Full steam ahead! Another Rockhounds update is ready to go!
Greetings, Rockhound!
[p]Another week, another update, and it’s a good one! Huge thanks for playing and sharing your feedback; it’s truly helping us improve Rockhounds.[/p][p]We’ve noticed you’re playing longer and more often, which we love to see! However, new playtest sign-ups have slowed down. Help us spread the word so we can get a fresh wave of players in for the next update![/p][p][/p][h2]Highlights for this update[/h2]- [p]Fixed a bug causing characters to become invisible after joining a game or respawning[/p]
- [p]Fixed a bug where switching classes would mess up your loadout[/p]
- [p]Fixed a bug where flashlights wouldn't turn off automatically after a mission[/p]
- [p]Fixed a bug caused by interaction with the shuttle when extracting from a mission[/p]
- [p]Fixed a bug related to equipping primary weapons[/p]
- [p]Fixed a bug where the weapon inventory screen would now show the current equipped weapon.[/p]
- [p]Fixed several bugs where creatures were unable to damage buildings[/p]
- [p]Fixed several UI glitches where white boxes were shown for loading graphics[/p]
- [p]Fixed several UI glitches when choosing a reward from a crate[/p]
- [p]Fixed a bug where the Class Progression screen would not show your next reward when opened[/p]
- [p]Fixed a bug where there was a delay when shooting enemies with SpaceLance 7PR[/p]
- [p]Fixed a bug where the Tital Shell creature would idle after killing a player[/p]
- [p]Fixed a bug where the armory wouldn't properly display the first time it was opened[/p]
- [p]Fixed a bug where the armory wouldn't show the correct stats when changing weapons[/p]
- [p]Fixed a bug where an audio effect would not play for turrets[/p]
- [p]Added a short window of invulnerability when a player is revived[/p]
- [p]Added text labels for all pickups, making them easier to identify[/p]
- [p]Added Megacorp rep who communicates with the squad during missions[/p]
- [p]Added attachments to drops of the All Class packs[/p]
- [p]Improved "hold button" UI/UX, making it clearer to the player[/p]
- [p]Improved performance of the game, reducing some CPU spikes[/p]
- [p]Improved Mining Rig dashboard UI to better indicate it's current on/off state[/p]
- [p]Improved the "Return to base" chat wheel icon.[/p]
- [p]Improved the mission results screen[/p]
- [p]Improved the overview of contract results and rewards[/p]
- [p]Separated the contract rewards and resources found during the mission[/p]
- [p]Improved player and class progression screen[/p]
- [p]We now use Reputation Points (RP) for player progression[/p]
- [p]XP is used for class progression only[/p]
- [p]Improved visuals for "clear" weather scenarios[/p]
- [p]Improved animations for Frostangler creature to prevent "skating" movement[/p]
- [p]Balance - Increased selling prices for redundant equipment[/p]
- [p]Balance - Increased damage output for the manual turret[/p]
- [p]Balance - Deep Ore Miner now automatically adds ore to the squad's total when it reaches its maximum capacity[/p]
- [p]Balance - Refund amount for buildings is now based on the amount of health of the building[/p]
- [p]Creature nests now continue to spawn small creatures until the nest is destroyed.[/p]
- [p]Updated localization (English) including new creature names.[/p]
- [p]Wishlist on Steam: This is the single most important thing you can do to help our visibility.[/p]
- [p]Squad Up: Remember, your Playtest key includes 3 extra invites. Bring your crew in. Rockhounds is meant to be played as a team.[/p]
- [p]Spread the Word: If you have a favorite streamer who loves extraction games, let them know we’re live.[/p]