

Bane Murrain 20% Off! - Zombies vs Vampires Fest

BREAK THE BIOHAZARD

Set years after the events of M.D.K, on a research space-station turned into a hellscape, Dayne the Engineer is caught in a storm of Alterk mutation mayhem! Blast through multiple arcade style levels with an arsenal of weaponry, and make choices in dialogue with Dayne's companions to alter their fates...

[previewyoutube][/previewyoutube]

A BOOMER-SHOOTER LOVE LETTER

Inspired heavily by elements of games long past like Quake 2 and DOOM, while paying homage to the ever-growing state of new retro shooters like Viscerafest and DUSK. Bane Murrain strives to be a collective homage while remaining fresh and new with it's own unique game mechanic - Fervour Punches!

[h2]GET IT WHILE IT'S CHEAP?[/h2]
https://store.steampowered.com/app/2625340/Bane_Murrain/

v1.2 - Going Rogue

Hey guys! You didn't think I was done, did you?
Sorry for the absence though, I was busy script writing and playing a certain Dark Ages themed game for a long amount of time.

[h2]THE GAME'S A ROGUELIKE NOW[/h2]

Play through endlessly shuffled levels with randomized modifiers to choose from, some good and some bad. How far can you make it before you fail?
Rogue Mode also has some exclusive alternate versions of existing tracks, and two secret crossover levels from other Cuppakill titles that I won't spoil for you...

[h2]THERE'S ALSO A RANDOMIZER[/h2]

For the campaign addicts like myself who just want a new way to replay the game in order, there's also now a randomizer mode to shuffle about all the enemy placements each time you die!


Full Changelog: "V1.2 - GOING ROGUE"

New Shit:
- Added an endless 'Rogue Mode'
- Added a Randomizer Campaign playthrough
- 3 New alt version of tracks (Only in Rogue Mode)
- 2 Crossover Maps (Only in Rogue Mode)


Tweaks & Patches:
- Sensitivity settings now have no maximum & minimum values
- Bumped number of max sounds at once from 32 to 100
- Camera Shake turns off when Player spawns to prevent perma-shaking bug


New Rogue Modifiers:
Pros
- EXTRA HIT
- SLOW BULLETS
- SWIFTNESS
- QUICK DRAW
- LITTLE GUYS
- CHAIN REACTION
- DEMOLITION MAN
- BLASTED
- STICKY FINGERS
- DUAL SHOT

Cons
- RAPID FIRE
- TOUGHER
- NESTING DOLL
- SUPER MEATY
- RANDOMIZER
- STAB VESTS
- THORN BARREL
- COSTLY STRIKE



That's all for now! I'm gonna be focusing deeply on Bane Murrain from this point on, but I'll be adding to Clive's game every now and then whenever I get a boost to work on some of it.

I have more ideas in mind for Clive, but for now it's time to get back to the semi-sequel to this... There's more undead Altxyte creatures to deal with!

https://store.steampowered.com/app/2625340/Bane_Murrain/

Stay Tuned, y'all.
- Elias

v1.1 - Noir Mode & Tweaks

Hey everyone!
Just a very small update to clear up some issues with the end boss fight, plus throw in a few extra things for the fun of it. I'm glad y'all have been enjoying the game so far, the response has been more than I'd expected!



Changelog: V1.1 - "Noir Mode & Tweaks" New Shit:
- 'Noir Mode' Setting has been added, for a low-contrast greyscale mode!
- Hidden Trophy Type added for completing levels without firing a single bullet
- Polished out Cuppakill intro & added a trigger warning for flashing imnagery

Tweaks & Patches:
- Enemies are now alerted when they've been shot in an idle state
- Fixed issue where level select PAR time trophy would be incorrect

Boss Changes:
- Added sprite flashes to indicate Final Boss's weakpoint
- Gave Final Boss's bullet deflection a unique ricochet sound

Alongside all of this, the game's soundtrack is now available on streaming too!

There'll be more Clive in the future, so stay tuned! In the meantime, if you want something more polished and plot-centric, I highly recommend my other title 'Bane Murrain'. I'm working on a full rework before it's next episode and it's pretty huge!
(Oh yeah and the plot's connected, as per usual with all my stuff)

https://store.steampowered.com/app/2625340/Bane_Murrain/

Anyway I'm gonna get back to work on shiz. Have a great week everyone!
- Elias