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Balance Update: Enemy Scaling, Boss Adjustments, QoL Fixes

[p]We’ve pushed a balance update focused on making later runs and boss fights feel fairer and more consistent.
[/p][h3]Enemy Rebalance[/h3]
  • [p]All bosses rebalanced: no more extreme damage spikes or excessive HP pools. Their scaling is now much smoother and more realistic.[/p]
  • [p]Mimic adjusted: -20% damage taken, -20% max HP.[/p]
  • [p]All other enemies now scale more slowly per map and per playthrough, allowing players to progress further even with difficulty settings enabled.[/p]
[p]Gameplay & Systems[/p]
  • [p]Added a hint for Progressive Scaling on the final boss victory screen.[/p]
  • [p]Added Parry Assist and Progressive Scaling to the main menu options, with tooltips explaining how each setting works.[/p]
  • [p]Renamed S’Ozella’s Ring of Essence to Ring of Essence.[/p]
[p]Combat Fixes[/p]
  • [p]Fairy’s “Pesky Slap” now correctly shows its parry assist indicator.[/p]
  • [p]Bunny’s “Round Kick” also now displays its parry assist indicator.[/p]
[p]Items & Events[/p]
  • [p]Fixed an issue where Mana Potions could become unusable in the inventory.[/p]
  • [p]“Fair Trade” event no longer allows trades of 0-value Dust, HP, or MP.
    [/p]
[p]Thanks to everyone who shared feedback about difficulty and scaling. These changes are the first step toward making progression feel smoother and more enjoyable across multiple runs.[/p]