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Souls End News

Weekly Update #8 - Rage and Roll

[p]This week I spent some time adding in a new soul Ragnarra, two new features to the shop, and a unit group that is tied to those previously mentioned features. I also introduced quite a bit of balance changes and fixed two critical bugs.[/p][p][/p][p]Something that came at a huge surprise to me this week, was an influx of players and wishlists. I haven't really done any marketing so if you are one of these people who wishlisted recently, thank you! If you are apart of a community or saw a content creator cover the game please let me know where or who got all these eyes onto the game so I can thank them as well. If you're a new player and have some feedback please let me know, I usually respond very fast on the Discord.[/p][p][/p][p]Here's all the patch notes![/p][p][/p]
New Content
[p]✦ Rerolling and Locking shop feature[/p]
  • [p]You're now able to reroll shops and lock them as well![/p]
[p]✦ Ragnarra (New Soul)[/p][p]✦ Bitten Fruit (Starter Relic)[/p][p]✦ Drunken Dwarves (Common Unit)[/p][p][/p]
Balance Changes
[p]✦ Golem [/p]
  • [p]Ranged eruption attack amount 3 -> 1[/p]
  • [p]Damage 160 -> 130 [/p]
[p]✦ Petra [/p]
  • [p]Damage 150 -> 120 [/p]
[p]✦ Runebearer Peasants[/p]
  • [p]Believer Upgrade unit amount 3 -> 2 [/p]
[p]✦ Poisoned Dagger [/p]
  • [p]Damage Upgrade 20 -> 15 [/p]
[p]✦ Swift Scimitar [/p]
  • [p]Damage Upgrade 20 -> 15 [/p]
[p]✦ Earth Wyrm [/p]
  • [p]Added a 5 second cooldown to Wyrm teleport[/p]
  • [p]Adjusted Wyrm teleport minimum health threshold 20% -> 25% [/p]
[p]✦ Forgotten [/p]
  • [p]Crystal Energy Damage 25 -> 50 [/p]
[p]✦ Sapling [/p]
  • [p]Health 100 -> 80[/p]
[p]✦ Mummies Act 1 Medium Encounter [/p]
  • [p]Mummy amount 10 -> 11 [/p]
[p]✦ Poison Cloud Diseased Upgrade [/p]
  • [p]Cooldown modifier -10% -> +20% [/p]
[p]✦ Poison Cloud Contagious Upgrade [/p]
  • [p]Cooldown modifier 0% -> +20%[/p]
[p]✦ Poison Cloud Twin Toxin Upgrade [/p]
  • [p]Range -30% -> -25% [/p]
  • [p]Damage 0 -> +5[/p]
[p][/p]
Bug Fixes
[p]✦ Fixed a critical bug that didn't reset stacking traits properly. [/p][p]✦ On Attacked no longer triggers when damaged by a source other than another unit.[/p][p]✦ Adjusted Forgotten crystal explosion effect to be less cluttered[/p][p][/p]
Other Changes
[p]✦ Added screenshake toggle to settings[/p]

Weekly Update #7 - Relics of the Past

[p]After last weeks patch I got to the grindstone and cooked up a large amount of content! We got a new rare unit group, 3 events, 7 new relics and a new item! A few other QOL changes have hit the compendium and tooltips as well. I'm gearing up to crunch out the demo very soon so lookout for more content and possibly a new video as well!

Here's all the patch notes, but if you'd like to discuss the game, see patch notes earlier, give feedback or post your armies, join the Discord! [/p][p][/p]
New Content
[p]✦ Medal of Rune (Common Relic) [/p][p]✦ Forest Gong (Common Relic) [/p][p]✦ Greed Helm (Common Relic) [/p][p]✦ Giant's Bane (Common Relic) [/p][p]✦ Grim Pendant (Unique/Event Relic) [/p][p]✦ Loch of Hair (Unique/Event Relic) [/p][p]✦ Lantern (Unique/Event Relic) [/p][p]✦ Shattered Death Tag (Unique/Event Item) [/p][p]✦ Ascendants (Rare Unit Group) [/p][p]✦ She Who Is Blind Event has been added to Act 2. [/p][p]✦ Lonely Smith Event has been added to Act 2. [/p][p]✦ Scarlet Fog Event has been added to Act 1 & 2 [/p]
Balance Changes
[p]✦ Runebearer Peasant Believer DMG per stack 15 -> 10 [/p][p]✦ Sobek Slam Damage 20 -> 40 [/p][p]✦ Sapling HP 75 -> 100 [/p]
Bug Fixes
[p]✦ Fixed some traits not showing up in the compendium. (Scholar's Conduit for example) [/p][p]✦ Previous Siphon change was not applied. [/p]
Other Changes
[p]✦ Tooltips should now always fit onto screen.[/p][p]✦ Tooltips borders shouldn't look as wonky. [/p][p]✦ Unique/Event Relics and Items have been added to the compendium.[/p]

