🌿Major Update is Live!
🍂 Hello fellow Leaf Blowers!
[p][/p][p]As always, thank you for your feedback and for being part of the Leaf Blower Co. community. We read your messages, suggestions, and reports every day, and it’s incredibly rewarding to see how actively you’re playing and helping the game grow. This update includes a large set of improvements, fixes, and changes inspired by your input.[/p][p][/p]🌿 Big Update – Patch Notes
[p][/p][h2]✨ New Features & Improvements[/h2][p][/p][h3]Campaign Overhaul[/h3]- [p]Levels are now played in a fixed order (no optional unlock levels after each day). Instead of the 23 levels being scattered over posters, 10 days of progress and 10 optional days – the campaign plays in order – so the new end day of the campaign is day 24. If you are mid-way through a play through, it will remain on the old system. You can choose to reset your career to initiate this new system.[/p]
- [p]Some seasonal levels have moved from Posters to Postcards.[/p]
- [p]Fully upgraded Scan can now detect:[/p]
- [p]Wasp Nests[/p]
- [p]Spider Webs (Halloween only)[/p]
- [p]Logs[/p]
- [p]On snow levels, a reminder appears after 40 seconds to use Scan to find hidden leaves.[/p]
- [p]Leaves in snow are now more responsive.[/p]
- [p]Custom Interact key now updates correctly on all interactable objects (e.g. if bound to “P”, objects show “P”).[/p]
- [p]ESC key now works correctly on Input, Controls, and Credits screens.[/p]
- [p]Mouse/Gamepad skip prompts now correctly reflect your active device on the intro / end movie.[/p]
- [p]End Level Summary can now be skipped (Left Mouse / Right Trigger) once results finish displaying.[/p]
- [p]For Mouse and Keyboard, you can change the default mouse wheel function (power) to swap tools instead. (Power still available on Z,X).[/p]
- [p]Added new hint toggles in the game to remind you of these options (Mouse Wheel Toggle, Sprint Toggle, General Toggle hints).[/p]
- [p]Tools now automatically turn off when sprinting.[/p]
- [p]Tools are no longer active when exiting to the Summary screen.[/p]
- [p]XP earned in the Hub is now divided by 10 to prevent farming.[/p]
- [p]Magnet skill reworked for improved reliability and now unlocks correctly on Day 2.[/p]
- [p]Job card updated with a new colour for improved visibility on the Job Board.[/p]
- [p]Side cards on the Quest Board now appear more reliably.[/p]
- [p]Football mini-game now limits balls to 10 at once (spawning another removes one at random).[/p]
- [p]Japan Bike mini-game:[/p]
- [p]Bikes no longer count as placed in “don’t drop” zones.[/p]
- [p]Moving bikes no longer disturb nearby leaves.[/p]
- [p]Chess Area: Bags can no longer be launched out of the level by moving pieces.[/p]
- [p]Roller skill now correctly respects gravity and grips the ground properly.[/p]
- [p]Bouncing balls now correctly play impact sounds.[/p]
- [p]Bags in third-person mode no longer get kicked out when walking into the tarp.[/p]
- [p]Hub lights and windows now illuminate at night (6pm–6am).[/p]
- [p]Movable bins now display directional arrows.[/p]
- [p]Snow reminder message added to snow levels.[/p]
- [p]Wind added to House01 trees.[/p]
- [p]Purchased shop items now correctly return to their display position.[/p]
- [p]Green walls now visible when standing on Mr. Johnson’s roof.[/p]
- [p]Shredder capacity increased for both shredders, with purchased upgrades also increased[/p][p][/p]
- [p]Large boxes can no longer be placed on small pallets (Warehouse Area 2).[/p]
- [p]“Teleport to Start” now works correctly (no longer pushes player through the map).[/p]
- [p]Collision fixed to prevent money getting stuck in Cash Cleaner (Area 2).[/p]
- [p]Playground out-of-bounds routes closed off.[/p]
- [p]Main Hub garden tree collision fixed.[/p]
- [p]Chairs repositioned in Country Club to prevent flipping.[/p]
- [p]Snow texture seam fixed (Christmas).[/p]
- [p]Extra charger removed from Gardens; chargers added to Christmas.[/p]
- [p]Snow ground issue fixed in Japanese Temple.[/p]
- [p]Landscape hole fixed in Skatepark.[/p]
- [p]Extra mansion geometry corrected.[/p]
- [p]Roman level visual issues resolved.[/p]
- [p]Ghost’s eyes fixed (Halloween).[/p]
- [p]Beach fixes (tree wobble, torch stretching, wind issues).[/p]
- [p]Missing windows, floating fences and vegetation fixed (Skatepark).[/p]
- [p]Gap between cap and snowman fixed.[/p]
- [p]Store bin typo corrected.[/p]
- [p]Footstep audio now correctly centered (no left-ear bias).[/p]
- [p]Weather volume reduced globally.[/p]
- [p]Store fountain volume significantly reduced.[/p]
- [p]Battery charging sound volume reduced.[/p]
- [p]Interaction sound no longer plays when interacting with already-fixed objects.[/p]
- [p]Sound FX settings now correctly affect the following sounds:[/p]
- [p]Battery charging[/p]
- [p]Rake[/p]
- [p]Store fountain[/p]
- [p]Gate opening[/p]
- [p]Weedkiller burn[/p]
- [p]Flamethrower burn[/p]
- [p]Warehouse trapdoors & flames[/p]
- [p]Spray paint tool[/p]
- [p]Roman levers[/p]
- [p]Halloween coffins[/p]
- [p]Moving bins[/p]
- [p]Nozzle changes[/p]
- [p]Garage door[/p]
- [p]Shower[/p]
- [p]Throwing bags[/p]
- [p]Dropping fan[/p]
- [p]Dropping movable wall[/p]
- [p]Magnet skill[/p]
- [p]Robo Pest[/p]
- [p]Slalom switch (Snow level)[/p]
- [p]Deer animation[/p]
- [p]Snow crunch (Christmas ball)[/p]
- [p]Japanese Courtyard fountain[/p]
- [p]Beach seagulls[/p][p][/p]
- [p]Night-time brightness increased across all maps (post-Lumen adjustments).[/p]
- [p]Additional lamps added:[/p]
- [p]Japanese Temple[/p]
- [p]Japanese Courtyard[/p]
- [p]Orchard[/p]
- [p]Wind effects improved on trees.[/p]
- [p]Various minor lighting and visibility improvements across levels.[/p]