Weekly Update #1 - Spells, Poison, and QOL
[p]This past week I've released a few updates to finally bring in some new content and flesh out some cool builds.[/p][p]Here's all the patch notes, but if you'd like to discuss the game or post your armies try joining the Discord! [/p][p][/p]
New Content
[p]✦ Hoblin Chainmail (Common Item)[/p][p]✦ Rotten Meat (Uncommon Item)[/p][p]✦ Peasant Crown (Rare Item)[/p][p]✦ Rusty Ring (Rare Item)[/p][p]✦ Green Dragon Brazier (Uncommon Relic)[/p][p]✦ Snake Ring (Uncommon Relic)[/p][p]✦ Gobbo Flute (Rare Relic)[/p][p]✦ Poisoned Rework[/p]- [p]Poisoned is now stackable and deals 1 damage per each stack. This rework intends to address the problem that stemmed from having multiple sources apply poison and there not being any real benefit to do so. Hopefully this will help make Poison builds a whole lot better and improve Grob's identity as a Soul. I intend to do the same to On Fire! as well.[/p]
- [p]Glory Upgrade reworked! (Now you’ll be choosing between short-term battle heals or long-term damage scaling.)[/p]
- [p]Now works just like Poisoned—fully stackable. (Expect synergy content updates soon.)[/p]
- [p]Now functions like Poisoned Dagger’s Envenomed trait.[/p]
- [p]Replaced the Expunger trait with a new one: Envenomed[/p]
- [p](Note: stacking lots of effects at once might look a bit janky. Let me know how if it looks bad.)[/p]
- [p]Boss fights now reward you with Revitalize, which heals you back to full Will.[/p]
Balance Changes
[p]✦ Carcass Flingers[/p]- [p]Health: 240 → 300[/p]
- [p]Damage: 50 → 100[/p]
- [p]Attack Speed: 4.06 → 3.5[/p]
- [p]Range: 8 → 10[/p]
- [p]Unit Count: 1 → 2[/p]
- [p]Cost: 32 → 30[/p]
- [p]Removed Exposed trait.[/p]
- [p]Rarity: Rare → Uncommon[/p]
- [p]Crystalis Dmg 50 -> 25[/p]
- [p]Fixed Crystalis reflect bug that made fights harder.[/p]
- [p]Fervor duration: 1s → 5s[/p]
- [p]Enraged duration: 1s - 3s[/p]
- [p]Base Crit DMG: 300% → 275%[/p]
- [p]Double Down Crit DMG: 700% → 600%[/p]
- [p]Max stacks: 999 → 9999[/p]
Other Changes
[p]✦ Added backend analytics for score and battle difficulty tracking. [/p][p]✦ Slightly increased the ramp-up speed for item sequences.[/p][p]✦ Reduced distance traveled when moving the camera during item sequences. [/p][p]✦ Monolith got a visual update.[/p][p]✦ Adjusted Act 2 environmental spawns. [/p][p] [/p]Bug Fixes
[p]✦ Fixed swapping item/group in situations where they shouldnt have. [/p][p]✦ Fixed Rusty Ring Crit DMG Upgrade. (TY Void) [/p][p]✦ Fixed Area Damage stat icon. [/p][p]✦ Fixed another analytics issue.[/p][p]✦ Djinns no longer gain bonuses from spellcasting after they’re dead. [/p][p]✦ Fixed unintended Forgotten Crystalis trait mechanic, they no longer apply reflected effects. (ie Winters Touch applying to allies who get attacked by Crystalis) [/p][p]✦ Fixed some backend analytics issues. [/p][p]✦ Fixed Boar Riders’ dodge upgrade icon not showing correctly.[/p][p]✦ Fixed fog misbehaving and not appearing correctly in some situations. [/p][p]✦ Fixed being able to cast spells manually before a battle begins. [/p][p]✦ Fixed some UI sound effects not triggering or triggering incorrectly.[/p]