Balance Update: Enemy Scaling, Boss Adjustments, QoL Fixes
[p]We’ve pushed a balance update focused on making later runs and boss fights feel fairer and more consistent.
[/p][h3]Enemy Rebalance[/h3]
[/p][h3]Enemy Rebalance[/h3]
- [p]All bosses rebalanced: no more extreme damage spikes or excessive HP pools. Their scaling is now much smoother and more realistic.[/p]
- [p]Mimic adjusted: -20% damage taken, -20% max HP.[/p]
- [p]All other enemies now scale more slowly per map and per playthrough, allowing players to progress further even with difficulty settings enabled.[/p]
- [p]Added a hint for Progressive Scaling on the final boss victory screen.[/p]
- [p]Added Parry Assist and Progressive Scaling to the main menu options, with tooltips explaining how each setting works.[/p]
- [p]Renamed S’Ozella’s Ring of Essence to Ring of Essence.[/p]
- [p]Fairy’s “Pesky Slap” now correctly shows its parry assist indicator.[/p]
- [p]Bunny’s “Round Kick” also now displays its parry assist indicator.[/p]
- [p]Fixed an issue where Mana Potions could become unusable in the inventory.[/p]
- [p]“Fair Trade” event no longer allows trades of 0-value Dust, HP, or MP.
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