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Oriental Empires News

December 20th - Santa brings a Map Editor!



Hi everyone, this update begins the roll out of support for user generated content, by adding a map editor tool built into the game. You can use the maps you create instead of randomly generated ones in custom games, and they can also be used in scenarios you create yourself. Please see the new Modding and Scenarios forum board for more details.

https://www.youtube.com/watch?v=zKDuYbsY8hk&feature=youtu.be
User Created Content Support
  • Added a map editor. Available from Options Menu
  • Added ability to load a particular map in a custom game. Can be one of the built in maps, or one created by the player.
  • Added ability to load a user created scenario




Bug Fixes
  • Fixed bug where stacks can incorrectly merge if both were ordered to a hex containing another stack
  • Fixed game settings tab not being available on systems with non supported system language
  • Added back button to game type selection screen
  • Fixed bug with caravansaries not exporting to settlements created before them
  • Stop re-exported goods being exported to their source
  • Improved algorithm for distributing starting positions in custom game


Important:
This is the first release of the map editor, so there are a couple of issues remaining. The editor is currently only in English, and custom maps aren't yet supported for multiplayer. Further updates will follow next year.

Happy Holidays!

- Surtur

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Daily Deal - Oriental Empires, 40% Off

Today's Deal: Save 40% on Oriental Empires!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time

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Update 4 December 2017



Hi guys,

This small update took a little longer, but rest assured that further development is ongoing! This small update deals with some issues with the Warring States scenario, as well as a couple of other small fixes. We also added a little console for those who like to... experiment with the game.

Please let us know what you think and stay tuned for more.

- Surtur

Changelog:

UI
  • Added option to retain height when zooming to show something.
    Defaults to on.
  • Camera position restored when exiting settlement view on the settlement it was opened for. Otherwise previous height retained if keep height option selected.
  • Added slider to adjust white fade level when zooming out.
  • Stack without orders is now selected if you use the eye button from the warning dialog.


Cheats
  • Added console for typing cheat commands. Open and close it with the backtick key (located below Esc on American keyboards). There's a drop down list of commands you can use, or you can type them directly. Type command + " ?" for usage information. Some of the commands work on the internal names for things (e.g. buildings), rather than the screen names, so you'll want to select them from the drop down list on the right. And no, they don't work in multiplayer :). I'm also afraid they haven't been localized.


Units
  • Fixed both bronze and silver level armor tribal horse archers being available together
  • Fixed name of NB Guard Spearmen
  • Fixed Militia Chu Ko Nu not being available if a first level armorer is present
  • Fixed some issues with herder dagger axemen and halberds


Misc
  • Fixed bug with naval combats causing game to crash
  • Herders can no longer research "Sword Making" tech as it gives them no benefits