Small Update: Enemy Distribution, Mimic Fix, Foxy’s Wheel
[p]Hey everyone!
This is a small performance/behavior update before we move on to the next content patch.
[/p][p]Changes in this build:[/p]
This is a small performance/behavior update before we move on to the next content patch.
[/p][p]Changes in this build:[/p]
- [p]Enemy distribution on later runs
Enemy types per map now stay consistent across all runs.
Previously, after the 3rd run all enemies were pulled from one big pool, which could make later runs feel messy and unpredictable.[/p] - [p]Mimic reset exploit fixed
Fixed another case where the Mimic could be “reset” and replaced by a different enemy on chest maps. Mimic should stay a Mimic.[/p] - [p]Foxy’s Wheel framerate bug fixed
Foxy’s reward wheel used to behave differently on low or high framerates, sometimes spinning back and giving guaranteed rewards.
The wheel now spins correctly and consistently at any framerate.[/p]