Weekly Update #2 - New Act 1 Boss, Enemy and more Variety
[p]This past week I spent some time adding more encounters to Act 1, a new enemy the Earth Wyrm and a new boss Aghani the Flame Lich! Animating/drawing the new enemies took some time but next week I plan on banging out some more "builds" to the game as well as some events to further improve variety in Act 1.[/p][p]Here's all the patch notes, but if you'd like to discuss the game or post your armies try joining the Discord! [/p][p][/p]
New Content
[p]✦ Added a new boss to Act 1 - Aghani the Flame Lich[/p][p]✦ Added a new enemy to Act 1 - The Earth Wyrm [/p][p]✦ Various Act 1 encounters have been added, besides those with the new enemy.[/p][p][/p]Balance Changes
[p]✦ Djinn Medium Difficulty 6 units -> 5 [/p][p]✦ Djinn Hard Difficulty 10 units -> 9 [/p][p]✦ Arbiter Medium Difficulty 14 units -> 13[/p][p][/p]Bug Fixes
[p]✦ Fixed critical damage and chance stat formatting.[/p][p]✦ Fixed an Act 1 Mummy Bat Hard Encounter having one too many groups.[/p][p]✦ Fixed Runebearer Believer upgrade name. [/p][p]✦ Fixed Fools Clover Crit Chance upgrade icon. [/p][p]✦ Fixed Zerker shop sprite. [/p][p]✦ Fixed fog in relic and rest menu not appearing while in Act 2. [/p][p]✦ Fixed UI bug with upgrade and choice board options.[/p][p][/p]Other Changes
[p]✦ Adjusted Ragnorakian Hunter Sprite. [/p][p]✦ Enraged status effect icon changed. [/p][p]✦ Adjusted act 1 environmental art.[/p][p]✦ Renamed Scaled trait to Ignite. [/p][p]✦ Removed Green Dragon relic SFX.[/p][p]✦ Increased battle end effect delay speed.[/p]