Bi-Weekly? Update #12 - Core Changes
[p]As you might've noticed last week there was no weekly update. I'll be frank... I forgot![/p][p]Last weekend was a bit hectic for me so it completely slipped my mind, however this gives me an opportunity to split updates into the more manageable frequency of bi-weekly ones.[/p][p]So with this in mind, what have I been up to?[/p][p][/p][p]The past week I've been testing out some core changes to the game, tweaking how the shop works, how rewards work and laying the ground work of a mechanic I've been debating on adding for a long time. Of course this is all not set in stone but so far I've enjoyed the changes I've made and those who've joined the Discord have been able to try it out early. It's still a bit wonky and incomplete, even for the level of quality I want from the playtest, so if you'd like to try it out you'll find it under the beta versions for the playtest.[/p][p][/p][p]The changes were made to help bring more variety, decision-making, and hopefully get the game ready for it's demo and release. So try out the beta branch and tell me what you think![/p][p]
[/p][p][/p][p][/p][p]P.S. If you read this far, the mechanic I spoke about earlier is....ROTATING items. A staple in inventory management I know, we'll see if it has merit or not! [/p][p]P.P.S Don't tell anyone I said this! ːd2tidehunterː[/p]