Darkhaven - Pre-Alpha Demo & Kickstarter Live!
Hello everyone,
Tomorrow, February 16, 2026, 08:00 AM CT, we’re opening Darkhaven to the public with two big launches:
✅ Play our free Pre-Alpha Demo on Steam
✅ Our Kickstarter goes live!
Most game demos are a 30–60 minute vertical slice. We’re doing the opposite.
This is the unfiltered version of what we’re building, not a watered-down teaser.
[h2]What this demo is (and what it isn’t)[/h2]
This is Pre-Alpha. Not a polished “final-quality” preview — the foundation.
The goal is simple: let you get hands-on with Darkhaven’s core gameplay and direction right now, and help us pressure-test what works as we move forward.
Yes, you’ll see rough edges, balance will shift, some things are still placeholder, and you may hit bugs.. But! You’ll also be playing a demo that’s closer to a real pre-alpha than a tiny curated slice.
[h2]What’s in the demo[/h2]
Depending on how much you like exploring builds and pushing systems, this demo offers several hours of open-ended ARPG gameplay.
🔹 Character progression caps at level 8
🔹 One playable class in this build
🔹 6 skills across 3 skill trees
🔹 One major world event can be triggered through the main quest line
🔺Once triggered, it will progressively (and endlessly) transform your world until you stop it
🔺You don’t have to trigger it until you’re ready
ℹ️If you run into a major issue, please tell us. Even small details help us reproduce problems fast.
[h3]Multiplayer note[/h3]
❗️Multiplayer is our most experimental feature right now.
🔺Online play is not guaranteed, and downtime may happen.
🔺It’s enabled so we can test, learn, and improve what comes next.
[h3]World resets[/h3]
🔺Server reboots will reset world shards. Persistent world-state saves are planned, but they’re not in yet.
[h2]Bug reports, feedback, and live dev interactions[/h2]
Join us on Discord: https://discord.gg/moonbeast
🔹 Report bugs
🔹 Share first impressions and feedback
🔹 Hang out with our Team, and with the community
If you try the demo: thank you.
If you back the Kickstarter: seriously, thank you.
This is the first time Darkhaven is publicly available: You’re part of the story from day one.
See you in-game,
Moon Beast Productions
Tomorrow, February 16, 2026, 08:00 AM CT, we’re opening Darkhaven to the public with two big launches:
✅ Play our free Pre-Alpha Demo on Steam
✅ Our Kickstarter goes live!
Most game demos are a 30–60 minute vertical slice. We’re doing the opposite.
This is the unfiltered version of what we’re building, not a watered-down teaser.
[h2]What this demo is (and what it isn’t)[/h2]
This is Pre-Alpha. Not a polished “final-quality” preview — the foundation.
The goal is simple: let you get hands-on with Darkhaven’s core gameplay and direction right now, and help us pressure-test what works as we move forward.
Yes, you’ll see rough edges, balance will shift, some things are still placeholder, and you may hit bugs.. But! You’ll also be playing a demo that’s closer to a real pre-alpha than a tiny curated slice.
[h2]What’s in the demo[/h2]
Depending on how much you like exploring builds and pushing systems, this demo offers several hours of open-ended ARPG gameplay.
🔹 Character progression caps at level 8
🔹 One playable class in this build
🔹 6 skills across 3 skill trees
🔹 One major world event can be triggered through the main quest line
🔺Once triggered, it will progressively (and endlessly) transform your world until you stop it
🔺You don’t have to trigger it until you’re ready
ℹ️If you run into a major issue, please tell us. Even small details help us reproduce problems fast.
[h3]Multiplayer note[/h3]
❗️Multiplayer is our most experimental feature right now.
🔺Online play is not guaranteed, and downtime may happen.
🔺It’s enabled so we can test, learn, and improve what comes next.
[h3]World resets[/h3]
🔺Server reboots will reset world shards. Persistent world-state saves are planned, but they’re not in yet.
[h2]Bug reports, feedback, and live dev interactions[/h2]
Join us on Discord: https://discord.gg/moonbeast
🔹 Report bugs
🔹 Share first impressions and feedback
🔹 Hang out with our Team, and with the community
If you try the demo: thank you.
If you back the Kickstarter: seriously, thank you.
This is the first time Darkhaven is publicly available: You’re part of the story from day one.
See you in-game,
Moon Beast Productions