Weekly Update #3 - Wings, Sand and Flames
[p]This week I introduced two new events to Act 1, a new rare unit group the Valkyrie and some On Fire build related items. I also spent a good chunk of time adding in the new tag system for traits to also pave the way for more interesting build ideas, you can see an example of this with the new Sundial item. [/p][p]Last week I said I was going to add more builds and now that I've laid some groundwork I can finally make good on that, so be on the lookout for some new items and relics.[/p][p][/p][p]Here's all the patch notes, but if you'd like to discuss the game, see patch notes earlier, or post your armies, join the Discord! [/p][p][/p]
New Content
[p]✦ Added The Pit and Beneath Shifting Sands events to Act 1. [/p][p]✦ Valkyrie (Rare Unit Group) [/p][p]✦ Avernic Claw (Uncommon Relic) [/p][p]✦ Bottled Dragon's Breath (Common Item) [/p][p]✦ Sundial (Uncommon Item) [/p][p][/p]Balance Changes
[p]✦ Carcass Flingers [/p]- [p]Attack Speed 0.29 -> 0.27 [/p]
- [p]Splash Radius 0.65 -> 0.6 [/p]
- [p]Critical Damage 150% -> 125% [/p]
- [p]Health 700 -> 500 [/p]
- [p]Damage 40 -> 20 (Due to their trait, at base movement speed this effectively means they've gone down from 66 dmg to 33) [/p]
- [p]Attack Speed 0.4 -> 0.37 [/p]
- [p]Crit Multiplier 175% -> 150% [/p]
- [p]Cost 30 -> 29 [/p]
- [p]Damage 50 -> 60 [/p]
- [p]Cost 30 -> 28 [/p]
- [p]Necromancer Wisps now have a 50% chance to spawn rather than 100%. [/p]
- [p]Removed the tile debuff effect Nile Curse. [/p]
Bug Fixes
[p]✦ Fixed Necromancer trait tooltip. [/p][p]✦ Fixed Wyrm Burrow particles lingering after finished playing.[/p][p][/p]Other Changes
[p]✦ Battle health bars now stay on battle end. [/p][p]✦ Added a tag system to traits.[/p]