Weekly Update #6 - Cold Hearted

[p]I was on vacation for most of the week but I was still able to get some work in! Two new pieces of Cold build content have been added and a whole bunch of balance changes were also implemented to hopefully make the game slightly harder![/p][p]Here's all the patch notes, but if you'd like to discuss the game, see patch notes earlier, give feedback or post your armies, join the Discord! [/p][p][/p]
New Content
[p]✦ Ice Tear (Rare Relic) [/p][p]✦ Cold Heart (Uncommon Item)[/p]
Balance Changes
[p]✦ Adjusted chances to encounter each difficulty. [/p]
  • [p]Generally Hards appear less often and Mediums appear slightly less. [/p]
[p]✦ Hard Losses Coin Gain 24 -> 22 [/p][p]✦ Hard/Boss Win Coin Gain 30 -> 28 [/p][p]✦ Overall Boss Changes [/p]
  • [p]Added minions to Act 1 bosses. (6 mummies) [/p]
  • [p]Added minions to Act 2 bosses. (6 forgotten) [/p]
[p]✦ Sobek [/p]
  • [p]Slam occurs more frequently and is faster. [/p]
  • [p]Whirlpool Heal Amount 100 -> 200 [/p]
[p]✦ Petra [/p]
  • [p]Health 62500 -> 69000 [/p]
  • [p]Burrows occur slightly more frequently. [/p]
  • [p]Lasers occur slightly more frequently. [/p]
  • [p]First laser appears faster. [/p]
[p]✦ Golem [/p]
  • [p]Health 57000 -> 63000 [/p]
[p]✦ Carcass Flingers [/p]
  • [p]Range 10 -> 7 [/p]
  • [p]Health 300 -> 275 [/p]
  • [p]Area Damage 0.6 -> 0.5 [/p]
[p]✦ Valkyrie [/p]
  • [p]Health 1200 -> 1000 [/p]
  • [p]Ragnarra's Light Dmg Per Stack 50 -> 40 [/p]
  • [p]Healer Upgrade Heal Amt 35 -> 20 [/p]
  • [p]Siphon Upgrade Heal 20 -> 10 [/p]
[p]✦ Swift Scimitar [/p]
  • [p]Base AS 10% -> 5% [/p]
  • [p]AS Upgrade 30% -> 15% [/p]
[p]✦ Bottled Dragon's Breath [/p]
  • [p]Base AS 10% -> 5% [/p]
  • [p]AS Upgrade 20% -> 15% [/p]
[p]✦ Bloody Coin [/p]
  • [p]Chance to earn a coin on death 20% -> 15% [/p]
[p]✦ Frozen Chisel [/p]
  • [p]The Carver explosion now spreads cold on top of the damage. [/p]
  • [p]Carver DMG Mod 35% -> 30%[/p]
Bug Fixes
[p]✦ Fixed Green Dragon Brazier effect not properly destroying.[/p]
Other Changes
[p]✦ Changed Heartache Amulet tooltip.[/p]

Weekly Update #5 - A New Boss Appears

[p]This week the Golem has been added to the game, a new Act 2 boss! I'm also heading on vacation, so updates will slow down but I will try my best to get something out by the end of next weekend![/p][p]Here's all the patch notes, but if you'd like to discuss the game, see patch notes earlier, give feedback or post your armies, join the Discord! [/p][p][/p]
New Content
[p]✦ Added the Golem boss to Act 2[/p]
Balance Changes
[p]✦ Petra [/p]
  • [p]Health 51500 -> 62500 [/p]
  • [p]Time between each burrow 13s -> 9s [/p]
  • [p]Time between each Crystal Explosion Attack 7s -> 5s [/p]
[p]✦ Scorn Bow Rage [/p]
  • [p]Attack Speed Stacks 10% -> 5% [/p]
[p]✦ Dwarven Goggles [/p]
  • [p]Attack Speed Bonus Cap 85% -> 50% [/p]
[p]✦ Lich Hand [/p]
  • [p]Tick Rate Multiplier 25% -> 20% [/p]
[p]✦ Frozen Chisel[/p]
  • [p] Carver DMG Mod 25% -> 35% [/p]
Bug Fixes
[p]✦ Fixed Ragnorakian Huntress upgrade icon.[/p]
Other Changes
[p]✦ Changed Heartache Amulet tooltip.[/p]

Weekly Update #4 - Stupendous Compendus

[p]This week the compendium has landed! It's a menu where you can view all the units, items, and relics you've encountered on your journey. There was also quite a bit of balance changes and some new items.[/p][p][/p][p]Here's all the patch notes, but if you'd like to discuss the game, see patch notes earlier, give feedback or post your armies, join the Discord! [/p][p][/p]
New Content
[p]✦ Bloodstone (Uncommon Relic) [/p][p]✦ Protection Talisman (Rare Relic) [/p][p]✦ Lich Hand (Rare Item)[/p][p]✦ Added the Compendium, you can now view what items, relics and units you've seen.[/p]
Balance Changes
[p]✦ Medium Encounters [/p]
  • [p]Loss Coin Reward 16 -> 14 [/p]
[p]✦ Hard Bat Encounter [/p]
  • [p]Bat Unit Count 20 -> 21 [/p]
[p]✦ Hard Mummy Bat Encounter [/p]
  • [p]Mummy Unit Count 10 -> 11 [/p]
  • [p]Bat Unit Count 10 -> 11 [/p]
[p]✦ Hard Mummy Encounter [/p]
  • [p]Mummy Unit Count 21 -> 22 [/p]
[p]✦ Djinns [/p]
  • [p]Damage 100 -> 75 [/p]
  • [p]Attunement Attack Speed Per Stack 10% -> 12%[/p]
Bug Fixes
[p]✦ Fixed Unknown choices sometimes sliding up slowly/not working. [/p][p]✦ Fixed bug with end of battle loss visuals.[/p][p]✦ Fixed Heartache Amulet stats not being applied properly.[/p][p]✦ Fixed backend analytics with relics.[/p]
Other Changes
[p]✦ Made sure certain tooltips show more information. [/p][p]✦ Removed Battle End delay. [/p][p]✦ Added the ability to hide the Choose an Encounter menu. [/p][p]✦ Removed the ability to show unit/item tooltips when Choose an Encounter menu is not hidden. [/p]