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Day 1 Patch. Wave Battle Fix, Progressive Difficulty, and more

[p]Hey everyone! This update focuses on unblocking players affected by the Wave Battle issues, smoothing out late-run progression, and tightening a few smaller systems.[/p][hr][/hr][h2]
Wave Battle → Temporary Ambush Fix[/h2][p]We’ve confirmed that the Wave Battle could lock up the game for some players.
The underlying issue came from UE5 not destroying defeated enemies reliably, causing the wave logic to break: sometimes on Wave 1, sometimes after the first wave, sometimes every time.[/p][p]To ensure no one gets stuck, the Wave Battle has been temporarily replaced with an Ambush event, which:[/p]
  • [p]spawns stronger enemies[/p]
  • [p]gives higher Dust rewards[/p]
  • [p]always lets you continue your run[/p]
[p]We’ll bring back the proper Wave Battle once we rebuild it on a stable base.
Our vision is a fully featured encounter with modifiers, scaling rewards, and multiple waves. But first the core needs to be rock solid.[/p][hr][/hr][h2]
New Setting: Progressive Difficulty[/h2][p]Players reported difficulty jumps too much between runs, so we’re giving you direct control:[/p]
  • [p]ON → Each run becomes harder after defeating the current EA final boss[/p]
  • [p]OFF → Keep runs at a consistent difficulty for relaxed farming[/p]
[p]This will evolve into a more gamified system later, but for now it puts the pacing in your hands.[/p][hr][/hr][h2]
Inventory Fix: Phantom “None” Items Removed[/h2][p]One of the events could generate invalid items labeled “Text”, causing clutter or strange text entries to appear in battle Item menu.
[/p][p]This patch includes:[/p]
  • [p]a fix to prevent the issue[/p]
  • [p]an automatic cleanup that removes any existing invalid items when you enter the Main Screen[/p]
[p]If you saw weird blank or placeholder items before, they should now be fully gone.[/p][hr][/hr][h2]
Minor Improvements[/h2]
  • [p]Will-o-Wisp: Updated SFX to better match its lore[/p]
  • [p]Poison Bomb: Resized visuals (smaller puddle, less “poison lake”)[/p]
  • [p]Skeleton Parry Assist: Timing corrected (off by ~100 ms)[/p]
  • [p]Nature’s Palm Shield: Wrong mesh fixed[/p]
  • [p]Dagger of the Veil: Rotated to better fit in hand.[/p]
[hr][/hr][h2]
Thank you for the reports![/h2][p]Your feedback helped us pinpoint these issues quickly, especially the Wave Battle lockups.
We’re watching everything closely and pushing fixes as fast as we safely can.
[/p][p]More updates soon![/p]