Demo Update – Balance, QoL & Sneak Peek at Full Game Progress
[h3]We’ve rolled out a new demo update based on your feedback! This one focuses on smoothing out rough edges, improving pacing, and toning down some over-tuned mechanics.
[/h3][h3]
⚔️ Balance Changes
[/h3][p][/p][p]Ivy + Doe combo[/p]
🎲 QoL & Gameplay Flow[/h3][p]
Foxy’s Wheel[/p]
While polishing the demo, we’ve also advanced work on the full release:[/p]
🛠️ Minor Fixes[/h3]
Thank you all for the continued feedback, it’s helping us shape Twiwood Tales into something better with every update. Keep sharing your thoughts, and we’ll keep listening![/p]
[/h3][h3]
⚔️ Balance Changes
[/h3][p][/p][p]Ivy + Doe combo[/p]
- [p]No more Ivy + Doe right at the start. Early fights will be gentler, giving you time to gather Dust and learn the ropes.[/p]
- [p]Doe: HP reduced by ~15%, healing power reduced by 30%.[/p]
- [p]Ivy: Clones are now weaker (about 50% of Ivy’s strength), with a distinct name and color.[/p]
- [p]Luck was too strong and felt mandatory.[/p]
- [p]Effect reduced by 25%, but enemy rewards increased by 25% to keep progression steady.[/p]
- [p]The old system doubled enemy stats after the demo boss, which felt like scaling.[/p]
- [p]This boost has been removed. Enemies now stay consistent throughout the demo.[/p]
🎲 QoL & Gameplay Flow[/h3][p]
Foxy’s Wheel[/p]
- [p]Spin duration reduced by 30% (still suspenseful, but less waiting).[/p]
- [p]Ambush results now return you directly to Foxy, skipping the node map detour.[/p]
- [p]The very first chest is now always safe. Later chests can still be Mimics, because that false sense of safety is part of the fun. Start New Game to avoid inconsistencies.[/p]
- [p]Her movement speed has been doubled to reduce the sluggish feel of her walk cycle.[/p]
- [p]Volume controls added to both the starting screen and active scene.[/p]
- [p]Fine-tuning of individual sounds is still underway, but now you have general control everywhere.[/p]
While polishing the demo, we’ve also advanced work on the full release:[/p]
- [p]Map transitions: after a boss, you’ll move into new maps with fresh enemies, events, challenges, story beats, and bosses.[/p]
- [p]Hard battle nodes: the shield icon will mark special high-difficulty encounters with bigger rewards.[/p]
🛠️ Minor Fixes[/h3]
- [p]Pause menu no longer overlaps with options (no more accidental “Quit to Desktop”).[/p]
- [p]Victory screen now auto-focuses and can be skipped with a single click.[/p]
- [p]Fair Trade event bug fixed (trading 0 MP no longer leaves you at 1 MP).[/p]
- [p]Skip rewards screen can be triggered even quicker.[/p]
- [p]Death screen duration reduced[/p]
Thank you all for the continued feedback, it’s helping us shape Twiwood Tales into something better with every update. Keep sharing your thoughts, and we’ll keep listening![/p]