Dev Blog 2/17/2017
Dangit we didn't launch! I assure you we tried really hard but it just wasn't in the cards, there was too much left to do, but here's what did happen -
Last Saturday (2/11) Sheena mapped out all of Spec 6's area and added the shadow students to all the school rooms, I had to do a number of fixes for Spec 5 + I did a lot of tuning & refinement on Spec 6 - he no longer will be positioned in walls when he teleports and he has an animation when he vanishes from you looking at him too long, which is really unnerving. I finished all of Spec 5's section and then after Sheena's stuff was checked in I got Spec 6's section finished up too - and then started a bit on 7's area. It was an incredibly productive day.
Sunday I finished up 7's area which had a lot of weird little details to it, and added the fancy new studio splash video that MowtenDoo made & A_Rival made a little jingle for. It looks and sounds incredibly good. Sheena imported materials and laid out the all the mid rooms & fixed the lighting control on the school section so you always have your trusty flashlight. I also fixed a bizarre bug where you could have two rooms loaded at the same time - definitely one that needed to be done.
On Monday Sheena finishd all the mid rooms layout and started laying out the rare-series of rooms. We were really focused on main series stuff and actually completely spaced the rare rooms. I did scripts for the mid rooms and integrated all the VO and subtitles for them - plus made a mess of meshes and bugfixes.
Tuesday was Sheena putting finishing touches on the School section and getting all the rare rooms mapped out and their materials set up. I did a lot of sprint tuning and prep work for the woods - I made some cool foliage tech for the gras in that section.
Wednesday for me was a bunch of Spec 3 fixes - he had a bad habit of sometimes not spawning properly and would just sit in the other room in the Lab trying to walk through doors he can't traverse. It was goofy. I also got the scripts written for even more rare rooms. Sheena greyboxed out all the woods area - literally put grey boxes where things that needed models created or had special scripts (like the record player needs scripts and the shelves need meshes). Later on Wednesday I finished up my grass generation tech and started getting the outdoor areas working.
Thursday Sheena got sick and was KO'd for most of the day, but she still got a good chunk of Spec 10's area greyboxed out. I made the scripts responsible for the gif that's below this post, fixed a bunch of bugs, and got the axe and the scary deer in the game. The axe looks a little wonky, but I'm pretty proud of it and it fits.
Which brings us to today! Sheena finished the Spec 10 greybox plus got a lot done on the Food area and I finished the first pass (still missing a few sfx) on the Woods area - but all the scripts are in and you can fully play through it. I had to throw together and texture a bunch of meshes for it but the result is real nice, at least I think. So tomorrow I launch in to implementing the Spec 10 area, or fixing some VR stuff, we'll see - and Sheena is gonna keep mapping out and detailing the Food area and then on to the mansion within a mansion!
See you next week for release!
P.S: If you haven't already, go throw the HD remake on your Wishlist!
P.P.S: The game will cost 10 dollars USD with a launch discount of 33%!

Last Saturday (2/11) Sheena mapped out all of Spec 6's area and added the shadow students to all the school rooms, I had to do a number of fixes for Spec 5 + I did a lot of tuning & refinement on Spec 6 - he no longer will be positioned in walls when he teleports and he has an animation when he vanishes from you looking at him too long, which is really unnerving. I finished all of Spec 5's section and then after Sheena's stuff was checked in I got Spec 6's section finished up too - and then started a bit on 7's area. It was an incredibly productive day.
Sunday I finished up 7's area which had a lot of weird little details to it, and added the fancy new studio splash video that MowtenDoo made & A_Rival made a little jingle for. It looks and sounds incredibly good. Sheena imported materials and laid out the all the mid rooms & fixed the lighting control on the school section so you always have your trusty flashlight. I also fixed a bizarre bug where you could have two rooms loaded at the same time - definitely one that needed to be done.
On Monday Sheena finishd all the mid rooms layout and started laying out the rare-series of rooms. We were really focused on main series stuff and actually completely spaced the rare rooms. I did scripts for the mid rooms and integrated all the VO and subtitles for them - plus made a mess of meshes and bugfixes.
Tuesday was Sheena putting finishing touches on the School section and getting all the rare rooms mapped out and their materials set up. I did a lot of sprint tuning and prep work for the woods - I made some cool foliage tech for the gras in that section.
Wednesday for me was a bunch of Spec 3 fixes - he had a bad habit of sometimes not spawning properly and would just sit in the other room in the Lab trying to walk through doors he can't traverse. It was goofy. I also got the scripts written for even more rare rooms. Sheena greyboxed out all the woods area - literally put grey boxes where things that needed models created or had special scripts (like the record player needs scripts and the shelves need meshes). Later on Wednesday I finished up my grass generation tech and started getting the outdoor areas working.
Thursday Sheena got sick and was KO'd for most of the day, but she still got a good chunk of Spec 10's area greyboxed out. I made the scripts responsible for the gif that's below this post, fixed a bunch of bugs, and got the axe and the scary deer in the game. The axe looks a little wonky, but I'm pretty proud of it and it fits.
Which brings us to today! Sheena finished the Spec 10 greybox plus got a lot done on the Food area and I finished the first pass (still missing a few sfx) on the Woods area - but all the scripts are in and you can fully play through it. I had to throw together and texture a bunch of meshes for it but the result is real nice, at least I think. So tomorrow I launch in to implementing the Spec 10 area, or fixing some VR stuff, we'll see - and Sheena is gonna keep mapping out and detailing the Food area and then on to the mansion within a mansion!
See you next week for release!
P.S: If you haven't already, go throw the HD remake on your Wishlist!
P.P.S: The game will cost 10 dollars USD with a launch discount of 33%!
