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Dreadline: Net Quota News

🐟 Fishy Sounds Competition!

🎤 Ever Dreamed of Being a Voice Actor? WELL LOOK NO FURTHER! 🎤
We WANT you 🫵 to become the greatest fish impersonator the ocean has ever heard.

Join our Discord and help us answer the question no one asked:
"What do our weird little fishes sound like?"

🗣️ Blub, squawk, boop?
💦 Majestic dolphin yodels? Existential screams from the deep??
We don’t know that’s where you come in.

Hop into the Discord, submit your best fishy sounds, in the Fishy Sounds Channel and you might just make it into the game.

🐟 Let the underwater auditions begin!

I am looking at you!

🧪 Playtest #2 is LIVE – Test it like it’s hot 🔥

Hey gamers, test pilots, and bug-hunters extraordinaire —

Playtest #2 has entered the arena and it’s THICC with updates. We’ve squashed bugs, polished mechanics, and maybe added just enough chaos to keep you on your toes. It’s smoother. It’s spicier. It’s ready for YOU.

🎉 New in this round:
  • Day and night cycle! Make sure to keep an eye out on the time and make sure you return before nightfall
  • Private lobbies!
  • New fishing mini-games
  • The Codfather no longer sneaks through islands
  • NEW MONSTER ADDED
  • Tweaked colliders
  • Updated graphics and animations!
  • Quota mechanic updated - Catch fish, sell fish, reach quota deadline, avoid darkness, don’t die and have fun. Easy!
  • Sell / buy animations got juiced
  • Boat upgrades now available in shop
  • Settings menu is added
  • Improved boat maneuvering
  • New fishing area added!
  • Improved sound and ambience
  • Sneaky monster variation on Codfather

Less jank, more dank (thanks bug fixes!)
🚨 BIG NEWS:
Please leave feedback and help us improve the game. Feedback

🕹️ Already signed up? Update’s ready to roll! 👀 New here? Smash that Request Access button on the store page and join the chaos.

Thank you for helping us build this glorious pixelated fever dream. We love you (platonically… or do we?).

Hope you catch more than bugs!
– The Dev Team

🎣 Dreadline Playtests Are Back!

Ready to brave the deep again?


We’re kicking off two new Dreadline playtests and we want you aboard the boat (if you dare):
  • 🗓️ April 25–27 16:00 CEST
  • 🗓️ May 23–25 16:00 CEST

Expect fresh updates, smoother seas (maybe), and some new horrors lurking beneath the surface. We're testing out new features, tweaks from the last round of feedback, and yes—probably more reasons to scream.

🛥️ Catch fish. Dodge monsters. Stay alive.
More info coming soon Wishlist and follow to get notified when the doors open!

🌊 See you on deck… if you make it back.

Want to be a part of our community and help us shape the game?
Join our Discord

Devlog April

Dreadline Devlog #1 – Playtest Recap & What’s Next

[previewyoutube][/previewyoutube]


Hey everyone! 👋


Welcome to our very first devlog for Dreadline. We recently wrapped up a playtest, and we wanted to take a moment to break down what we learned, the feedback we received, and where we’re heading next.
[h3]🎣 First off, thank you![/h3]
A huge shoutout to everyone who jumped in and helped us test the game. Seeing players explore the world we've built (and get spooked by our big fish monster) was incredible. Your feedback is already helping shape the future of Dreadline.
[h3]🐟 What’s Working[/h3]
  • The fishing gameplay and minigame mechanics got a big thumbs up—awesome news since that’s the heart of the game.
  • The big monster encounters hit the mark (yes, it’s supposed to be that scary).
  • The atmosphere? Chef’s kiss. Players really felt the tension and unease we were aiming for.

[h3]⚙️ Quality of Life Fixes Incoming[/h3]
We’ve got some quick wins and planned tweaks on the way:
  • A proper settings menu (including mouse sensitivity)
  • VOIP controls yes, you’ll be able to mute it
  • Motion sickness fixes we hear you and are working on smoothing things out
  • Private lobbies 100% yes, coming soon
  • Crouching and emotes on the wishlist, with emotes coming in a future sprint

[h3]🚢 Boat Life Updates[/h3]
We’re expanding what life on your vessel looks like:
  • More tools, creatures, and events on the boat
  • Additional boat upgrades and eventual customization
  • Better collision detection and improved boat physics
  • Lures? Still debating. TBD!

[h3]👹 Monsters & Mechanics[/h3]
Our deep-sea horrors are getting refined:
  • More dramatic monster appearances with better telegraphing
  • Diverse counterplay some monsters need brains, not brawn
  • No more getting attacked while docked (oops!)
  • Lifebuoys, spotlight mechanics, and yes more radio chatter

[h3]📈 Game Progression & Balance[/h3]
We're dialing in the game's core loop:
  • More fish types are on the way
  • Quota system is evolving think somewhere between Lethal Company and Content Warning
  • Showing fish value is under review we’re toying with keeping parts of the economy mysterious
  • A day/night cycle is coming, and with it, new threats and flexible selling times
  • Jump height = being fixed (no more low-orbit fishing)
  • Engine breakdowns will tie into new boat interaction systems like a fusebox

[h3]💬 Final Thoughts[/h3]
Just a reminder—this was a playtest, not a demo. We’re still in active development, and these sessions are key to making Dreadline the best it can be. If you played, we’d love to hear more from you. Your feedback is shaping the experience in real time.

Thanks again for joining us. Until next time, stay safe out on the water…

🧜‍♂️ You never know what’s lurking beneath.

💬 Like and follow for more updates. We’ll sea you next time... if you make it back to shore.

☀️Please help us spread the word about our game and join our Discord if you want to be a part of shaping the future of our game.

Playtest closed! 🦈

The playtest is now closed!

We want to thank everyone who signed up and tried out the game, and if you didn't have the time or chance to play, don't worry, a new playtest is around the corner. So Join the waitlist, follow and join the discord for news about that! 😄

Also, if you played, but maybe missed the form (or wanted to fill it in later), here's the link to the playtest survey!
https://forms.gle/3EC2ar99MSdhJonT9