Rockhounds Playtest second patch!
What's up, Rockhounds!
[p]Time flies, and the second week of Playtests has already concluded. We've received a ton of very valuable feedback, and while we still have a lot of work ahead of us, we also have implemented some nice improvements that we wanted to share with you in this update.[/p][p][/p][h2]Highlights for this update[/h2]- [p]Changed the size and position of mission-banners to prevent obstructing the action too much[/p]
- [p]Improved objective indicators[/p]
- [p]Indicators don't move behind other UI anymore[/p]
- [p]Changed the indicator design to better show the direction[/p]
- [p]Added Megacorp messages during missions[/p]
- [p]Fixed a bug where the shockwave effect wasn't showing during the Miner's dodge roll[/p]
- [p]The required amount of Space Coal now matches the maximum amount in low risk missions so it isn't tempting to keep mining and risking to failing the mission[/p]
- [p]Fixed the duration on the legendary pulse wave visual effect (it now matching the upgrade stats)[/p]
- [p]Movement abilities won't use stamina in the base / ship anymore[/p]
- [p]Fixed a bug where machine gun turrets were unable to hit the fire shooting worms[/p]
- [p]Improved smoke VFX coming from the Space Coal silo[/p]
- [p]Fixed several issues that occured when players joined a mission in-progress[/p]
- [p]Fixed a problem where explosions would push enemies through buildable walls[/p]
- [p]Players won't "un-ready" when switching to the briefing screen on the deploy screen[/p]
- [p]Moved the Ore amount UI to the other side of the screen, to separate the team resources from the player's personal resources[/p]
- [p]Fixed issues with enemy navigation and knockback, causing them to stop moving[/p]
- [p]Fixed a bug where players were unable to pick up another player's backpack after respawning[/p]
- [p]Fixed a bug where enemies could hit players through walls[/p]
- [p]Reduced the negative effects of exhaustion, reduced stamina consumption[/p]
- [p]Wishlist on Steam: This is the single most important thing you can do to help our visibility.[/p]
- [p]Squad Up: Remember, your Playtest key includes 3 extra invites. Bring your crew in. Rockhounds is meant to be played as a team.[/p]
- [p]Spread the Word: If you have a favorite streamer who loves extraction games, let them know we’re live.[/p]