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Jade Spring: Development Notes #5

Read the full notes on the website!

Jade Spring is available on itch.io! I’m really hoping that the Steam version will be available soon, but I am still waiting on a reply from them. The design in the image was built by apricot, who was able to make a whole new beautiful atmosphere in the game!

It’s a beautiful day outside. Flowers are blooming; birds are singing… On days like these, kids like you… Should try out the Jade Spring beta, which went up last Friday! OMG, I’m so thankful for the comments I’ve received from the people who have played the game already. A special thanks to apricot (Jade Spring’s incredible principal character designer), our testers, and Poksmox, who very kindly tried the game out on his stream.

I’ve collected a list of things I want to add and fix, and I’m hoping I can have the first lot of changes done this week! There are things on there ranging from grass clumps to plushie decorations to (possibly) being able to duplicate a selection of items. I’ve received a lot of great feedback and suggestions, and I also have a bunch more decorations in mind to add. (There are also thoughts of an expansion, hehe, but that will come a little later.) I really hope everything goes well with getting the game through Steam because it will make it a lot easier for people to update (which is the main reason I’d planned for Steam). For now though, I’ll also be adding a little indicator on the main menu of the itch.io version which tells you if your version is behind the latest one.

Thank you again to anyone has tried out Jade Spring. There will be more updates to come here and on Bluesky; I’m thinking of making a behind-the-scenes video describing some weird and interesting stuff behind the game! For example, there is an inaccessible weed which will haunt the underneath of the map forever; it’s there so that the “crumb” system (weeds, bugs, and Dragonvoid blights) will never be fully unloaded.