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  3. Bi-Weekly Update #14 - Visually Visual

Bi-Weekly Update #14 - Visually Visual

[p]Hello, hello! It's been another bi-week and the updates have slowed down, but worry not I've been cooking-to the best of my ability-some visual overhauls to the game. [/p][p]Art really isn't my forte but I've recently spent a lot of time in the game design and code aspects of Souls End and really have neglected the visuals for quite a while. So, the past two weeks I've been both trying to improve the games overall "vibe" and improve my art skills/eye. [/p][p]I've been honed in on improving the UI as I felt that was one of the most lacking parts of the game and the most efficient use of my time. Here's a few different screenshots of the changes I've made so far.The wooden arch you see here is my pixel art rendition of a Lichgate/Lychgate. They serve as the entry ways to hallowed grounds, a space between life and death.[/p][p][/p][p][/p][p]Here you can see the all new game UI. I wanted to go for an old stony vibe, similar to the one seen in act two and also took inspiration from Roman/Greek architecture. I might've also added some easter eggs to it as well ;).[/p][p][/p][p]Here's the way the games UI looks like during battle. The stats list is now hideable with one of my favorite pieces of UI I've cooked up, the rope. I really enjoy adding small details to the work I do and I hope these little aspects of the game give you as much of a smirk as they do when I add them. Oh and that little 1x you see in the bottom is the long awaited time adjustment function![/p][p][/p][p]There's been a few more changes but those will have to wait. If you've read this far I really appreciate your support of the game! If you'd like to share your thoughts on the game or the upcoming UI changes, join the Discord, I'd love to hear your thoughts. Until next time! ːcozycrashfishː[/p]