Weekly Update #8 - Rage and Roll
[p]This week I spent some time adding in a new soul Ragnarra, two new features to the shop, and a unit group that is tied to those previously mentioned features. I also introduced quite a bit of balance changes and fixed two critical bugs.[/p][p][/p][p]Something that came at a huge surprise to me this week, was an influx of players and wishlists. I haven't really done any marketing so if you are one of these people who wishlisted recently, thank you! If you are apart of a community or saw a content creator cover the game please let me know where or who got all these eyes onto the game so I can thank them as well. If you're a new player and have some feedback please let me know, I usually respond very fast on the Discord.[/p][p][/p][p]Here's all the patch notes![/p][p][/p]
New Content
[p]✦ Rerolling and Locking shop feature[/p]- [p]You're now able to reroll shops and lock them as well![/p]
Balance Changes
[p]✦ Golem [/p]- [p]Ranged eruption attack amount 3 -> 1[/p]
- [p]Damage 160 -> 130 [/p]
- [p]Damage 150 -> 120 [/p]
- [p]Believer Upgrade unit amount 3 -> 2 [/p]
- [p]Damage Upgrade 20 -> 15 [/p]
- [p]Damage Upgrade 20 -> 15 [/p]
- [p]Added a 5 second cooldown to Wyrm teleport[/p]
- [p]Adjusted Wyrm teleport minimum health threshold 20% -> 25% [/p]
- [p]Crystal Energy Damage 25 -> 50 [/p]
- [p]Health 100 -> 80[/p]
- [p]Mummy amount 10 -> 11 [/p]
- [p]Cooldown modifier -10% -> +20% [/p]
- [p]Cooldown modifier 0% -> +20%[/p]
- [p]Range -30% -> -25% [/p]
- [p]Damage 0 -> +5[/p]
Bug Fixes
[p]✦ Fixed a critical bug that didn't reset stacking traits properly. [/p][p]✦ On Attacked no longer triggers when damaged by a source other than another unit.[/p][p]✦ Adjusted Forgotten crystal explosion effect to be less cluttered[/p][p][/p]Other Changes
[p]✦ Added screenshake toggle to settings[/p]