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Rockhounds Playtest second patch!

What's up, Rockhounds!
[p]Time flies, and the second week of Playtests has already concluded. We've received a ton of very valuable feedback, and while we still have a lot of work ahead of us, we also have implemented some nice improvements that we wanted to share with you in this update.[/p][p][/p][h2]Highlights for this update[/h2]
  • [p]Changed the size and position of mission-banners to prevent obstructing the action too much[/p]
  • [p]Improved objective indicators[/p]
    • [p]Indicators don't move behind other UI anymore[/p]
    • [p]Changed the indicator design to better show the direction[/p]
  • [p]Added Megacorp messages during missions[/p]
  • [p]Fixed a bug where the shockwave effect wasn't showing during the Miner's dodge roll[/p]
  • [p]The required amount of Space Coal now matches the maximum amount in low risk missions so it isn't tempting to keep mining and risking to failing the mission[/p]
  • [p]Fixed the duration on the legendary pulse wave visual effect (it now matching the upgrade stats)[/p]
  • [p]Movement abilities won't use stamina in the base / ship anymore[/p]
  • [p]Fixed a bug where machine gun turrets were unable to hit the fire shooting worms[/p]
  • [p]Improved smoke VFX coming from the Space Coal silo[/p]
  • [p]Fixed several issues that occured when players joined a mission in-progress[/p]
  • [p]Fixed a problem where explosions would push enemies through buildable walls[/p]
  • [p]Players won't "un-ready" when switching to the briefing screen on the deploy screen[/p]
  • [p]Moved the Ore amount UI to the other side of the screen, to separate the team resources from the player's personal resources[/p]
  • [p]Fixed issues with enemy navigation and knockback, causing them to stop moving[/p]
  • [p]Fixed a bug where players were unable to pick up another player's backpack after respawning[/p]
  • [p]Fixed a bug where enemies could hit players through walls[/p]
  • [p]Reduced the negative effects of exhaustion, reduced stamina consumption[/p]
[p]There are quite a few other topics that we're working on, but they require more testing before they are ready. We expect to update Rockhounds frequently though so please look forward to our next update![/p][p][/p][h3]Show, don't tell[/h3][p]Something cool we're working on; more of the environmental props will become destructible so when you have large fights with big explosions, you'll really see that impact on the world 🙂[/p][p][/p][p][/p][p][/p][h2]Support the Mission[/h2][p]If you want to join our mission to make Rockhounds a huge success, here are a couple of ways you can help us reach more players:[/p]
  • [p]Wishlist on Steam: This is the single most important thing you can do to help our visibility.[/p]
  • [p]Squad Up: Remember, your Playtest key includes 3 extra invites. Bring your crew in. Rockhounds is meant to be played as a team.[/p]
  • [p]Spread the Word: If you have a favorite streamer who loves extraction games, let them know we’re live.[/p]
[p]New Recruits Incoming: We’ve just sent out the next batch of Playtest invites! If you’re one of the new arrivals, welcome. Jump into our Discord to find a squad, report bugs, or give us your raw feedback.[/p]