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Demo Update. Post-Halloween Cleanup & Small Balance Tweaks

[p]Hi all!

A small update has just gone live for the demo. Nothing huge, just quality-of-life changes based on your feedback and the end of the Halloween event.
[/p][h3]πŸŽƒ Seasonal Event Wrap-Up[/h3]
  • [p]All Halloween decorations have been removed.[/p]
  • [p]The seasonal shards remain collectable, but with their drop rate reduced by 50%.
    This gives everyone who missed the event a fair chance to complete their memories before the next seasonal content arrives.
    [/p]
[h3]βš’οΈ Pebbles Adjustments[/h3][p]Pebbles caused more frustration than intended, so we tuned him down and reduced how often he appears:[/p]
  • [p]Encounter rate lowered[/p]
  • [p]Physical resistance βˆ’25% (25%)[/p]
  • [p]Fire Vulnerability +5% (125%)[/p]
  • [p]HP βˆ’10%[/p]
  • [p]Damage βˆ’10%[/p]
  • [p]Speed +10% (to reflect some of the armor shedding)[/p]
[p]He should hopefully feel less like a grind now.
[/p][h3]πŸ—οΈ Mimic Drop Fix[/h3]
  • [p]The first Mimic chest you open is now guaranteed to drop a memory shard. This came directly from player suggestions, thank you! [/p][p][/p]
[h3]πŸš€ Full Game Progress[/h3][p]We’re still pushing hard on the full version, with Early Access coming up fast. More content, more techniques, more enemies, more story, all in active development.
[/p][p]Thanks again for playing, sharing feedback, and helping us shape the game![/p]